No I just want a space sphere, but anyone who wants to buy at hat should and no one should complain to them about it, it's there money let them spend it how they want.
Why? There is no "should". They are private companies, they can do what they like as long as it's legal. Nobody is forcing you to deal with them.Therumancer said:The issue is that DLC has been getting out of control, with companies releasing things like alternate character skins and costumes as additional paid-for DLC. Things that should already be in the game, especially if the content is availible on day #1.
Well, the situation between Portal 2 and Dragon Age 2 are actually slightly different. Portal 2 received largely positive reviews from users, with the exception of people who gave it low grades citing the DLC and ARG (and not any actual game content) as the reason why.Therumancer said:This has a little to do with the current dicussion about Valve and Portal 2, at least directly, but I do think that right now one of the reasons why we're hearing all this "QQ" about metabombing is that user reviews are becoming notably out of sync with what are purchused reviews/advertising, which looks bad. "Portal 2" being a minor example compared to "Dragon Age 2" but still noteworthy because the point differances were noticed, and it's not something that can be excused by trolling.
The problem is that, in this case, this isn't capitalism going crazy. This is charing the right people for the right content.Therumancer said:As far as the DLC goes, understand something, I am a capitalist, but I believe that it needs to be reasonably balanced. Totally unfettered capitalism leads to a few greedy jerks ruining everything for everyone. That's why there are protections against monopolies, price setting, cartel behavior, and similar things. As time goes on, new angles need to be addressed.
5 hour long co-op campaign? Did everyone suddenly forget that Portal 2 is going to have custom map support through a Portal 2 SDK? People WILL come back again and again. It's like l4d and l4d2, they had set campaigns made by Valve, but a huge variety of custom made campaigns made from the community. Same goes for TF2, most (or all) of the more popular maps is community made.The avatar dress-up items are only available in the multiplayer portion of Portal 2, which is reportedly five hours long. This isn't Team Fortress 2, where people will come back again and again.
A donation? A donation?! We're not getting the bloody game for free, it's not going to a worthy cause or a charity, we still have to pay £30 for it (£40 for consoles). The difference between TF2 and Portal is that we got all the content updates for free up until the Mann Co store. With Portal? Sorry, i don't buy that one little bit. Also, last i checked, Valve wasn't exactly doing badly for themselves. Nearly anything and everything they make sells like hot cakes - not to mention whatever tidy profit they make from purchases made through the steam store. This is just greediness, plain and simple.Deshara said:Buying hats is a form of donation, only, you're getting something for them. That's why they're more expensive than a hat "should" be. You're donation, plus getting a virtual show for it.
And they started out as a rare collectible to show your dedication to playing TF2. And it caught on
I feel I should point out one Bioware employee made a review.The Deadpool said:Dragon Age 2 received user reviews that were, for the most part, BELOW the "professional average" from users. THEN, Bioware was caught trying to pad the results using their own employees. THEN people gave it low grades citing that (and not any actual game content) as the reason why.
I get you.JonnWood said:The problem with complaining about DLC is that a lot of people seem to act like it's not optional. The only thing compelling them to purchase it is their own sense of entitlement, yet it's somehow the fault of the people who made more stuff for them to enjoy. One idiot over at Kotaku said something about Valve "raping [our] wallets".
i don't remember valve forcing me to buy their $5 hats so my game experience would be complete. In fact i don't remember noticing there being a store until after i've already beaten both campaigns in the game and reading about the "controversy" here on the escapist.Hyper-space said:The main gripe i have with Valve's DLC is not that its there, but that they said that they would never use DLCs because apparently all of them are only made to nickel and dime the customer, despite many excellent DLCs having been made. So when they make DLC content, they not only go back on their (frankly arrogant) statements, but they come out with weak-sauce DLCs such as 5$ hats.
Seriously, they could not have fucked this up more.
At last, someone who talks sensibly. Bravo, sir.Mistwraithe said:Now DLC is being used to change this. Game developers are making achieving that last bit of satisfaction cost EXTRA MONEY now. No longer is the entire game included in the original purchase price, if you want to do all or most of a game now you have to keep forking over money as you go.
Mistwraithe said:That would be wrong. I need the level up screen to complete the game.JonnWood said:Imagine if Mass Effect 3 came out with the FPS gameplay built in BUT you had to pay extra everytime you wanted to access the character building/leveling part of the game? Fine for the FPS people, but you are going to get some serious complaints from those who get their enjoyment from the leveling!
I do NOT need a hat to complete the game. There is a HUGE difference, the two are nothing alike.
Valve have a history of releasing a very good SDK with every game which means that community maps are plentiful and free, so lets examine the choices:
1) Game like COD with no SDK and if you want extra levels you have to wait for the dev to make them and then pay for them
2) Game like TF/P 2 where the SDK is available, maps are free and you have the OPTION of paying for silly hats that have 0 impact on the game.
As others have said, if the game included NO hats there would be no complaints.
As for DLC being "out of hand" or games being "sold finished" I remember the games you are talking about. Those are the games that had a very finite ammount of gameplay. TF2 has "endless"* replay since there are thousands of maps out there.
Incorrect actually, as demonstrated by the simple fact that things like alternative costumes have been part of the package of games since someone came up with the idea of alternative skins, until recently.The Deadpool said:[
The problem is that, in this case, this isn't capitalism going crazy. This is charing the right people for the right content.
See, you (and a LOT of people arguing against this) have this crazy dream that there was a chance of getting this all for free. There wasn't. There NEVER WAS. Anything that costs a company money will, in one way or another, cost the consumer money. Maybe it'll be direct (Portal 2 would've been 60 dollars, or the cosmetic content would be severely smaller, or more likely both), maybe it'll be INDIRECT (game is less polished, next game comes out later, not as common with the updates, etc) but anything that adds costs to production will, in one way or another, add cost to the consumer.
So someone, somewhere was going to pay for this content. Period. Guaranteed. The question is never IF it'll be paid for, it's "by whom". And the way they pulled it off, it's being paid by, *gasp* the people who WANT the damned thing.
That's not a bad thing. That's something I wish every company would do with every product.
It's like complaining you have to pay extra for pepperoni...