CountryMike said:
Fallout changed its viewpoint and it was awesome. No reason why Syndicate isn't gonna be awesome.
It's not just the viewpoint, it's the entire premise of the game.
In Fallout 1 & 2, you were playing a character - when that character died, you had to reload.
In Syndicate, you are playing a guy who controls a squad of other guys. If those guys get wiped out (god willing) you just move on and carry forward, albiet badly beaten.
When people move strategy games to FPS's they automatically make you bound to a single avatar that if it dies, then you are screwed and can't progress at all. I'm almost certain that this Syndicate remake will do the same thing.
It completely changes the mechanics of the game at a fundemental level. In this case, it actually
detracts from the game because in order to keep going forward with the plot, they have to make the difficulty level so constant that you're never going to be in danger of losing your shit. Also, previous bad decisions will never pile up on you. There's no way to play yourself almost into a corner and then come back.
They have, more or less, destroyed a huge sense of acomplishment that the player gets and in turn replaced it with just pretty graphics and the same gameplay mechanics as every other FPS out there.
I really, really, really hope that the publishers fucking choke on this glut of FPS's. I hope they lose shit loads of money and are forced to sell off or close down studios. They deserve it for what they're doing to their own industry.