Yep, this might be a good game.
Just not a good Battlefront game.
Almost all of the aspects that made Battlefront stand out from other squad based shooters are being taken away. Next they'll say there won't be command posts, and there won't be a reinforcement pool.
I could deal without the prequel trilogy if it meant better maps for the classic worlds. I could deal without space battles with proper integration of spacecraft in the ground campaign. But no prequel maps, no space battles, and no classes combined just make me wonder why even buy this game.
Hell, the Battlefield style squads made sense with Battlefront 2 classes - you can have snipers, medics, engineers, a rifleman, and a special unit all in one group taking objectives. Every class had drawbacks and unfavorable match ups, which meant players relied on moving and working as a team, especially against other humans.
Replacing that with a buddy system would make more sense in Hardline, with the whole buddy cop ideal. Limiting people to only being able to interact personally with one teammate doesn't work as well in Battlefront. And telling people that they can share gear isn't a huge comfort if I play a rifle focused soldier to protect my sniper reliant ally. Neither of us would benefit from the other's preferred equipment.
Taking out classes just mean every soldier will be more homogeneous, and people will gravitate towards set builds that are deemed stronger - just look at how quickly BlopsII and MW2 loadouts started looking the same. A class system at least guarantees everyone will have a weakness, and encourage teamwork.
This two man, all weapons available system encourages commando style pairs ignoring team efforts. It might work in a tactical shooter like Rainbow Six, but not in a large scale battle that Battlefront is promoting itself as.