Yeah, a major problem with studies like this is a lack of a standardized way to measure "increase in violent behavior." Of course, it doesn't help that she never defined them... She could at least try to make this believable.The_root_of_all_evil said:Ok, let's take a quick look at how big this fails.
"Moral Learning" - never defined.
Kids between 7-15 (no obvious [sub]puberty[/sub] change there.) playing Mature games...
Oh, wait a moment, didn't we already decide that's what they're not supposed to play with that whole rating system that's been there since they were first created?
Long term exposure? Never defined.
Level of violence? Never defined.
"absorbing a sanitized message of 'no consequences for violence' from this play behavior," - meaningless biased unproven drivel
Oh, and you've just poisoned the minds of 166 kids to find out that it can poison kids minds.
Seriously, non-gamers are far more dangerous than gamers, if this study is anything to go by. We at least admit we're biased.
This looks like a survey. The children already had the games, and already played the games. You don't need a control group for a survey. You take data from a survey and make new research questions.The_root_of_all_evil said:Ok, just focussing on Vieira's words alone, and assuming that he took all possible considerations in hand.4173 said:Where are you getting all that? It looks to me like Viera just ran a survey, and then proposed new research questions (focus on boys, and children from at-risk families) based on the collected data. Then the columnist made a bunch of unsupported claims.
Research cannot suggest, it can only find potential correlations which can be then tested against the control group (missing) to find causations....but the research suggests that children - particularly boys - who are frequently exposed to these violent games are absorbing a sanitized message of 'no consequences for violence' from this play behavior, The concern arises when children are taking in this message and there is a convergence of other negative environmental factors at the same time, such as poor parental communication and unhealthy peer relationships."
Children is a poor term to use for subjects 7-15 because their level of emotional intelligence required to take in this information varies a great deal due to their emotional growth at differing stages of that process.
Frequent exposure is not defined, and here we come to the central crux. If frequent exposure is harmful, could moderate exposure not be? Also, if you are exposing "children" to "these violent games" (All three words there are subjective), then you are either dealing with potential lying, or potential illegality. In the first case, boys are more likely to exaggerate details to impress than girls due to a number of reasons. (I could cite studies but I'll try for common sense here.) In the second case, you are giving children access to Mature games, which is illegal.
"are absorbing a sanitized message of 'no consequences for violence' from this play behavior," Unfounded, unscientific opinion. This hypothesis was never tested. You would actually have to define a separate study to show this.
Equally, given the lack of control group, this could also be caused by the subject's homelife, school or the test itself.
From the word "concern" onwards, Vieira is hypothesizing without study. Correlating two undefined terms that, in themselves, could produce the reactions that he has been seeing.
Statistically, the results aren't significant in themselves because of the lack of control group.
True. But is it going to be taken as that? Or is it going to be taken as "GAMES R TEH EBIL!", when Vieira even says that his research suggests that boys who play violent games lose the ability to make moral judgements?4173 said:Look, if this wasn't a survey, then yes there are lots of problems. But I think the most likely case is a researcher conducting a survey and a columnist with a sketchy grasp of scientific methods.
the article is not a condensed version of the study report, its a rewrite of the synopsis or maybe the press release based on the study influenced by the editorial policy of the reporting agency or the writer and the desire to grab readers.Phantom Echo said:The_root_of_all_evil said:Ok, let's take a quick look at how big this fails.
"Moral Learning" - never defined.
Kids between 7-15 (no obvious [sub]puberty[/sub] change there.) playing Mature games...
Oh, wait a moment, didn't we already decide that's what they're not supposed to play with that whole rating system that's been there since they were first created?
Long term exposure? Never defined.
Level of violence? Never defined.
"absorbing a sanitized message of 'no consequences for violence' from this play behavior," - meaningless biased unproven drivel
Oh, and you've just poisoned the minds of 166 kids to find out that it can poison kids minds.
Seriously, non-gamers are far more dangerous than gamers, if this study is anything to go by. We at least admit we're biased.
Here's the problem with your argument:
As far as I can tell, you haven't said anything about the study itself... but rather about the REPORT being made on the study, by none other than the Escapist here. Most of these studies are PAGES and PAGES and PAGES of data. This is a condensed version for those folks who can't be arsed to read the entire twelve thousand word experimental journals, I'm sure.
This is like expecting the WARNING STICKER on your mirror to not only tell you that objects may be larger than they appear... but to also then give you precise measurements of the distance between you and said object.
Sure, I suppose it could be done. In fact, that would be so awesome that I suggest someone does it and makes millions on the newest 'safety features' market.
But again... it's not the same thing to read this ARTICLE... as it is to read the actual full-length report. And unless you did, which I doubt... considering you used word-for-word the sentences of the article... all you serve to do is further obfuscate the truth.
The truth is that we all KNOW that exposure to violence desensitizes us to more violence. Nobody with half a brain would deny that. That's why there are ratings in the first place... which the parents involved in most of these kinds of cases choose to KNOWINGLY ignore. The problem is, and this is why you keep seeing these studies being done over and over again, that nobody has been able to prove it to satisfaction through science. They're trying to determine precisely what it is that happens, and probably what 'desensitized' actually translates to, as well.
We know what does happen... but we don't really know WHAT happens, deep down on a physiological/psychological level. And this is the job of scientists and psychologists... to study this stuff. That's what they do.
Unfortunately, some of them are biased towards the 'cause' of others... which is where you should be really concerned. Instead of taking your aggression out on a man who openly believes that the problem is with parents not knowing what their children should and should not be exposed to... perhaps you should take it out against the ignorant zealots who would DEMAND that all violent exposure turns your children into walking, ticking time-bombs.
No?
That is a very, very difficult question with no right answer. What responsibility do researchers have as far as making sure their research isn't misinterpreted by the less than scientific?The_root_of_all_evil said:True. But is it going to be taken as that? Or is it going to be taken as "GAMES R TEH EBIL!", when Vieira even says that his research suggests that boys who play violent games lose the ability to make moral judgements?4173 said:Look, if this wasn't a survey, then yes there are lots of problems. But I think the most likely case is a researcher conducting a survey and a columnist with a sketchy grasp of scientific methods.
That's very different to "research suggests that boys who play violent games might have more difficulty in making moral judgements"; which is what the statistics he quoted shows.
Ok, in my definition I've used two "maybe" words. He's used a direct correlation. That's bad science and bad press. If you can come up with a better way of saying what he did say, then I'm fine with that.4173 said:I'm not sure I agree that Vieira said exactly that, but I don't want to quibble on such a fine detail.
Vieira's science works on trying to prove a hypothesis, using either immoral or contentious evidence, with suppositions that haven't been proven. As was pointed out earlier, there's just too many things that could go awry with this type of statistical science that it starts out as flawed.Just the idea that this was somehow flawed or illegitimate science based on the facts we know. I don't think that is supported at all, and Vieira seems to be getting blamed for poor reporting.
And yet, every friend I have who possesses more empathy or sympathy than most, in some cases more than is probably healthy for them, have played violent video games since they were children, and the people I know who don't have much empathy and sympathy don't play video games. Coincidence? "I like god, do not play with dice, and do not believe in coincidence."Andy Chalk said:Study Finds "Moral Learning" is Disrupted by Violent Games
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A study conducted by communications professor Edward T. Vieira of Simmons College says long-term exposure to violent videogames can reduce the development of empathy and sympathy in young children.
Described as the first study to ever look at how violent videogames affect the development of "moral learning" on children aged 7-15, Vieira's survey found that frequent exposure to game violence has an impact on a child's perception that some kinds of violence are acceptable and that children who play a lot of violent games are more likely to find all types of violence acceptable - in other words, that children do run the risk of becoming desensitized to violence through exposure to games.
"Certainly not every child who continues to play violent videogames is going to go out and perpetrate a violent act, but the research suggests that children - particularly boys - who are frequently exposed to these violent games are absorbing a sanitized message of 'no consequences for violence' from this play behavior," Vieira said. "The concern arises when children are taking in this message and there is a convergence of other negative environmental factors at the same time, such as poor parental communication and unhealthy peer relationships."
The study examined 166 children, 66 percent boys and 34 percent girls, and also found that "many" of the children aged 7-12 reported playing M-rated games despite their being rated for gamers 17 and older. 71 percent of the games reported in the study contained "at least some mild violence," while 25 percent of the games contained "intense violence, blood and gore." The results also indicated that gamers who reported playing a variety of games consistently stuck with similar kinds of games.
At least two Bulletstorm [http://www.escapistmagazine.com/news/view/101160-New-Study-Most-Teenagers-are-Unaffected-by-Violent-Gaming], I think what we're really looking at is not a problem with videogames, but a problem with parenting.
Source: Yahoo! News [http://news.yahoo.com/s/usnw/20110404/pl_usnw/DC76717_1]
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The kids were already playing the games, I'm not sure what this hot coffee is.The_root_of_all_evil said:Ok, in my definition I've used two "maybe" words. He's used a direct correlation. That's bad science and bad press. If you can come up with a better way of saying what he did say, then I'm fine with that.4173 said:I'm not sure I agree that Vieira said exactly that, but I don't want to quibble on such a fine detail.
Vieira's science works on trying to prove a hypothesis, using either immoral or contentious evidence, with suppositions that haven't been proven. As was pointed out earlier, there's just too many things that could go awry with this type of statistical science that it starts out as flawed.Just the idea that this was somehow flawed or illegitimate science based on the facts we know. I don't think that is supported at all, and Vieira seems to be getting blamed for poor reporting.
Let's say, for example, I did a poll here on whether you got into more fights as a child than as an adult.
We've got a representative sample of mostly males who play violent games a lot. I think that's fair to say.
Now, I'll be willing to bet that more people here got into more fights (couldn't make moral judgements) as children (when they didn't have games) than as adults (where they've had long-term exposure to violent games). Would that prove Vieira's study wrong? No. It'd still be a flawed study despite following similar lines to what he did because of bias, background, pride etc.
The reporter is more to blame for sensationalising it, but Vieira's own words damn him before you can look into the science - that starts off flawed because you can't measure moral judgements / you can't detail what one person would find extreme violence and you can't rule out external variables.
That's the real problem. This is a coffee table study; and if it's true, you've just dumped hot coffee into 166 young laps.
One word: Politics.emeraldrafael said:I've always been curious what you do with the kids that you "corrupted" from the studies.
Would make sense. Makes it reasonable when you consider all the congressmen (and women) who are against video games.Zachary Amaranth said:One word: Politics.emeraldrafael said:I've always been curious what you do with the kids that you "corrupted" from the studies.
Well, they don't have a moral compass anymore, so they should fit in well.
Quoted for Truth, both of you!Eri said:And truer words were never spoken again.Andy Chalk said:I think what we're really looking at is not a problem with videogames, but a problem with parenting.