Steam Controller Trades Touchscreen for Buttons

Lil_Rimmy

New member
Mar 19, 2011
1,139
0
0
shintakie10 said:
Read through what I said again. I said that if Valve DID start checking each refund for fraud and such, then you might as well just use the current system they already have in place. The whole point of setting up a system like the 30 day system is to make refunds quicker and easier, but some people in this world are dicks and so the refunds would have to be checked through - like they already are.

And remember, there is a difference between real copies of things (such as getting a game delivered via Amazon) and virtual copies. You can't sell a second hand virtual game, but you can sell a second hand disk. Which is also why Steam doesn't do "trade-ins".
 

shintakie10

New member
Sep 3, 2008
1,342
0
0
Lil_Rimmy said:
shintakie10 said:
Read through what I said again. I said that if Valve DID start checking each refund for fraud and such, then you might as well just use the current system they already have in place. The whole point of setting up a system like the 30 day system is to make refunds quicker and easier, but some people in this world are dicks and so the refunds would have to be checked through - like they already are.

And remember, there is a difference between real copies of things (such as getting a game delivered via Amazon) and virtual copies. You can't sell a second hand virtual game, but you can sell a second hand disk. Which is also why Steam doesn't do "trade-ins".
You can easily automate a system like that. Simple checks, like it brings up a red flag if people have bought, played, and returned x amount of games in x amount of time. Its not like they have to have people checkin literally every purchase.

Aside from that, you're right. There is a difference between physical copies and virtual copies, but it isn't that you can resell disks. There's shipping and handling costs which means its even more costly for Amazon to take returns than it would be for Valve, yet they do it no questions asked. Aside from that though, Amazon has the exact same return and refund policy for their digital library as well. Don't like your game you bought as a digital download from Amazon? Ask for a refund, get your money back. Simple as that.

Again, if Amazon can do it with absolutely 0 hassle for everythin from physical games, to digital games, to friggin couches and the like there is zero reason Valve can't do it for Steam other than they simply wont for whatever reason.
 

Vigormortis

New member
Nov 21, 2007
4,531
0
0
Steve the Pocket said:
Ironic that you'd complain about being misinformed, because Valve isn't ditching the touchpad at all [http://www.theverge.com/2014/1/15/5312452/steam-controller-ditches-the-touchscreen-for-better-backwards], just the built-in screen on it. That picture is just a mockup of where the face buttons might go. Basically, it sounds like they're migrating to something more like the Macbook-style clickpad that the PS4 has.
Vigormortis said:
Still, I wish they'd include, in the very least, a third touchpad where the touchscreen was. Perhaps a smaller, rectangular one that utilizes the same haptic feedback tech as the two primary pads. That way, they could still implement the same or similar features as the touchscreen was to have but without the added price and "awkwardness".

PMAvers said:
Surprised there hasn't been a article talking about VOGL yet, which came up in the conference.

Basically it's some tech Valve came up that translates DX11 code to OpenGL code at the source level, granting the benefits of DX11 without being tied to a platform.
Really? I hadn't heard of this yet.

As enticed and intrigued as I am with the Steam Controller, this VOGL tech sounds way more interesting. And far more disruptive to the industry standards.
 

grimallq

New member
Aug 25, 2009
26
0
0
Vigormortis said:
Steve the Pocket said:
Ironic that you'd complain about being misinformed, because Valve isn't ditching the touchpad at all [http://www.theverge.com/2014/1/15/5312452/steam-controller-ditches-the-touchscreen-for-better-backwards], just the built-in screen on it. That picture is just a mockup of where the face buttons might go. Basically, it sounds like they're migrating to something more like the Macbook-style clickpad that the PS4 has.
Vigormortis said:
Still, I wish they'd include, in the very least, a third touchpad where the touchscreen was. Perhaps a smaller, rectangular one that utilizes the same haptic feedback tech as the two primary pads. That way, they could still implement the same or similar features as the touchscreen was to have but without the added price and "awkwardness".

PMAvers said:
Surprised there hasn't been a article talking about VOGL yet, which came up in the conference.

Basically it's some tech Valve came up that translates DX11 code to OpenGL code at the source level, granting the benefits of DX11 without being tied to a platform.
Really? I hadn't heard of this yet.

As enticed and intrigued as I am with the Steam Controller, this VOGL tech sounds way more interesting. And far more disruptive to the industry standards.
That's probably because it's not.

VOGL is an OpenGL tracer/debugger tool written natively for linux, which is notable since other similar tools are Windows ports. Just a tool making working on OpenGL code for linux easier, not some magical DirectX translator.