I'm as critical of religion as any freethinker, but this has little to do with views on religion and everything to do with games themselves. Perrault said it himself in the article: "I believe they are only using religion to create stimulating plot points in their story lines. If you look at videogames across the board, most of them involve violence in some fashion because violence is conflict and conflict is exciting," he continued. "Religion appears to get tied in with violence because that makes for a compelling narrative." (emphasis mine)
I think it's safe to say the overwhelming majority of games that aren't sports, puzzle or edutainment make combat or violence very central to their gameplay or story. So of course religion is often portrayed as violent. So are corporations, various ethnic groups, popular movements across the political spectrum, governments of all stripes, the wealthy, the poor, the mentally balanced and mentally ill, the educated, the ignorant, the successful, the unemployed, anthropomorphic turtles, robots, wild animals, and so on. It'd be easier listing groups, organizations and institutions that haven't been portrayed as violent at some point in video games.
I think it's safe to say the overwhelming majority of games that aren't sports, puzzle or edutainment make combat or violence very central to their gameplay or story. So of course religion is often portrayed as violent. So are corporations, various ethnic groups, popular movements across the political spectrum, governments of all stripes, the wealthy, the poor, the mentally balanced and mentally ill, the educated, the ignorant, the successful, the unemployed, anthropomorphic turtles, robots, wild animals, and so on. It'd be easier listing groups, organizations and institutions that haven't been portrayed as violent at some point in video games.