Assuming you mean the Fallout VAT system: first you complain about them ripping things from Fallout then you complain about them not ripping things from Fallout?
I mean I'm just wondering if they were going to reuse things anyway, why not that gameplay feature. Reusing ideas or concepts is perfectly fine. But in a newer game or sequel (which this isn't of course) those concepts should be evolved.
For example why not tie Vat's to certain helmets you find in the world, and different helms could have provided different bonuses for the Vat's system. Maybe some increase Vat's time, uses, or enables Vat's to highlight more vulnerable areas on the enemies. You can tie this in with scanning of wildlife and whatnot to unlock weaknesses on enemies and creatures.
Instead nothing.
In Skyrim you can specifically hunt down the words you want for your favorite shouts. In Starfield it is RNG and you get what you get.
It's not that they are reusing their own systems, it's that they are reusing them in worse ways. You see what I mean?
Even the talent system is dogshit compared to previous systems. In Skyrim your skills level as you use them, allowing you to just get better at doing things in the game as you do them. In Starfield you not only need to invest in a specific perk, but you cannot improve that perk without doing specific challenges related to that perk. Which is taking the Skyrim idea and making it worse.
I'll give you an example of something that pissed me off. I like the lock picking in the game, so I invested in a perk of lockpicking. Then all of a sudden I stopped finding locks I could pick and I needed to upgrade my perk again, ok no big deal, but the game wouldn't let me because I hadn't picked enough locks. Yet I could no longer find locks low level enough for me to pick to do the challenge that would allow me to upgrade the perk to pick better locks effectively locking me out of my lockpicking perk.
The problem isn't that Starfield is just another Bethesda game, the problem is that Starfield is several steps backwards from previous Bethesda games. They've done nothing in this game to expand and flesh out the systems and mechanics that made their other games fun. The public don't react to you, you can't kill NPC's (like you could before even if it forced you to reload a save to continue the game you could still kill them), there is no Vat system, no gore (probably because you fight women and you aren't allowed to blow a woman's head off in modern gaming, and even if you couldn't you could still have bloody chunks spray off the model like mutants in Fallout). Every system present in a previous Bethesda game is done somehow worse than it was before.
In an era of great story driven games, and Bethesda's own history with good quest writing, that's not here. Remember when Mass Effect had you touch an alien artifact and you learn of the coming doom to the planet? Yeah that's not here, there is no big antagonist here, no overarching villain, no real goal to achieve. You gotta get to the center of the universe because if it was good enough for No Man's Sky it's good enough for Starfield I guess. You can join pirate factions but you can't be evil in the game, nor will you get any evil companions, again a system in place from previous Bethesda games not here in the "next gen" game.
I feel like I'm taking crazy pills. Does nobody else see this? Do you not care that your Bethesda epic RPG is a downgraded version of previous games in every single aspect?