Study Finds "Moral Learning" is Disrupted by Violent Games

Recommended Videos
Sep 14, 2009
9,071
0
0
the fact that the moral compass is defined by the video games...is really sad on the parenting part, if the video games are having more effect on their "moral standing" than the parent is, you need to haul ass and be a better parent.

and that last line, sums up most of what needs to be said to all news media outlets.
 

Jaime_Wolf

New member
Jul 17, 2009
1,194
0
0
First, an obligatory comment about how useless this is without seeing the actual article: from the description here, this sounds like a completely contrived study designed (consciously or no) to support a preconceived idea of how children are affected by games. No actual measures are described and it smacks of pop psychology.

Children are very plastic in some ways, but they're also much more sophisticated than we often give them credit for. Typically, moral learning (and almost any other learning) is contextualized even in kids. It's worth noting that contextual leading almost always bleeds over somewhat, so I wouldn't be surprised if there is an effect, but it's likely a pretty small one. Kids pick up on the difference between games and reality extremely quickly and contextualize learning and behaviour very naturally (this is how brains work, it isn't something the kid needs to make a conscious effort to do, just as you don't need to constantly tell yourself that real life isn't GTA4).

Also, let's be honest here: "Communication Professor" does not inspire the most robust level of confidence.

Addendum: This is hardly any parent's fault. Morality isn't some magic little set of switches in the brain that just get set to one setting and can never be changed. Parents can't really indoctrinate their kids such that further moral development is impossible, so good parenting doesn't make kids "immune" to this somehow. Hell, even though you can contextualize it perhaps even better than kids (which is still a matter of active debate), you are affected by playing violent games absolutely guaranteed.

It's also pretty ludicrous to blame parents for buying inappropriate games for kids when the rating system is so wonky (and awkwardly conservative for a lot of American parents, which lumps acceptable M games in with things kids shouldn't play), the sales protection is relatively easy to bypass, and some marketing departments are going out of their way to make their target audience ambiguous (I'm looking at you Dead Space 2). Sadly, I'm not really sure how you manage to fix this. Movies have it easy because it's a small enough time investment and prerequisite level of experience that it's not uncommon for parents to go to movies with their kids, but that's just not a model games can really use.
 

LogicNProportion

New member
Mar 16, 2009
2,155
0
0
*Everything everyone else has said*

+

Metal Gear Solid

--------------

That series alone debunks this entire study.
 

alandavidson

New member
Jun 21, 2010
961
0
0
Parents need to, ohmygawd, parent.

Read the rating, why it's rated what it is, and make an informed decision on whether or not a game is appropriate for your child.
 

McNinja

New member
Sep 21, 2008
1,510
0
0
I've played violent videogames for the past ten years. I am actually quite empathetic, although sympathy is a whole 'nother bag of chips.
 

XT inc

Senior Member
Jul 29, 2009
990
0
21
I don't see the problem here, we've been in a culture of violence as long as I have known. Growing up heroes were always the knights, the cops, the cowboys, the soldiers etc. What did they do to be so great? They blew the bad guys away, be it by gun or sword, or magic whatever.

The heroes where never portrayed as the humanitarians, no one ever wanted to pretend they were doing paperwork for a charitable organization to increase funding. No. They wanted to be the hero who killed the bad guys and saved the good guys.

Be it tv, comics, books, cartoons or games it's not the medias fault that is how people are raised, this is just the current platform to get media across. Sure the visual aspect has gotten a lot more gory and violent, but the concepts the same only now its better expressed. What kids used to do in their imagination is now done on screen.
 

EGtodd09

New member
Oct 20, 2010
260
0
0
I know a guy who played Grand Theft Auto as a young child, about when he was 5 or 6 and throughout the rest of his childhood. He's now 15 and definitely desensitized. The only thing stopping him from stabbing someone is the law.
 

Stinking Kevin

New member
Jul 19, 2006
15
0
0
The best that any study like this can ever do is to show a correlation between kids who claim to have played video game "X" and kids who answered "Y" to a survey question regarding compassion. Any claim of causality between the two is an act of faith, not science.

My niece has been watching "R" movies and "M" games with her dad since she was four or five years old. I think this may have given her a more sophisticated skepticism toward mass media, but it certainly hasn't made her any less loving or gentle a person. Probably because she watched them with her dad -- an intelligent man who truly loves his daughter.

My point is that it's not ever anyone else's place to tell a parent how to be a parent. I don't plan to play Bulletstorm with my own three-year-old, but every parent is different and each child is unique. As long a parent is listening to his kid, he doesn't need to listen to the ESRB or the MPAA, or to self-righteous forum posters like some of you, and he certainly doesn't need to listen to studies like this one.

Maybe the real danger is in allowing ourselves to think along the lines of studies like this, which presume to be able to scientifically quantify concepts such as art and love, violence and compassion, by grouping together arbitrary bits of data from 166 individual people.

Ignoring a person's individuality is a sure way to drive him to ignore the individuality in others, isn't it? No matter what sort of video games he plays.
 

742

New member
Sep 8, 2008
631
0
0
XT inc said:
I don't see the problem here, we've been in a culture of violence as long as I have known. Growing up heroes were always the knights, the cops, the cowboys, the soldiers etc. What did they do to be so great? They blew the bad guys away, be it by gun or sword, or magic whatever.

The heroes where never portrayed as the humanitarians, no one ever wanted to pretend they were doing paperwork for a charitable organization to increase funding. No. They wanted to be the hero who killed the bad guys and saved the good guys.

Be it tv, comics, books, cartoons or games it's not the medias fault that is how people are raised, this is just the current platform to get media across. Sure the visual aspect has gotten a lot more gory and violent, but the concepts the same only now its better expressed. What kids used to do in their imagination is now done on screen.
i agree that our culture is built around romanticising violence (and fear. lots of fear, but thats a rant for another time), and the themes are far more important than the content (including how its presented. i think blatant anti-heroes are less unhealthy than violent "white knight" sorts of protagonists in a setting of black and white morality where the bad guys are icky and kick puppies while they try to destroy the world(on which they live) for no adequately explained reason and anyone who doesnt like the hero turns out to be wrong and anyone who thinks hes being to violent turns out to be evil, if theres even that much nuance).

edit: im not one of those people who thinks kids are just miniature adults who dont think about sex so much, but i do believe they fill the cultural mold around them (and that they have the potential to be a lot smarter than they generally are, but like many animals they will not outgrow their environment)
 

Idocreating

New member
Apr 16, 2009
333
0
0
THIS JUST IN! RATINGS ON VIDEOGAMES ARE THERE FOR A GOOD REASON!

Why does humanity continue to study crap that is already common sense.
 

ezeroast

New member
Jan 25, 2009
767
0
0
They said the same thing about teenage mutant ninja turtles when I was in primary school, there was a state wide ban on playing TMNT in school. If its not games its cartoons (which are heaps less violent these days)
 

slowpoke999

New member
Sep 17, 2009
801
0
0
Am I the only one who didn't even read the article because it has the words 'study' and 'violent games' in the title.Oh boy,this is only the ten billionth study about violent video games,I'm sure they're onto something THIS time
 

mechanixis

New member
Oct 16, 2009
1,134
0
0
Why do videogames have to put up with this? What if a study like this was conducted on films? "This just in, showing your kid 'Saw' when he's six years old is going to mess him up!"
 

Nouw

New member
Mar 18, 2009
15,607
0
0
Funny that, I've played violent games at a young age and I'm 'morally' educated.

I guess it'd be fairer to call it disruption of gaining new and 'better' morals?
 

Kair

New member
Sep 14, 2008
674
0
0
I am just as concerned about children with built-in moral blocks as I am concerned about children without any moral blocks.

One spawns almost certainly negative interventionism, the other spawns apathy.
 

Halceon

New member
Jan 31, 2009
820
0
0
gphjr14 said:
The argument really holds no merit given that the study group is below the recommended age by the ERSB or respective game ratings. Companies put everything from "drug use" to "gambling" on the back of cases. If parents are too lazy/incompetent to read the back and properly assess whether they want their child to be exposed to that content really have no grounds to ***** when their underage child emulates what they see on TV or in a game.
Annnnd that's totally besides the point. The study is about the effects of the games, once they've been wrongfully acquired. By your reasoning, we shouldn't examine the effects of alcohol and smoking on kids, either.
 

LKArtillery

New member
Mar 30, 2011
48
0
0
Last line a thousand times.

Video games and media don't make kids violent.

Lazy and bad parents who try to use these in place of actually raising their children make kids violent.
 

harvz

New member
Jun 20, 2010
462
0
0
damn it parents, go buy your kids a wii and get mario, problem solved.

the problem isnt what they're playing, its the parents and allowing their kids to play games intended for teens-adults.