The issue is actually kinda weird and unless you're a programmer or tech it's hard to explain.Treblaine said:...
no personal experiences here, I just heard vehement (but still anecdotal) accounts of how the PS3 version can quickly become totally unplayable and they are forced to start again on 360 or PC. I'm no expert but I am getting a picture that PS3 is in many ways at significant disadvantage to Xbox 360 in certain aspects of it's architecture.
So - assuming there is a will - there is a way to bring all these games that have been getting Mac-ports on Steam. But I guess while Mac is an untapped market for gaming, Linux is very much one to grow. I find it so hard when recommending a PC build how you always have to tack on an extra $100 for the Windows OS. This could be the step towards making Linux a serious option for PC gamers without missing out on too much.
Of course, Windows will always be more comprehensive as is runs Open Gl and DirectX and no one else can run DirectX, and DirectX 11 I hear is very strong right now jsut from the ease of use part.
The PC version has the issue but because people have 2 gigs or more of RAM the issue usually is crash to desktop when the limit is reached. On the 360 its watered down textures because the System RAM starts stealing Video RAM resources.
On the PS3 the 256MB of System memory is very fast, and makes most PC and 360 RAM look Hellishly slow. However, as the game starts to demand more and more RAM the PS3 starts utilizing Virtual Memory which is just the Hard Drive. Depending on your model of Hard Drive that came with your PS3 your experience will vary greatly. Cheaper slower hard drives will make the game unplayable fairly quickly. Non Stock Solid State Drives make the game playable for longer up until it hits the 2 Gig Virtual Memory Limit. Which results in the Crashing issue. The reason for the High Memory usage varies but If you read up on it when it was in the news at the time they had weird things like 7 dragons all active on the world map that the player wasn't anywhere near. Those dragons take up a lot of memory and the more fights they get in with the NPCs the more memory it uses. Then their were a number of other issues dealing with corpse clean up and other Memory eating things. Basically it came down to poor programming and weak memory management, but because of different hardware setups the problem expressed itself differently.