Imre Csete said:
DoPo said:
Thea: The Awakening [http://store.steampowered.com/app/378720/?snr=1_7_15__13] (-40%)
I'm looking for a nice strategy game to store for later when the craving sets in. Last time it happened I binged Banished, it seems right up my alley. So I'm quite interested in this game, but I'm unsure atm, does it have a definitive end, or is it more on the roguelike side of things? It advertises itself as a procedurally generated survival game, among other things.
Yes, there is a definite end. The premise is that the world tree has died, which almost killed the gods plunged the world in chaos and a very long night, as the balance was broken. Which means more monsters roam around and so on. The long night has given way to a weak sun that does come and go, but it's nothing like the days before the cataclysm. You are one of the gods who manages to muster enough power to lead your people in a world that is just recovering from a grave injury. Your main task is to find out what happened to the world tree and see if you can repair the damage. Or maybe you want to stab at the wound and twist the knife thus irrevocably damaging the world.
When you complete that task, you can continue playing or finish the game at any point. It would take a while, though, as you have to get your people strong enough first.
There are secondary objectives, too. Each of the gods you can choose has a personal quest that aren't required to finish the game, but are side stories for you to explore. The expansion also introduces another story about the giants waking up and returning to the world. Which is bad for the world.
These aren't, technically, very long if you focus on finishing each one individually, but there is survival to be had and some strategic decisions (securing resources, for example) that are probably going to take priority. Also, the further stages of the quests are sort of "level gated", for you'd face tougher challenges. The expansion content, in particular, is a bit of a "high level" content, as it only becomes active later in the game and the challenges are tougher than what you'd find in the main quest.
For completeness' sake, I want to mention that there are also some random quests and events you will get throughout the game. They are fairly short - the events would lead you directly into some situation (your village is attacked by bandits, or you find a wandering elf, or the weather turns really bad) while the quests are rarely more than "go to the marked location and face the challenge" but some may have 2-3 stages. Some of the random quests could be a bit repetitive ("investigate the abandoned house", shows up maybe 10 times a game when I've played) but not all of them. The quests are given to you based on a roll of dice, but do also have some criteria - for example, you could see something interesting in the distance while travelling (small chance when you move) or sometimes it's just based on the time (randomly at the beginning of your turn). Each situation you face,
generally has multiple resolutions. Sometimes you can take up the challenge or leave it and flee, but often there are multiple ways to approach it, which leads to different outcomes. There is also an element of randomness in what exactly happens, sometimes, as in choosing an option may have a couple of variations.