Fishtie said:
Definitely looking to work with you all.
Though I realized that I'm going to need some more information. Considering the fact that my character has a very technical knowledge of stellar weaponry, I'm going to need at least a passing familiarity as well. Nothing super detailed, but I need a rough idea of the units involved.
As an example: Particle cannons are used for long ranged combat, but how long range are we talking here? Kilometers? Megameters? Astronomical Units? Is the range theoretically unlimited, bound only by your ability to acquire a target and account for outside aiming variables?
What about the rate of fire? Are we talking shots per second, minute, or hour? What's the damage output of a single shot? (megajoules are an acceptable unit, but so are city blocks)
Similar questions for the missiles. Are these big torpedoes or more of a mattress set up? Are any of the weapons on turrets, or are they fixed? Is the Star Brigade a relative pushover or armed to the teeth?
I don't need an entire digest, but it'll be embarrassing if my character starts to talk about what should be her area of expertise and I don't know what I'm talking about.
The Star Brigade was recently rearmed following a need for better protection. Its greatest strengths come in the form of its maneuverability. Speed is really no matter in Space, since given time, any ship could reach a similar velocity. The Star Brigade has less mass however, allowing for much faster acceleration and maneuvering.
In terms of distance, long range. Looooong range. A hundred thousand kilometers is roughly the sparring distance for larger ships. Any further than that, and countermeasures become effective against shots, with shipborne AI systems making the slight calculations to dodge fire. Range is technically unlimited, but as I said, the farther out you are, the more time in microseconds an AI has to counter a volley.
The guns are powerful. The particle cannons work like rail guns, firing small projectiles at extremely fast speeds. The gun banks are housed in the ship's outer shell, which is kept depressurized and free floating. Friction is the biggest problem with the particle cannons, so keeping them in zero gravity helps keep maintenance costs down. Rapid fire capabilities.
Shots can be measured similar to bomb payloads, but on a much higher scale, in Gigatons. Enough to rip through a particle shield in several well placed shots.
The missiles are strictly for close defense, in the area of 1-1000 kilometers. Unlike the particle cannons, there are limits to how many missiles a ship can hold. They are bigger, slower, and ineffective at tracking targets. So instead, they are used as cluster bombs, scattering superheated metal fragments into the vacuum surrounding the ship. They will shred fighters, but they are a last resort. And they will do nothing against another ship's shields.