WinterWyvern said:Areloch said:You have utterly missed my point. The point is, a fashion game is INCREDIBLY niche.
Like, you seem to not realize how fast sales on games dwindle when they're not a major AAA title and also an established franchise. It's why when Ubisoft or EA gets around to actually launching a new franchise and it does well, people are kinda blown away.
But you step outside of that small, consistent bubble of primary interests that make up the majority of "Dudebro games"(As an aside, I'd thank you not to presume that girls don't have power fantasies about mindlessly mowing down thousands of aliens just as much as boys do) and the sales dwindle rapidly.
The more niche the genre, the faster those sales dry up, and producing a game, even a relatively simple one requires a lot of man-hours to produce, which means a lot of money invested up-front before the game even sells. If it sells poorly, they WASTED money - potentially millions of dollars.
Creating and selling a game unfortunately comes down to pragmatic arithmetic. Do you actually believe that if Ubisoft or EA made a fashion game, it would sell as well as a Call of Duty game? Because I don't, at all.
The gameplay alone is drastically different from the mass market appeal, and both boys AND girls would look at that kind of gameplay(just as we already see with other non-standard games like walking simulators) and go "that looks boring/stupid" and they don't buy it.
So if the likelyhood of getting a large return is minimal purely due to how many people would even find it interesting(because again, it'd be a niche product) then it's VERY difficult to justify 1 or 2 years and potentially millions of dollars into a product that may only sell a few thousand copies.
So again, point blank: Do you honestly believe that if a AAA studio produced and marketed a fashion game, it would reach the same sales numbers as a Call of Duty game?
Yes, yes it would.
Case in point: LOOK AT HOW MUCH MONEY THE TWILIGHT SAGA MADE, BUDDY.
Case in point: LOOK AT HOW MUCH MONEY CANDY CRUSH MADE, BUDDY.
Case in point: LOOK AT HOW MUCH MONEY HANNAH MONTANA MADE, BUDDY.
Case in point: LOOK AT HOW MUCH MONEY COOKING MAMA MADE, BUDDY.
And I could go on.
Please, step back and realize that the stance you have taken in your post is this: "girls like shooting things but men don't like fashion. Things are fine as they are because girls can adapt to dudebro stuff but boys should never adapt to cutesy stuff".
Also keep in mind that I am a woman but I have never liked stuff like Twilight or Cooking Mama and I prefer shooting things. That does NOT mean I have the arrogance of thinking everyone should have my tastes, and while I know many girls who like shooting things, I know many girls who instead like fashion and cooking.
One, it's becoming increasingly grating for you to keep referring to action-y style games as 'dudebro'. LOTS of girls enjoy those kinds of games, and not because they're "adapting", because they actually legitimately like them. The fact that you keep delegating those types of games as purely male interests is pretty insulting and frankly floating into actual sexism territory if you think that girls only like that kind of thing because they're "adapting" and not out of any genuine interest on their own accord.
Similarly, guys obviously have no problems "adapting"(heugh) to cutesy stuff. See the internet implosion-explosion that was My Little Pony.
Next, it's generally not compatible to compare sales of entirely different mediums, because of different pricing architectures and different appeal/consumption rates. Most namely, you bringing up Twilight, which has only existed in film and books, both of which have much broader appeal and consumption than games do.
So lets use the more direct comparison. The entire franchise of Cooking Mama, which you used as one of the examples, has earned 12 million units in sales: http://www.engadget.com/2011/06/09/mama-franchise-reaches-12-million-sales-worldwide-8-5-million/
So the ENTIRE franchise of Cooking Mama managed to match up to a single Call of Duty game.
But honestly this is derailing a little bit from my original question which you hadn't answered yet:
Do you feel developers and publishers should be obligated to take tens millions of dollars in financial risks to appeal to relatively niche genres of games?