Star Wars: The Old Republic Review

shadowmagus

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SteelStallion said:
Alright, I'm a big roleplayer in the traditional sense so this only really applies to me and those like me. I'm glad you enjoyed the game as it is, but I have many gripes with the "roleplaying" aspect you praise very highly.

First off, the roleplaying aspect is hindered by the fact that your character's "biography" and decisions are going to probably be the exact same as thousands of people, and very similar to many, many more.

The entire point of roleplaying in an MMO is the roleplay that occurs between players. You are clearly a single player RPG fan, which is why you said it caters to you, and that is perfectly fine!

For you.

For us, those who roleplay in multiplayer environments, it's actually more restricting and makes it even more difficult to roleplay, rather than aiding it.

Very limited character choices.

The aesthetics of all the races are pathetically similar.

The two opposing factions have carbon copy classes.

All of these things make this game much more difficult to roleplay on than on something like World of Warcraft.

The absolute, biggest flaw in roleplaying in multiplayer games are quests, NPCs and events that are shared with the entire game world. Every player is the hero. Every player is the villain. Every player is the "chosen one". This is severely limiting to those who truly roleplay!


What Bioware did was make a single player RPG, with multiplayer option. But is it really surprising? That's what Bioware does, and to expect anything different would be surprising. All in all, there is no denying the quality of content here and Bioware continues to prove they are one of the best single player RPG power houses in the world.


But a Massively Multiplayer Online Roleplaying Game? Very, very lacking.


Just my two cents. Great review, by the way!
As someone running an RP guild in this game, I have to say you have no idea what you are talking about. RP is extremely vibrant in this game and most people are doing exactly what they have done in previous games. Ignoring the story. The story makes it great for leveling. It is nice to see how something you do resolves an issue, but no one in the RP community that I have run into is following the story as it has been laid out.

Everyone knows there is a story. Good for it, it provides a distraction from leveling. That said, no one I know of is basing their RP character word-for-word based on the game story. Sure we might use general tidbits, but short of that, it seems business as usual.
 

Palmerama

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mysecondlife said:
Shoggoth2588 said:
Soviet Heavy said:
I'm still on the fence. After what Drew Karpyshyn managed to do to Revan, I don't know if I want to mix Bioware with Star Wars anymore.
So...the book is a no-go then?

---

I'm passing on this one. My PC barely manages flash games at this point and I've never been a fan of the MMO. I think I can also say I'm passing this by to boycott EA and Origin but that would be a lie since I don't really care about either...well, Origin anyway.
Avoid that book at all cost. which also means you should rightfully pass on the MMO as well.
That's a terrible reason to pass on this game! Yeah he wrote one bad book so what!? He also created Revan as he was one of the lead writers for KOTOR, and he's a lead writer for TOR aswell. Don't forget he's also the lead writer for Mass Effect (and has written 3 brillaint spin off novels), not to mention his other writing credits inlcude the Baldur's Gate series, Jade Empire, and Neverwinter Nights.

I'm having a blast playing this game. And its not that surprising that there isn't much to do after the end game. They had to stop at some point otherwise the game would never have come out. It's only been a month. Anyway there are plenty of other classes you could try! You couldn't have got all of them to lvl 50 in a month!
 

Woodsey

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Sixcess said:
Woodsey said:
Sixcess said:
This feeling is massively reinforced when I arrive at a quest hub and see half a dozen other players wandering around with 'my' companion by their side.
How far have you gotten? That rapidly dispels.
First two worlds, and before anyone calls me out on jumping to premature conclusions, in every MMO I've ever played and loved the first 20 levels were where I started to love the game. If TOR gets better later on it takes an awfully long time to do so.
Is that your origin planet and capital planet, or the two worlds after that?

Really, it was somewhat noticeable on the capital planet, but as soon as you change their gear, people get multiple companions, and multiple classes are running around, I can't say I've noticed at all.

In fact, the last time I noticed someone had the same companion was because they'd given him a ludicrous white cape to wear, and they were standing about 2m from me.
Zhukov said:
I am tempted. So very, very tempted.

I like Bioware. I like the idea of a MMO that is, well... less MMO.

However, I do not like Star Wars (every time someone says "may the force be with you" my eyes want to roll clean out of their sockets) and I'm still not down with the whole subscription thing.
Well, there are 4 non-force user classes to choose from.

Caramel Frappe said:
This looked neat, I admired the fact they really tried to make the story stand out more then even the combat or choices you can make with your character's style. However, I noticed that their "options" menu for which sentence you want to choose in conversations look very similar to Mass Effects (unless it was suppose to be that way then I understand.)

Also, the space battle.. it seemed to much of a 'rail ride' where you just move a bit, shoot, but don't get to fully control your ship in space. And Star Wars is pretty much focused on space battles when they're not focusing on the characters or battles on land. Still, looks like a cool game. I might have to try it.
Its pretty much the same as Mass Effect's, and personally, I hate space combat. Its there if you want it to be, and they've said they've got bigger plans for it, but at the minute its a distraction for the people who really like that sort of thing.

I'd like to see a Freelancer-level of space flight/combat in the distant future.
 

Crazy Zaul

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As awesome as it has been playing this game A LOT for the last month and being a fanboy of it, I've already started getting bored of it. The combat still gets just as stale and repetitive as any other MMO. The class stories are good but they are only 3 quests per planet and on most planets the side quests stories are just not good enough to hide the fact that they are kill 10 rats or fetch quests.
Its stupid that Bioware are mostly fixing all the smallest, insignificant, easy to fix bugs first or making new content that probably no one is even geared enough to do yet and not fixing any Actual problems. And they need to change the AH and make crafting actually worth doing.

But at least they are supposedly working on an LFG system, although they are probably blagging.

Anyway i'm just playing it less now and finishing my 2nd playthrough of DAO followed by 1st of DA2, so Bioware wins either way.
 

Nemu

In my hand I hold a key...
Oct 14, 2009
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One of the things that I LOVE about this game is how my interaction with my companions immerses me more in the game in various ways. For example, my Sith Assassin's first companions, Khem, is this (in my view) defeated-yet-noble warrior, bloodthirsty and begrudgingly loyal to who he serves. In the case of my guild, most of the folks who play an Inquisitor do not like him, but I -LOVE- this guy because he is nearly a mirror of how i am choosing to play my own SI--as bloodthirsty, begrudgingly loyal and noble in her own mind.

I'm not a role player per-say, but because of my companions' different personalities, I find myself more engaged that I would have otherwise been in the game (and knowing how Khem was from Beta is why a SI was my first roll when the game went gold).

So many folks are downplaying how fun this game is, likely due to it not delivering on the hype (to them). Others are calling it a failure and amusingly comparing it to WoW when it comes to potential subscribers after a few months/a year. I always laugh at those comparisons, because I remember how WoW was when it launched, and how quickly folks were to dismiss it and trash it.

I don't think that ToR is necessarily revolutionary, but I think it's fun as hell and a lot diverse in it's gameplay than folks are saying. Once the end-game (and pvp) gets a little more settled (and/or fixed), the game could have legs for a long time.
 

Imperioratorex Caprae

Henchgoat Emperor
May 15, 2010
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It isn't so much dissent for me as confusion and an overinflated sense of being around the same douchebags I play WoW with.
The confusion is just this, "Am I really playing an MMO? Oh, yeah... I am... another Chuck Norris joke in general, or a troll meme scrolling past my character breaking immersion". Of course you can say "But play with friends and its better". That'd be great except all my friends already play WoW and aren't interested in switching subscriptions when they're already endgame.

Edit: Oh and neither am I. I liked the beta, but not enough to buy it.
 

Steve Butts

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Nyanya said:
It's quite a decent review. But I can't help but think that Mr. Butts' definition of "real roleplaying" is very different from mine. To me TOR's conversation system isn't roleplaying, it's choosing a path through a narrative. "Choose Your Own Adventure" if you will. You're not the one roleplaying, the animators and voice actors are roleplaying 'your' character. Oftentimes the choices you make can have surprising results as far as what your character actually does and says and that should never be the case in roleplaying. It seems to me that the cinematic conversations are no more roleplaying than sitting in the audience for improv theater is acting.
We definitely disagree on that but, just to indulge the point, what game would satisfy your definition of roleplaying? I've yet to see an RPG on any platform where you're in charge of all of the character's animations and voice. Is there a game where you provide the voice for your character during NPC interactions? I'm sorry, but I absolutely don't get the point of your objection, which seems to suggest Baldur's Gate isn't really an RPG either.

For me, the essence of true roleplaying is being given a choice within the context of a story and then seeing the results of that choice play out in front of you. TOR does that very well, at least within the confines of the MMO genre.
 

mega48man

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Frankster said:
Night of good sleep makes a happy frank <3 Righties, where were we...

posts mother fucker, can you snip them!?!?
mega48man said:
wait wait wait, you're criticizing the spaceship fighting segments for not being engaging for the player? that's like saying the awesome tie fighter fight in episode 4 ("that's great kid, don't get cocky!" that one) was distracting/confused the audience and didn't move the plot along.

i'm glad to hear nice things about the rest of the game, makes me more inclined to get it, but i think the idea of getting to do rail shooter fighter segments is pretty cool, it'd be just like in the original movies.
What really confuses me about the space missions hate is that it's 100% optional and you are never directed or even asked to do a single mission. Its like a minigame you do to take a break from main mission or an easy way to get that last bunch of xp to level.
But not doing it doesn't penalize you in any way and it's easily possible to not even realize you can do the space missions.

So yeh, saying this is TOR's greatest fault is like saying FF7's greatest fault was its minigames in the golden saucer (best analogy i could come up with at this time xP).

they're like minigames AND they're optional? SWEET! but then i looked at the full price of 60$ and i said to myself "fuck that, i'll wait until george lucas, or someone who's in charge, reads that article on this site about MMORPG's being forced to become F2P or die in competition with WoW"
 

wooty

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Aug 1, 2009
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I played a fair amount of time at a friends house and also watched him play it so I could get the gist of it, but............I dont know, it felt unfulfilling. Just felt like WoW with lasers to me, Mass Effect was far more engaging for me despite it being "resticted" to single player pieces.

I guess I'll just have to follow the standard MMO progression tactic, give it a year and them go back to reading more about it. Did it with Star Trek online and apparantly its gotten really good now. Plus its F2P, so thats a +1 in its favour.

That and Guild Wars 2 is round the corner, SWTOR may have to go to the back of the metaphorical bus.
 

demotion1

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It is roleplaying. You shape your character as you like and he feels your own. Yes everybody else is playing the same storyline, so what? What matters is how it feels.

I do respect everyone's opinion, and if somebody has played a lot of the game and does not like it it is their right and they have every right to tell their issues. I do have a question though: How can people who have not played the game claim that it sucks? How can you bash a game and not know basic terms about it like Operations? (that is how raids are called here).
 

Slycne

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Feb 19, 2006
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Acrisius said:
I can second this. I'm loving the Imperial Agent's story. There was at least one moment of crippling indecision where I had to struggle with a choice not only for its own sake but to also consider what I would choose and what the agent I had been playing thus far would have.
 

Quiet Stranger

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Soviet Heavy said:
I'm still on the fence. After what Drew Karpyshyn managed to do to Revan, I don't know if I want to mix Bioware with Star Wars anymore.
What did he do?

I'm still wishing they just made a third game instead of this...schlock
 

Sixcess

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I dislike big blocks of quotes so

Steve Butts said:
Nyanya said:
It's quite a decent review. But I can't help but think that Mr. Butts' definition of "real roleplaying" is very different from mine.
For me, the essence of true roleplaying is being given a choice within the context of a story and then seeing the results of that choice play out in front of you.
Which is true enough, in a single player game, but SWTOR is an MMO, and the unique selling point of roleplaying in an MMO is that you can interact with other players.

This is not something that TOR delivers. The roleplaying emphasis is firmly on interacting with the NPCs in scripted sequences and that is it. 'Real' roleplayers in MMOs put more value in things like the ability to define their characters as individuals (in ways that TOR, with it's chosen one/hero of the galaxy narrative, really fails on) and worlds that feel like real living places rather than game levels, which TOR's lifeless, linear backdrops also fails on.

BioWare finally delivers an MMORPG that feels like a single player RPG.
Fixed.
 

Nyanya

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Steve Butts said:
We definitely disagree on that but, just to indulge the point, what game would satisfy your definition of roleplaying? I've yet to see an RPG on any platform where you're in charge of all of the character's animations and voice. Is there a game where you provide the voice for your character during NPC interactions? I'm sorry, but I absolutely don't get the point of your objection, which seems to suggest Baldur's Gate isn't really an RPG either.

For me, the essence of true roleplaying is being given a choice within the context of a story and then seeing the results of that choice play out in front of you. TOR does that very well, at least within the confines of the MMO genre.
For me, the essence of true roleplaying is creating a character, a personality, and interacting with that character within a world. Story, whole often present and usually the most interesting form of roleplaying, is not a requirement. One could roleplay walking down a forest path with a friend and there would not be much story there beyond one of the mundane, but it could be deeply enjoyable still. TOR doesn't do that very well at all, at least there have been other MMOs which do it much better.

In my roleplaying within computer games the character exists mostly in my head with the model within the game world being a sort of proxy that I and others can interact with. Thus when I talk about the 'voice' of a character I'm referring to what I imagine my character saying upon making dialog choices. How I imagine my character acting. But in TOR's conversation system (as well as pretty much all of BioWare's recent RPGs) the game is already providing that for me, clashing with my own imagination and thus making it far more difficult to keep a mental grasp on my character. As such one (of many) examples of RPGs where I provide the voice for my character during NPC interactions is Dragon Age: Origin (where Dragon Age 2 too that away).

For real roleplaying to work in a computer game the player character should be left as a blank slate as much as possible for the player to fill in.

I realize that it's a matter of degrees and that different people have a different cut-off point for what is and isn't true roleplaying. Just watching a movie is less roleplaying than having a movie where you get to make decisions on how the main character should act. Which, in turn, is less roleplaying than being left completely free to decide how the main character acts. Which is less roleplaying than being able to define the main character completely. Which is less roleplaying than having that character interact with equally dynamic and varied other characters (i.e. other players). For me BioWare's most recent RPGs, including TOR, fall way too close to the movie end of the spectrum.

Of course choices and consequences are also vitally important. But even in this it feels to me that TOR is lacking as it doesn't feel that any of the choices you make truly have consequences. In the end it all feels far too much on a scripted path where at most you might get a different email, a different remark from another character slightly later on, or perhaps some slightly altered events. BioWare is really good at giving the impression that your choices matter, but for me the illusion is often all too apparent.

In the end it just doesn't really feel like I own the character in BioWare's games. It feels as if BioWare owns the character and they've just been gracious enough to allow me to make suggestions as to what the character might do next. I still very much enjoy the game, just as I can very much enjoy a good movie or a good book. But it doesn't give me the same connection that actualy, true roleplaying does making it hard for me to accept when someone calls it "true roleplaying".

I hope that is understandable and makes sense. :)
 

sir.rutthed

Stormfather take you!
Nov 10, 2009
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Agente L said:
Radoh said:
Agente L said:
Radoh said:
Actually no I didn't see it, nor was I aware he was even in the game.
Thanks for that.
Seriously, put some thought into what you do before you do it. Maybe think that people who go to this site don't go to different sites, or that they've been specifically avoiding those sites as to not ruin the game for themselves by finding things out before they were supposed to.
Since you insist so much, I will put in quote.

But the only way to not get spoilers is not visiting any articles/topics/posts about a certain game before I finish it. And sincerely? Spoiling a MMO? Do you know how silly that sound?
I'd say about as silly as ignoring the fact that there is actual story to be had in this MMO.
Else you wouldn't have spoiled anything.
Because without stories there are no spoilers.
Seriously, what the heck.
"Tor have actual story"

Don't use that lame excuse on me, I don't buy it. ALL MMOs ALWAYS had story. And some have really fleshed out stories. The difference is that, in SWTOR, the story is sold as one of the "mainpoints" of the game, and it's apresented in a different, maybe even more pleasant way. But it still shoved down your throat.

RIFT has story, WAR has story, WoW has story. The difference is that in other RPGs you simply click "accept quest" instead of going a conversation to click "accept quest". In WoW you can ignore the story completely by just pressing "accept quest" whenever a pop up comes up. But you can read them, learn the lore of the area, read the HUGE amount of books that are all over azeroth. It may not be a shakespearean-worth play, but it's there. And it's good.
I'm sorry, I just gotta jump in here. WOW's story was never good. Never. It's all straight up cookie cutter fantasy poorly retold in boring text. I tried to get into WOW's story. I really did. I was in a heavy RP guild, and everyone else knew the lore. It was just so... boring. Reading quest text has never been and will never be interesting in this generation. Even so, it was poorly written quest text. Now in TOR, we have Bioware's signature writing and characterization introduced to the formula, and it works. Sure it's still largely gather quests, but you really feel the 'why' of it when a poor mother is begging you to find medicine for her dying son and you see him lying prone at her feet as she cries out to you. Sure the end result is different, and a thousand others will play it out exactly the same way, but that shouldn't matter to your character. Now he actually has motives, and that's a big deal to me and to lots of others.
 

Starke

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Grey Day for Elcia said:
Starke said:
I find it disingenuous and deceptive to report on something you've not properly experienced and my comment was aimed towards people who have played so little of the game they still have yet to encounter core components or have simply not played it at all.
Honestly, with TOR? You encounter the core game mechanics in the first 10 minutes after character creation. You experience the dialog system and experience combat. If you spend another hour or two with the combat and decide it's crap, in that time frame, then I can't say that's being disingenuous.

There are other things to do, but questing and killing mobs are the two largest time sinks in the game. If these don't appeal, there really isn't a compelling reason for someone to keep playing... I started to write something else, but honestly, that's it. That's the core of TOR. And if you're an MMO veteran, you'll be able to accurately assess how combat will scale.

It took me 45 minutes to get a feel for exactly how TOR's combat was scaled, and in the 15-20 hours I spent with the game it never deviated from that.

Grey Day for Elcia said:
If you were to sit down with a ten hour game, play two hours of it and say "I found the controls and combat to sluggish, broken, unresponsive and boring" I'd think you'd seen enough of it to make that claim. When someone plays an MMO to level 9 and makes broad, sweeping comments concerning the entire game, not just the segment they experienced, I more or less consider their opinion moot. Not because of my own personal opinion, but because they are commenting on something they only know a fraction about.
Honestly? That really depends on the MMO in question. In DCUO that's 1/3 of the way through the level progression, and by that point you really have seen it all, with some exceptions. With Guild Wars, Level 9 was nearly halfway to the level cap, though your statement there is more valid, as level 20 wasn't the end game.

As for TOR? Honestly, in this case, getting to ~level 9 should be just long enough to really hammer home for you that you're not playing your character, you're playing one of eight characters Bioware cooked up for you, Commander Shepard style. In a single player game that's fine, but in an MMO, this is like stepping out the door and running into six or seven more copies of Hawke or Shepard or Cousland (sp?) Fair or not, for a lot of people that was a real deal breaker. I should say a lot of MMO players, but still. At that point they've seen the experience as... not a fraud, but a shell game, an illusion that's now broken. And then what? Grind on through?

Someone who logs into an MMO and spends 30 minutes in the character creator, logs out, and bitches out the game? Sure, that's damn disingenuous. But someone who spends two hours with TOR, sees the same "MMO style" combat they've seen since, shit, at least 2002, and logs off, and proceeds to ***** out the game for being derivative? I can't say that's genuinely unfair of them. They gave it a shot, and what they found was a familiar flavor of dreck.

Grey Day for Elcia said:
Really, I simply wish people would stop trying so hard to be a fan or a hater. Sounds extreme, I know, but with just about every release you see and hear people complaining, critiquing, praising and defending games they've never played, out of pure principle. Bias is innate, like you said--you cannot ever review something objectively, as everything you see and hear is influenced by your personal experiences and view point--but to come to something or avoid something all together based on conjecture and with preconceptions and *still* offer an opinion is just... bad.
Welcome to the internet. That may sound harsh, but it's true. Though, with TOR, the variety of hate leveled at it... some of that's just knee jerk backlash, but in this case, a lot of it seems to be "you told us this would be revolutionary, instead we got a reskinned version of a game we'd already played."

As to objectivity? Yeah, you can try, and any competent reviewer (mostly in media other than games) will tell you that you need to get around that. It is possible to write an objective review of something. But, you do need to be aware of your own biases, as much as possible, when writing.

In my case, I held up the Bioware writing. It's no secret, I've found Bioware's writing since Jade Empire to be pretty hideously cliche, formulaic, and derivative. That said, even with that bias, I can say pretty solidly that the story in TOR is just not up to Bioware standards. This is a game written on autopilot in many cases. Now, true, I didn't experience those plots to their conclusions, but at the same time, I've seen these dances already.

Grey Day for Elcia said:
Skyrim is a similar case. I don't like it. However, I put in a dozen hours before forming an opinion. Take a quick peek over the forum and you'll find a multitude of people bashing or defending Skyrim despite admitting to never playing it or, at the most, having played it for an hour or so. If you play ten minutes of a game and find it ugly, boring or just uninteresting, feel free to say so. But don't make comments about more than you actually played yourself.
I think I screwed up the comment pacing... see above. :\

Grey Day for Elcia said:
Bandwagons, haters, fanboys -- all words I thought overused. But you know what? They aren't. And that sucks.

I'm ranting, so I'll stop. I hope my opinion was well enough expressed and you can understand what I'm getting at. Peace :D
I do. And, unfortunately, there is one critical issue, which is, there's a point at which you, whoever, has seen enough of a product to render an accurate assessment. That point is almost never the same from person to person. Saying someone needs to do X before they can chew out a game is a nice concept, but actually setting X gets a bit problematic. It's easy to say someone who hasn't played the game is out of line, but even on just 45 minutes, you can already start to render some pretty valid criticisms against TOR. Though, I think, for example, doing the same with Terraria would be a mistake, as it takes the game a good couple hours to get going.