The sample size is statistically irrelevant. He needed to look at far more games to draw proper conclusions.
However, I think anecdotally he is probably correct. The first reason is probably that videogames had and indeed largely still do have a core nerd audience. This audience tends to be better educated, and this correlates with scepticism about religious dogma. Note that I do not deny that there will be nerds with beliefs. Just that I doubt that there are many nerds who also faithfully refuse to eat meat on Fridays.
A second reason (and I would be grateful if someone could finish this thought for me
) would be to do with the essence of narratives in videogames, the player as a force etc.
A third reason: if the player character was particularly religious, you risk alienating some of your audience. It is harder to distance oneself from a main character whose beliefs and actions you disagree with than it is in an non-interactive medium. So to keep the player engaged, the character can't have too contraversial views.
Finally I would add that religion ISN'T always problematic. Many RPGs treat temples as places of healing and to pick up healing magic and stat bonuses through communion with the gods, as they largely were in Oblivion. That's superficial, but it doesn't say religion is destructive.
However, I think anecdotally he is probably correct. The first reason is probably that videogames had and indeed largely still do have a core nerd audience. This audience tends to be better educated, and this correlates with scepticism about religious dogma. Note that I do not deny that there will be nerds with beliefs. Just that I doubt that there are many nerds who also faithfully refuse to eat meat on Fridays.
A second reason (and I would be grateful if someone could finish this thought for me
A third reason: if the player character was particularly religious, you risk alienating some of your audience. It is harder to distance oneself from a main character whose beliefs and actions you disagree with than it is in an non-interactive medium. So to keep the player engaged, the character can't have too contraversial views.
Finally I would add that religion ISN'T always problematic. Many RPGs treat temples as places of healing and to pick up healing magic and stat bonuses through communion with the gods, as they largely were in Oblivion. That's superficial, but it doesn't say religion is destructive.