See, I understand where Yahtzee is coming from. The other day I was watching my friend play Splinter Cell: Conviction, and I just realized that it's a terrible stealth game. He spent the whole of the first couple of levels to make sure he killed EVERYONE. And he had this annoying tendancy to shoot out all the lights he could, but that's not the point here.
This was my friend's basic gameplay strategy. Sit outside a window, shoot one guy, another guy walks by and immediately yells,"Where are you Fisher?!" Friend shoots him, no one shows up for another 5 minutes. And sometimes he would break this overwhelming tension by busting in and just shooting everything in sight. Wash, rinse, and repeat until the level is complete. Watching my friend play Conviction, shooting countless henchmen, I realized that Conviction, while upholding some basic stealth ideas, is not a stealth game. If one guy sees another dead guy, shouldn't that set off some kinda alarm all across the base? Like Yahtzee says, true stealth doesn't require having to kill anyone.
But watching this, I had a second thought. Is it possible that the video game industry has produced so many action-oriented, shooty shooty games, that most gamers don't know how to sneak properly anymore? I mean, I personally did my best in my playthrough of Conviction to kill as few people as possible. But I digress. Discuss amongst yourselves, what do you all think? Is stealth a dying genre, slowly being swallowed by the action genre?