Although I would rather make a Windows executable for this contest the browser based requirement makes sense. It is the one of the few formats that is cross compatible with PC, Mac, and Linux. Despite the PC's much larger install base the escapist probably doesn't want to discriminate against the Mac and Linux minorities.MasterOfHisOwnDomain said:Would it have been so hard just to allow submission of Indie games? The whole "browser-based" idea initially put me off, and then "created in Flash" just strangled the last bit of excitement out of the idea.
Agreed, getting judges to install executables would be very difficult - although it's a shame it has to be Flash. Java (Not JavaScript mind) is totally free and much more flexible and powerful than Flash, and just like Flash can be played in your browser... never mind. The trick is to not have too much stuff that could collide with each other floating around because Flash algorithms are SLOW.hamster mk 4 said:Although I would rather make a Windows executable for this contest the browser based requirement makes sense. It is the one of the few formats that is cross compatible with PC, Mac, and Linux. Despite the PC's much larger install base the escapist probably doesn't want to discriminate against the Mac and Linux minorities.MasterOfHisOwnDomain said:Would it have been so hard just to allow submission of Indie games? The whole "browser-based" idea initially put me off, and then "created in Flash" just strangled the last bit of excitement out of the idea.
It definitely looks like they've made some changes to try to be way more reasonable and are working towards just the sort of license that I'd be perfectly fine with. The updated bit although a little unclearly worded, definitely says that they you still get to own your work, but that you grant them the right to put it up on their web site or do most anything else they want with it. Those are terms I consider reasonable.axcho said:I totally agree with this sentiment. However...
I think they just changed this, actually.
"Except for Contestant Materials, (defined below) all games submitted to The Escapist become property of The Escapist, including any intellectual property rights in Escapist materials or derivations thereof. The Escapist reserves all rights, including intellectual property rights to publication, re-publication and distribution. However, contestant shall own all intellectual property rights in any art, design, or source code, that is not based on or derived from The Escapist's existing intellectual property ("Contestant Materials") and Contestant hereby grants The Escapist a royalty-free, non-exclusive license to any Contestant Materials as they are incorporated into any entry for the purpose of publication, re-publication and distribution of the entry."
Yay. [http://www.escapistmagazine.com/forums/read/6.128927?page=5#2803403]
Any thoughts on my blog post about Zero Punctuation Interactive [http://evolutionlive.blogspot.com/2009/08/zero-punctuation-interactive.html]?
True.Vanguard1219 said:Not really. With mouth lasers I'm able to add the very clever sub-text that Molyneaux is trying to kill you with all of his lofty and empty promises.L4Y Duke said:Obviously. Mind you, eye-beams work just as well.Vanguard1219 said:Well damn, you just figured out how one of my levels is going to end :/L4Y Duke said:I don't really know enough about indie game development to enter this competition.
But, so long as the winning game features the floating head of Peter Molyneaux as a boss, then I'll be happy.
... and before you ask, the disembodied head of Molyneaux is going to fly around and shoot lasers out of his mouth. It just wouldn't be the same if he didn't.
Can we recreate ZP epps? How about cutting, splicing, or isolating the Audio from the asset pack?Spinwhiz said:Okay, here are some responses to questions people have been asking:
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3) Can we only use the ZP assets The Escapist has provided for us?
Yes. Please use what we have given to you. The logos must stay the same, except for the size, but you can use the art within the screenshots in any way you choose. Please note though, any alteration to our art assets ARE STILL OUR ART ASSETS. You are NOT allowed to use them outside of this event because they are still part of Zero Punctuation and are covered under our copyright.
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It is 100% up to you what version of Actionscript you use. The Flash player is still compatible with both. If you do not care about which to use, then I would HIGHLY recommend AS3.Kilobyte said:Used to know a bare minimum of actionscript (basic buttons pretty much), figured I'd give learning the complexities of it a go. I was starting to learn Python recently, but I figure since this has come up, it'll be more enjoyable to make actionscript/Flash my learning project for the coming weeks.
Question though: does the actionscript used have to be a particular version? I know AS3 is currently in use, but I only have the means to create in AS 2.0. Will this be fine?
And this may be my lack of expertise on the subject, but is the source code exportable as a whole in some way using Flash? Past experience for me has had code scattered across various movie clips/buttons/frames and I'm a little confused about that.