I kinda agree with you. So far, I'm just 4 missions in and I don't want to judge the game now, but my almost three years lasting euphoria for a friggin' new StarCraft game coming out seems to have set my expectations too high. Gameplay is fine, and the reason I'm just 4 missions in is because I hunted achievements for the first three missions. Anyway, the rts core is great and play's exactly like the first one. And I think this is my problem; I hope I'll come along some surprises. I don't know if it's the right word, but... I think I'm a bit underwhelmed.Bourne said:Shouldn't you at least wait until fanboy nostalgia has relaxed a little before asking how it is?John Funk said:So, StarCraft II has been out in North America for just over 11 hours now [http://www.escapistmagazine.com/news/view/102374-StarCraft-II-Midnight-Launch-Detected] - and for longer in other parts of the globe. Now that more than just a select few gamers have had a chance to sit down with the game and its long-awaited campaign, the big question remains: How is it?
Really? Because from every gameplay trailer I have seen, it has more of a Red Alert 3 feel to it, read: Too Much Shit Going On, And Its All In Unnecessary 3-D feel. Also, the whole "introduce elements gradually" things has been around since the original C&C, so did you mean to say SCII has done it so well as to out shine every other strategy game in existence, or that you simply enjoy the mechanic?We already knew that the multiplayer was superb, of course. I've sunk maybe three hours into the campaign thus far through five or so missions, and it's been a blast thus far. The gameplay is still StarCraft at its core, but I'm really liking how they gradually introduce elements mission-on-mission, with each new unit or structure specifically suited for the task at hand.
Always be wary of a game that attempts to distract you from its core gameplay with neat little extras.One thing that came as a pleasant surprise was the little clickable objects in the various hubs between missions. Click on a photo on the wall, and a short cutscene ensues, whether it's a hilariously propagandist news report or Jim Raynor telling Marine buddy Tychus Findlay about a photograph of a local Zerg hunt. They're just tiny little extras, but they're fun and help flesh out the people on screen, and it's a neat little touch to the between-mission areas that gives them more character.
Also, the Lost Viking arcade cabinet in the Hyperion's cantina is a strangely addictive shmup. I found the loading screen warning absolutely hilarious, but it was three in the morning, so make of that what you will. Terra-Tron does not like you.
Try and answer this one honestly... if the game happened to be at or below mediocre, would you have even noticed, or cared? Sorry if this post seems pessimistic, I seem to be in the minority of gamers who feel this sequel too far detached from the original, which happens to be one of the best games I've ever played.So, yeah - I've been having a great time with it thus far, but I expected that.
Besides, I got a huge problem with the dubbing. I got the german version, well, because I'm living in Germany, and I think they got the same voice actor for Raynor like in the first one. The problem here is, I always felt that his german voice doesn't quite fit the character, but I think, this is just nitpicking. I'll go back playing and hope for some really cool stuff to happen during the campaign this night.