To be fair Shamus, "original" doesn't necessarily mean "better" to the casual gamer. How generic a game is is only going to matter if you've played other games like it. Not everyone has.
Mind you, I'm definitely not a part of that casual category, so I'm as sick of the "brown shooter" as you are. Hopefully developers will get over the cardboard "dark-and-edgy" style we've seen so much of lately.
Tiamat666 said:
Silva said:
Tiamat666 said:
You are not being fair to Fallout 3 on this. Apologize, or I will put you on my black list of "people who mess with Fallout 3".
That list is going to 47, once I have the money.
Actually:
- Brown corridors. Check.
The post-apocalyptic setting provides a colour range mostly found in the grey to brown spectrum (except Oasis, but that's just the exception to most of the game).
- Generic main character. Check.
So generic you can change their appearance however you like and it won't impact the story.
- Preposterous yet lame story. Check.
Water purifying as an objective? Laser weapons? Power armour? Ending that kills you no matter what you choose, even if you have a character that could fix that at no cost?
See? It fits Shamus' depiction perfectly.
*scribbles something on his black list*
While you've played it and know all this, I should be careful not to discourage people from playing that game. There are some excellent things about
Fallout 3, despite its superficially generic nature.
The humour is one thing. Seriously, half of the game is made to be amusing. The characters are particularly quirky (as you'd expect if nukes were to destroy most of life), like the Church of Atom, which worships the atomic bomb because they supposedly "create new universes" each time that they explode.
The freedom is another. I mean, you can run in a straight line for at least an hour from top to bottom of the map and you still won't reach the other end of the map. You'll also probably stop about ten times for various discoveries.
The last thing is the little stories you can come across if you read into how the environment is put together, similar to in
BioShock. I'll never forget that one time I randomly came across two skeletons on an old bed, holding each other's hands as a radio played a distress signal nearby.
Essentially, I actually really liked the game and played it for 300+ hours, even though it's a fair point to make fun of it for not really being totally original. Maybe the original
Fallout was original, way back when it came out, so this is all about perspective.