Mmm, a fair point, just becuase aesthetic microtransactions have worked well for Valve in one game, does not equate their success in another...
It SHOULD? Why SHOULD it be already in the game?Therumancer said:Things that should already be in the game
Would it? It would just as likely (more so, looking at Portal 1) just NOT been in the game AT ALL.Therumancer said:It would have just been in the game, as alternative costumes usually were.
To be fair, those who aren't look to make a buck aren't really in business anymore.Therumancer said:and the game industry looking for literally every angle they can to make a buck off of people.
I can't speak for him either, but were I to guess, his lack of comments on Street Fighter IV probably stem from his not playing Street Fighter IV.Therumancer said:While I can't speak for you, I'll also point out that a lot of the defenses of what Valve is doing is because it's Valve. You'll notice not many people have come running to Capcom's defense over what is pretty much the same exact issue, with them selling recolors and alternate costumes for characters in games like "Street Fighter".
I'm willing to go off on a limb and say it's possible to prove that it's idiotic.Therumancer said:It's fine to respecfully disagree with people, but to mock, misrepresent, and call them idiots?
That question has been raised, and is being discussed.Therumancer said:It's fine to respecfully disagree with people, but to mock, misrepresent, and call them idiots? I'm sorry I can't really get behind that. What's more, think about how this is going to make you look if you at some point decide "okay, well DLC is going to far here" and people can point a finger at your passionate defense of Valve and ask "well, what makes it less ridiculous for Valve to do, as opposed to this other company?".
I don't think this is a very good example. If the game is considered a complete, fulfilling experience, why does the value go down in people's eyes if they find out it's more to it they can't have, no matter how optional(as all DLC is)? It's a rhetorical question: they think they deserve the content for free. They don't.To be honest, I think DLC and microtransactions are out of control, I have for a very long time.
I disagree. It'd be like regulating those Deluxe Special Ultra Platinum Backflipping Ninja Edition DVDs. Games are an entertainment product, not something to waste a small fortune in taxpayer money legislating. If you think DLC isn't worth it, don't buy it. Write letters. Don't just complain on some forum.I have no idea on how one would go about articulating a law to regulate it, but even as someone who doesn't want the goverment involved in business any more than absolutly nessicary, I really think digital transactions need to have more standards applied to them, especially when connected to other products.
This is called a "Slippery Slope" fallacy. "Allowing X will eventually lead to Y, and Y is bad, so X should be outlawed."10-15 years ago when digital downloads were just a whisper on the wind, people would have thought what we are seeing now is the height of ridiculous, paranoid technophobia, after all the gaming industry would "never be that greedy". Leave the door open too long, and I can almost guarantee eventually we'll see people angling to not only put games online and supported by microtransactions, but have people pay by the minute or hour like the days of things like Q-Link. It will be worked in gradually if it goes there (or I should say returns there) but guaranteed, unless someone slams on the brakes things are just going to get worse. What seems insane today, is oftentimes the sad reality of tomorrow when it comes to money making schemes.
Heavy Rain was incredibly polarizing. Critics liked it, and players either liked it or declared it a glorified Quick-Time Event. There was a lot of discussion on the matter. I'm not sure how you missed it.Heck, people will say "pay by the hour" is dead, but at the same time they thought the same thing about interactive movies, and look at Heavy Rain, their return is heralded as some kind of new and revolutionary thing.
Because they want it.The Deadpool said:It SHOULD? Why SHOULD it be already in the game?Therumancer said:Things that should already be in the game
Would it? It would just as likely (more so, looking at Portal 1) just NOT been in the game AT ALL.Therumancer said:It would have just been in the game, as alternative costumes usually were.
I don't see the problem with separating actual content from useless fluff, so those of us who don't want to pay for such stupid crap DON'T HAVE TO.
I like how people tend to vilify businesses for trying to make money.To be fair, those who aren't look to make a buck aren't really in business anymore.Therumancer said:and the game industry looking for literally every angle they can to make a buck off of people.
Hit the nail on the head.But the old model was there you put a minimum amount of fluff to please the people who love that stupid crap and then charge EVERYONE for it.
Valve's current model is that thsoe of us who DON'T care about what our in game avatars look like DON'T PAY A DIME. Those of us who DO care, have a huge and extensive store worth of crap to pick from and the possibility of even more to come. Win/win.
From what I've seen on 20sided, Shamus is mostly a PC gamer.I can't speak for him either, but were I to guess, his lack of comments on Street Fighter IV probably stem from his not playing Street Fighter IV.
Actually a valid point, but you really can't put that genie back in the bottle.Therumancer said:Ask yourself if DLC didn't exist, would Valve, Capcom, or other companies doing things like this have tried to ship out and sell this content as a seperate disk based add on? No, they wouldn't have. It would have just been in the game, as alternative costumes usually were.
The point is that people who are upset over this don't like being gouged, and the game industry looking for literally every angle they can to make a buck off of people. Increasingly, anything that can be held back from a game and sold seperatly will be.
Valve gets more latitude in some quarters because they're Valve. Just as Blizzard gets a pass on late releases because they're Blizzard. To be honest I don't know if I quite feel the same way about Blizzard as I used to, but nothing valve has done really damages their reputation.Therumancer said:While I can't speak for you, I'll also point out that a lot of the defenses of what Valve is doing is because it's Valve. You'll notice not many people have come running to Capcom's defense over what is pretty much the same exact issue, with them selling recolors and alternate costumes for characters in games like "Street Fighter".
I don't think Shamus meant to call everyone on your side of the fence an idiot. Just the idiots. I can't see into another person's heart, but I haven't really seen Shamus show that kind of over-generalization and malice. His comic is intended to be funny, and if he presented all sides of the issue rather than zooming in on this one aspect of the review-bomb crowd, the comic would not be funny. If you want to see a more open discussion of the issue which takes the time to respect the opinions of those involved, see his experienced point column here on the escapist, and the thread over on shamusyoung.com concerning the same. http://www.shamusyoung.com/twentysidedtale/?p=11445Therumancer said:It's fine to respecfully disagree with people, but to mock, misrepresent, and call them idiots? I'm sorry I can't really get behind that. What's more, think about how this is going to make you look if you at some point decide "okay, well DLC is going to far here" and people can point a finger at your passionate defense of Valve and ask "well, what makes it less ridiculous for Valve to do, as opposed to this other company?".
The important thing to remember is that these are totally optional items that are not necessary to fully enjoy a game, which is itself a luxury item.Therumancer said:To be honest, I think DLC and microtransactions are out of control, I have for a very long time. I have no idea on how one would go about articulating a law to regulate it, but even as someone who doesn't want the goverment involved in business any more than absolutly nessicary, I really think digital transactions need to have more standards applied to them, especially when connected to other products.
most of the game is in first person mode. you cant even see the stuff you got on unless you gesture or something.The_root_of_all_evil said:While I'm tempted to say "Stout Shako for 2 Refined", I'll hold my tongue.
Valve are walking a very precarious tightrope at the moment between WoW-style drones and DCUO's discoverable styles. Anyone whose ever played Champions Online, The Sims or City of Heroes/Villains knows how important style can be to immersion, especially self-immersion - but paying for it?
It was more viable as, as Shamus says, long-term gaming. (Tell me any WoW player that wouldn't chuck a month's subscription on a TF2 hat for their avatar) Making this a standard policy though? That's dangerous; as it will actually damage immersion.
JonnWood said:That question has been raised, and is being discussed.Therumancer said:It's fine to respecfully disagree with people, but to mock, misrepresent, and call them idiots? I'm sorry I can't really get behind that. What's more, think about how this is going to make you look if you at some point decide "okay, well DLC is going to far here" and people can point a finger at your passionate defense of Valve and ask "well, what makes it less ridiculous for Valve to do, as opposed to this other company?".
The people he's mocking aren't the ones who think DLC is out of control, it's the people who say that it's worthless, yet simultaneously claim it costs too much. Those are mutually opposing viewpoints, and a sign of an entitlist philosophy.
I don't think this is a very good example. If the game is considered a complete, fulfilling experience, why does the value go down in people's eyes if they find out it's more to it they can't have, no matter how optional(as all DLC is)? It's a rhetorical question: they think they deserve the content for free. They don't.To be honest, I think DLC and microtransactions are out of control, I have for a very long time.
I disagree. It'd be like regulating those Deluxe Special Ultra Platinum Backflipping Ninja Edition DVDs. Games are an entertainment product, not something to waste a small fortune in taxpayer money legislating. If you think DLC isn't worth it, don't buy it. Write letters. Don't just complain on some forum.I have no idea on how one would go about articulating a law to regulate it, but even as someone who doesn't want the goverment involved in business any more than absolutly nessicary, I really think digital transactions need to have more standards applied to them, especially when connected to other products.
This is called a "Slippery Slope" fallacy. "Allowing X will eventually lead to Y, and Y is bad, so X should be outlawed."10-15 years ago when digital downloads were just a whisper on the wind, people would have thought what we are seeing now is the height of ridiculous, paranoid technophobia, after all the gaming industry would "never be that greedy". Leave the door open too long, and I can almost guarantee eventually we'll see people angling to not only put games online and supported by microtransactions, but have people pay by the minute or hour like the days of things like Q-Link. It will be worked in gradually if it goes there (or I should say returns there) but guaranteed, unless someone slams on the brakes things are just going to get worse. What seems insane today, is oftentimes the sad reality of tomorrow when it comes to money making schemes.
Heavy Rain was incredibly polarizing. Critics liked it, and players either liked it or declared it a glorified Quick-Time Event. There was a lot of discussion on the matter. I'm not sure how you missed it.Heck, people will say "pay by the hour" is dead, but at the same time they thought the same thing about interactive movies, and look at Heavy Rain, their return is heralded as some kind of new and revolutionary thing.
Well, there is some truth to what your saying, but I don't think it applies to this arguement in quite that straightforward a fashion.rembrandtqeinstein said:There are two groups of people. "Rich" people with a relatively unlimited supply of disposable income. "Poor" people with a limited supply.
Though the game price is $X the "Rich" people are willing and able to spend $X+$Y on that game. The poor people are only able to spend $X. $Y is called [link src="http://en.wikipedia.org/wiki/Consumer_surplus"]consumer surplus[/link].
Capturing the consumer surplus is done through [link src="http://en.wikipedia.org/wiki/Market_segmentation"]market segmentation[/link] where practically the same product is offered for different prices with the higher priced version receiving amenities not available to the lower priced version.
This is similar to airlines offering coach, business, and first class tickets. All of them give you a ride to the destination. First class offers more room and the ability to get on and off first.
The reason there is a backlash is because poor are resentful of rich people. They hate being reminded that someone has the ability to spend more money even if it on something that has no practical value.
Things like cosmetic DLC let the rich people get to show off how rich they are and the poor people don't like it.