I didn't realize World Tour had so much of Final Fight in it. Because I did play Final Fight in arcades all those many years ago, but I can't say I remember any of it.
I'm enjoying World Tour but I am annoyed at how many random fights there are. Yesterday I was just trying to figure out how to get to a side quest on the stupid map and I was attacked constantly. I didn't even have a second to orient myself. And yeah, I know, it's street fighter, and the fights are easy, and it was at night (but the side quest was only available at night!). Just really really irritating and time wasting.
But I am going REAL slow in World Tour, because stop and go play matches for hours and using it to try all the characters.
Yesterday and this morning I had some major revelations with this game:
1- I was showing the game to my wife- lucky her, right? lol... and was going through character selection and she noticed that under each character it says like "Easy/Normal/Hard." So.. each character has a difficulty? I totally didn't notice that! I presume it means like how hard it is to use them? Wild! Of course I was really into gitting gud with Chun Li and she's listed as hard because... of course.
But honestly I don't know if I'm gonna agree with those difficulties. The ones with some extra management item like Kimberley's spray paint seem "hard" to me but she's considered easy. And Marissa is easy and I really did not like user her style since all she does is punch. But I guess Chun Li is "hard" because of all her weird moves or whatever... but that's cool.
2- *sigh* Modern controls. I did it, I'm into it.
Look- I'm still committed to my classic controls, alright? But I got two controls going- the dualsense, which really is not conducive to Classic because hard hits are shoulder buttons and that makes jesus cry- and a fight controller, which cannot be used to navigate the avatar in World Tour and Battle Hub. And yes, the game allows you to switch controllers but that is just a pain in the ass.
Also I encountered a side mission in World Tour that literally required modern controls- the missions are to teach you fight mechanics and this one was to teach you about the modern control assist button.
More importantly, I found Lily in World Tour. And when I find a character I stop WT to learn some of their style. Well, Lily's best move- a really irritating grab throw- requires spinning the d-pad or joystick around. I have blocked the trauma of being unable to do those moves in SF2 which is why I never used Zangief. That is to say- I simply cannot use classic controls for Lily (and, presumable Zangief when I get to him). So I concluded I will have to use classic controls for some characters, modern for others. And I realized I'm happy about that- just adds more variety. I have a self-assigned casual mode- dualsense controller, using characters I don't care that much about and my goofy avatar- and a hardcore mode- fight controller, "important" characters like Chun Li and Ryu/Ken. And I got two games in one game.
So last thing I did was go through Lily's arcade story with modern control, just spinning around like a maniac. Fun!
But I also ran up against the limitation of modern control. You see her signature mechanic is this wind thing where she "charges" winds and if you do moves with winds they're stronger. In classic control this is down-back punch. Light punch is just the charge, the other two punches end with an attack. But with modern, you just hold back and the "special" button, not allowing you to select which of the three you use. And what happens is one with an attack. Problem is, the attack is slow and will miss and then you're vulnerable. So I dunno how you're supposed to just charge your wind with modern control. Either I haven't figured that out or there is not way, this is the sacrifice of modern control. The trade off benefit of course is I can just walk up to an enemy, press special and toss them around lol.
I learned a couple more things from videos and reddits and whatnot:
1- Ranking is per character. I mean... awesome! I just assumed because you have your profile and a character select in your profile, that you are ranked as a player and the whole point of having a "main" is to have your best character in ranked matches. I was just happily going into ranked with different characters accepting whatever happened (i.e., getting my ass handed to me with Marissa like a chump) and apparently that's the way it was in previous SF's but here you get character-based ranks... so I guess you have 18 different ranks?! Crazy. Cool, I love it.
2- In order to unlock some achievements and artwork you have to beat the arcade mode with each character 3 times. Since it's just 5 matches and a truck I don't mind it and look forward to it.
I made Iron with Chun Li! I know Iron ain't nothin' but I'm proud of myself
So here's a vid of some dude playin' some better dude using Chun Li:
And what's interesting is that I don't see Chun Li doing that sitting thing, which I assumed was crucial to becoming good with her. He's just playing basic smart positioning stuff.