I dunno why I'm talking about a hypothetical fashion video game, but whatever . Anyone can whip up a dress up game. If one wants to dress up things, there are lots of games around. LOTS. Video game wise there isn't much more to add except a bigger budget (famous designers, models, other celebrities) or it becomes a pimped out Sims. If you don't get that... are people satisfied with dressing up an interactive mannequin with clothes that don't exist outside the game? What I mean is it seems that a possible fashion-centered game would be most profitable as a casual game by a fair margin.ThatOtherGirl said:If I may interject, I think you are right but only because of a reinforcement loop. Basically, who owns gaming capable hardware right now? The people who play games. Who plays games? The people who enjoy the games currently on the market. What games are on the market? The games you describe.
I think that a sold fashion based game could sell like crazy, if the genre was established enough for there to be a strong audience. But I also think that a budget title in the genre could sell very, very well because it is a severely under served market. And any major company could produce it with little difficulty for fairly cheap. They could take shortcuts to create the game cheaper too, like reusing some of the hundreds of character models they have created for other games. The technology for in engine cut scenes also exists (for the runway/display portion of the game) and simply having models walk and pose is easy compared to the elaborate cut scenes game companies are used to making. It could be very cheap to create.
I'm just hung up on this fashion game, as seen above. I simply can't imagine a legit attempt. A Punch Club -style "Fashion Model Club" would work, but that's still a small game in scale. And of course you could always replace the aesthetics with stuff clearly aimed at girls, but nobody would take that seriously. Okay, maybe a game about girl bonding in which you have a bajillion story branches based on how you interpret you friends' moods? These ideas become so weird I don't wonder why they haven't been made. A game in which you control a teenage girl trying to get popular in social media? That's just disgusting; nobody likes an attention whore after all.evilthecat said:snip
Or actually... An action-adventure game set in an alternate world where people solve conflicts with dancing instead of violence. There it is, folks. A male gamer repellent of the highest order no matter how well done the mechanics are. (I'd still probably play it. I like dancing.)