I think the water would actually heat up in that scenario. Because its going to slide out of the ship and against itself at incredibly high speeds (friction, which makes heat) and vacuum isn't cold, it doesn't disperse any kind of temperature at all. They'd have to be ejecting into some kind of extremely cold atmopshere, which would then siphon the heat away.
Well. At first instance upon exposure to space, water technically boils into vapour because of the massive pressure drop so it would probably expand very quickly into a cloud and lose that friction. However, it will then very rapidly freeze into a solid: there's still heat radiation in space, and it's plenty enough to cool things down quickly, especially if it's diffused and so not a sizeable, solid mass where the internal area would be insulated by the outer area.
Hence my thoughts on why it might not work is that water would possibly expand into a vast cloud of ice particles with few if any sizeable chunks that would be likely to have enough mass to seriously damage a spacecraft.
Yes and no; depends where you look. AAA industry suffers more from this than anything else. It's either poorly baited nostalgia, or selling something old as new, but they keep doing the same crap over and over again without much rhyme or reason.
AAA games tend to be too big to fail.
When a developer is spending $100+ million to make a game, failure is... horrible. (The big publishers probably can afford to suck up the pain, but they'll be mightily unhappy and could can the development studio if they own it). This is not an atmosphere that promotes risk: quite the opposite. The obvious comparison is Hollywood, geared towards derivative but showy adequacy. And to be fair, even in the case of abject failure, Hollywood is still producing box office bombs with a degree of gloss almost no others could match.
In that sense, everyone should expect AAA to be "just like the last with modest upgrades", because that's what the industry and its economics are about. The other factor, of course, it that
it sells. For all the people angry about "just like the last with modest upgrades", millions buy them. People buy them even though they don't expect greatness and complain about them. (Of course, at the other end, some people like the comforting sense of the familiar, too)
So risk is a really a thing for smaller studios. A lot of the time, it just doesn't work: for every moment of greatness, there are dozens of failures. Many of these teams are toiling away with plenty of partial or full-on failures along the way, never making much or even collapsing when something goes badly enough wrong.
I think some of the complaints about Starfield seem to me to be expecting things from it that it was never designed to do. At one level, anyone can say "that's not what I want from a game", but that's telling is about personal preference rather than a game's core quality. I also think there's a degree of animosity to Starfield (a sort of "AAA hater" vibe?) and colouring opinions. I notice, for instance, an absurd number of minimum scores in player review aggregators that screams "review bombing". We could contrast with BG3: I get the feeling there's a lot of generosity going on towards BG3's flaws in contrast to harshness about Starfield's.