As abominably hilarious as your post is, it's frighteningly plausible.Booze Zombie said:I think the issue is that kids want to pay attention to what they want to pay attention to, not some test, so maybe these tests are inherently incorrect?
I had written a huge blob of crap about how games are designed for short attention spans , but then, thanks to your post, I realised this might indeed be the next-gen of human civilization. After all, progress ought to be geometric. If you keep a slow pace these days, a hundred other people will have come up with same idea, perhaps even faster. Big competition -> higher pace -> lower attention span -> bigger competition.Loonerinoes said:Let me tell you something about attention spans of kids.
My brother is a decade older than me by now (36 years old) and has had a fair bit of experience teaching music in many different kinds of grade schools, where attention spans of kids are usually the worst.
In just 6 months he enjoyed more success with his teaching as well as more admiration from both other professors and his own students than anyone else has at that school for as long as they can remember.
Why? Because he grew up as a gamer. He understood, that to entice the younger generations of today you need to adapt your teaching methods so that they hook their shorter attentions spans properly. And sure enough, his students started to pester him more and more to tell things about music they'd never dreamed of. He didn't compare the classical music examples to the kids, he compared things like Queen's Bohemian Rhapsody or Metallica as examples, ones that he could support with musical theory as well to boot.
All of these kids that study under him suddenly have incredibly long attention spans in his classes while they remain bored within other classes run by more senior and old-school professors.
Gaming making kids have shorter attention spans? More like the older generation being unwilling to adapt to their needs as being such and instead clinging onto the past with studies like this one IMHO.
Then you'll be just as happy as the family in the Kinect commercial! You better start collecting Polo Shirts though, they disappear from the stores just as quickly as they got there, damn em' tennis players, damn em' all!Baby Tea said:That's why I'm glad I'll be a gamer parent. I'll be making use of the parental controls.
THANK YOU.Skyy High said:Wow. Ok, I guess I shouldn't really be surprised at how spectacularly poorly this article would be received here, but are you all just that bad at reading comprehension? Or is it simply, and more likely, that over half of you didn't bother to actually read the study in question, or even the OP's summary of it?
First off, to the few people still chanting "correlation does not prove causation": yes, we know, they know, they explicitly said that, thanks for identifying yourself as a perfect example of a gamer with attention problems. Moving on...
Slightly less obvious, but still baffling, is how so many people are reducing the conclusion of the study to "kids are bored by boring stuff and interested by games, DURHURR!" That is not what the study says. No, it's not. Read it again: it says compared to non-gamers, kids who play for over 2 hours a day have an increased tendency to have attention problems. The comparison is the key point, the entire reason for the study to exist. Of course kids aren't going to be as interested in school as they are in playing games; games are designed to be fun, that is their purpose, whereas teachers struggle (sometimes successfully) with making school fun, or at least tolerable.
Lastly, 67% is a huge correlation factor for a sociological study. Trends with correlations of 30% are still taken seriously, that's just a matter of fact when dealing with random human populations. I know this to be true because my mother is a social worker, and I used to laugh whenever I'd read a correlation factor in some journal article she'd read, because (as a chemist) I'm used to seeing R-squared values of 0.95 and greater.
I believe that, as a community, we've all become so accustomed to rejecting any claims that gaming may have any negative effects on children (or society in general) that we'll brush off any seemingly legitimate concerns as propaganda meant to destroy our hobby. Really, what was the take-home message from this study? That children shouldn't play more than 2 hours of games a day. Is that really so apocalyptic that we can't even consider that there might be some legitimacy to this study?
We've all turned into fanbois for gaming, blindly defending the hobby at the drop of a hat without even realizing what we're defending it from.
I fully agree with this. All of it. But especially #2 and #3.dastardly said:As a teacher, I'll say this is largely true. We try to make things as interesting as we have time for. Several problems, however, are inherently going to hamper our attempts:
1) What is "interesting" to you, me, and someone else may vary WILDLY. There's not enough time in the day to do it each person's "way."
2) Some topics aren't exciting at all, at least to some people. That doesn't mean it's not necessary for them to learn it. It just means they can't rely on novelty or games to make the task easier.
3) Kids have to learn how to do things they don't like. They have to learn to function in environments where THEIR enjoyment, or indeed their comfort, are not the priority.
4) We have a mistaken belief that imagination and creativity are the opposite of a controlled learning environment that places limitations on the student. If you really watch people, you'll find that freedom STOPS creative thinking far more than it promotes it--give a child complete freedom, and they'll do largely the same thing every time. And yet every single invention mankind has ever seen was a reaction to a LIMITATION placed upon the inventor--the limitation is what led to the creative breakthrough.
I agree that there is a tendency to write off anything thats an attack on gaming or its effects. But my problem here is actually the method of the study. You cited 30% correlations are taken seriously and this one is abnormally high. I still see that as a problem with our methods of investigation. The fact that it's a commonality does not fix that.Skyy High said:*snip*