a) The team made a conscious decision not to include female characters in the game; that's deliberate. I'm not suggesting there aren't reasons for this other than 'we hate women'; I'm saying that the reasons aren't good enough.RelexCryo said:A) They aren't deliberately alienating people. It would be very expensive to add another 3 sets of character models, much more work than just adding a few outfits.Soylent Dave said:But we're talking about a game, and making a game that deliberately alienates half of your potential audience (in fact, half of the people on the planet) is really stupid.RelexCryo said:This^. How often do you see women on the frontline of a war?pokepuke said:While it may be an interesting option, it often isn't a realistic one, either.
B) It isn't "half their potential audience." While I do not think women are inferior at playing these games, women are generally far less interested in playing games that revolve around killing people*. Men are not better at playing these games, but we are far more interested in playing them.
*EDIT: Yes, I know Brink is an objective based shooter rather than a deathmatch game.
b) I said 'potential audience' for a reason. The current audience is mostly men. It's just possible that a big part of the reason for that is that games are only ever aimed at men (well, boys).
Modern game design means that we pretty much only get to play as a men, fighting against men doing manly things with other men.
Do you really think that has nothing to do with the relatively small number of female gamers (in this genre)? It's not that women don't want to play this game; they're being excluded from it. They're being told "we don't want your sort here - and you wouldn't like it anyway".
(and as for 'women don't like killing people in games' - have you ever watched a woman play a game? They're brutal, sadistic monsters. It's just that many of them only get to act out their murderous urges on Sims because action games are 'games for men'...)