Study "Strongly" Links Gaming With Kids' Poor Attention Spans

wfpdk

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May 8, 2008
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video games is just the new weed for this generation, huh. everyone who does it know that's it's pretty much harmless, and those who don't seem to think that it's the devil's work.
plus the real evil here is the scholastic system, it was specifically designed to make you not learn as much as possible. the peasants wanted to know how to read and write but the nobles didn't want them to get too smart, so they made a way to teach you things, then take a test so they'd immediately forget what they'd learned. school is dumb, i took 3 YEARS of french and can say only fragmented sentences, but 2 months in Mexico and i speak near fluent Spanish. no wonder kids get so bored and don't pay attention. make it a necessity to pay attention rather than a job and they will pay attention.
the report is careful to note that this only implies correlation, not causation - there is no evidence suggesting gaming and TV causes ADHD. Iowa State University doctoral candidate Edward Swing, the lead author of the study, told CNN that the only thing that the study could definitively conclude was that there was some relationship between the two
they all also where pants too.
 

EHKOS

Madness to my Methods
Feb 28, 2010
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Sorry I couldn't finish the article, I got bored and went to play Jak II.
 

Flying Dagger

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generic gamer said:
Unfortunately your opinion is still only worth the opinion of one person since all statistical evidence tends to have a few outlying anomalies, people that buck the trend completely. It's why I tend to get a bit shirty when people think their personal experience disproves findings, chances are their opinion was represented and swallowed up by the majority.

I wouldn't call this study 'obvious' though, lots of things have been thought obvious until they were disproved. Also this study may just be a launchpad for another study, just to check the premise is sound before they investigate further.
Gah. Maybe I didn't make it clear enough.
Whilst my opinion may not count for more then one person, using my experience and credentials I can safely say, as 100% scientific fact

[HEADING=1]It's genetic. You cannot "cause" ADHD no matter how many hours a day you are playing games.[/HEADING]

Which makes the study an announcement of behavioural patterns of people with ADHD. Yet it is not presented as such.
 

Spygon

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May 16, 2009
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Really? i am shocked! kids dont want to do work but would rather be thinking about something more intresting.

Come on people everybody does this when i am at work i am rarely thinking about work i just go into auto-pilot while i think what do i want to eat for tea,what should i do for the weekend, girls,i cant wait to go to the pub or whatever game i am playing at the moment etc.

Most people only go to school or work because they have to if we didnt no one would go.
 

Zeema

The Furry Gamer
Jun 29, 2010
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Did anyone else find THAT was obvious Kids are Stupid all they do is Yell at there parents for games and money
 

HappyDD

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tautologico said:
HappyDD said:
It's pretty much standard practice for researchers to state the safety net "correlation isn't causation", like it's some kind of wise teaching, and then to go ahead and say things like "maybe video games draw kids away from the real world" which is a causal statement. That's like the typical "I'm not racist but, [insert racist remark]."
Where do they say "maybe video games draw kids away from the real world"?
You are right, I was speaking too loosely. They say something like this in the discussion: "Although these studies provide useful evidence for television and video game effects on attention problems..." That's a causal statement. I could keep mining the paper for them, but you get the picture that just saying that tired old "correlation not causation" chestnut doesn't save papers. One has an effect on the other, according to this quote. The "away from the real world" part I took from somewhere in the into where they made some lame-ass comparison to television watching. But let's not debate the pieces of the puzzle, let's attack the idea: Everything in the environment of children affects them. Video games are ubiquitous. Children do not often meet adult standards for "concentration", whatever they may be. Hence, we can replace "video games" with "school" and say "Kids that go to school have a hard time concentrating on school compared to kids that stay at home playing video games." It isn't hard to predict what these papers will say before they are even published, which is why it's so sad. Someone else will cite this paper and say "Studies have shown that video games LEAD TO lack of concentration" or something similar
 

Wandrecanada

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There is only one thing you need to take away from this study.

"It wouldn't surprise me if children who have attention problems are attracted to these media, and that these media increase the attention problems."

Like positions of power attracting power hungry people this study is a stupid self fulfilling prophecy. There is no way to do these studies in a vaccume with children who aren't exposed to multiple types of media if they spent any part of their childhood in North America.
 

Silva

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The causation is irrelevant. If there's any correlation between ADHD, the exacerbation of ADHD symptoms, and gaming, then it needs to be reduced, tackled and effectively nullified. I think that I speak for a large majority in the gaming community as a whole when I say that the worst, most damaging and deeply divisive of members in any game have been examples of ADHD or at least behaviour that could easily be mistaken for ADHD.

If people are turning to gaming as a crutch to solve their mental issues, sure, this is better than them going out and shooting someone, but it's a poor long-term situation for our communities. There should be discouraging measures in place to control behaviour of an excessively immature fashion.

I'm not saying that restrictions or bans are the order of the day - quite the opposite. I'm talking about changing the way we design games, to appeal to the mature and to the careful, to the skilful and intelligent. I'm talking about not basing whatever boasts one can make in a game on the amount of play time you have, or your ability to read a wiki (I'm looking at you, the entire MMO franchise). In short, I think of this as a long-term design approach rather than the blitzkrieg concept we seem to see everywhere today.

You might ask - what is the blitzkrieg of game design? Basically, with the biggest releases today, it's all graphics, graphics, graphics, graphics, graphics, marketing, marketing, marketing, marketing sound gameplay plot. In that order, and rhythm. If we look back to the Golden Age of the 90's and beyond, gaming expression has always had a similar pattern. But this set of priorities is aging badly, and I think we all could call for a new maturity, an artistic or culturally higher play that could create a stronger core audience of non-insane, non-ill community members. A new indy that isn't indy, that reaches that mainstream audience and, over time, slowly informs and transforms it. A kind of Beatles of the gaming world.

Fanciful comparisons aside, let me be frank. If we can't bat an eyelid at the fact that there's a link between ADHD and our favourite hobby, then we need a wakeup call. We are not only seeing a community suffering in the short term, but ourselves in the longer term, as a result of the attraction of members with mental problems and an addiction to the fragile egoism of levelling and slowly gathering statistical might.

We can easily pretend that the community is at arm's length, and does not influence us enough to warrant serious action or activism. "Oh, I've never been stressed about ADHD before." The trouble is: yes you have. Let's use one classic experience. You know the person who complained about the guild having too many members, then suggesting, openly and in front of them and you, who should be cut out to make "room"? They might have had ADHD, and you wouldn't have known if they had.

Even if they did not, they fit the behaviour sets that characterise the problem. And these behaviours are taken up by the young - in guilds, and a number of other places - often, because they see the profit given to those who seek attention so excessively. Even if these melodramatic people have never known someone with ADHD, they are proof that the disorder has an adverse effect on its surroundings, or that when one does something, many might follow.

These people effect you. Directly. It's time to discourage those that have no real disorder from taking up its habits, and to find a place or method to keep sufferers of ADHD within the community, but uninspired to exacerbate or exaggerate their already extreme personality traits.

We can do this by changing the environment around them - by changing MMOs and high-"skill" or "hardcore" gaming itself. This would require a direct and positive reversal on the current market-psychology frameworks of the modern MMO, based on the little rewards that keep the hamster in the spinner - instead attempting to appeal to a higher intellect or conscious mind, wherein large rewards are given for large successes, and proportionately down the chain. If the principles of game design and development were to change just so, to rebalance a set of more socially healthy responses and reactions into the heavy, and boasting and alienation a distant second, the effects on the community would be incredible (while, with a careful approach, I'd dare say that the effect on business would be neutral).

With a little waiting under this new paradigm, there would be little to no more reason to attract the "trolls" and tribulations of the naughties Internet era. These people would still turn up in game communities, yes, but they would not be encouraged, setting them and their obsessive gaming habits back from the seats of power and guild politics, and into a position that's healthier for everyone - equality.

John Funk said:
The study recommends that parents limit their kids' interaction with videogames and TV to under two hours a day, just in case - which honestly, seems more like plain common sense to me.
Which I agree is a good idea. But I'm not sure how entirely synthesised your views of this are with your enthusiasm for MMOs, Mr Funk. Many MMOs really demand more than two hours of play time in any given session (lest we face snow-as-snail-pace progress in levelling or the impatience of guild members, timed quests, and so on), making two hours a day much too low for a minimum.

There's the culture of such gaming to consider; guilds, forums and factions all play a part in encouraging people to stay in-game longer than may be healthy each day. If a child wants to be a competitive WoW player - and I assume, perhaps mistakenly, that you would want them to have a chance at this as well - they have to get on at specific times, for long periods, and THEN set aside MORE time for levelling.

If we can all agree that two hours is too much for children (and sure, I think it's a debatable point, but you seem to think that's an okay guideline), does that mean that we should avoid designing games to encourage more hours of play per day, if they can get into the hands of these children? What would such a new approach mean for the industry? I think that there's a whole can of tasty beans here that is just dying to be opened. I look forward to the next articles on this topic.
 

GotMurf

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'Problems' like ADHD are only recently invented and aren't so much disorders as classifications for personality. I remember reading once that if Beethoven or Mozart (forget which one) was alive today, he'd be classed with it and medicated and controlled all his life, and never produce anything worthwhile.

So yeah, screw this study.
 

Siberian Relic

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Jan 15, 2010
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Video games may take the lion's share with this, but when all music is at your fingertips with iPods, any video is readily available on YouTube, and conversations are instantly attainable with cell phones, I wouldn't place the blame solely on video games.
 

Tharwen

Ep. VI: Return of the turret
May 7, 2009
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Thibaut said:
Tharwen said:
Thibaut said:
*Looks at title of thread, moves along*
*, after sardonically commenting on the article*
*Looks at the reply in the inbox, chuckles, closes page.*
*Causes Thibaut confusion by making a random statement about cabbage:*

Scots apparently call the stalk of a cabbage a castock.

It's true!
 

chinangel

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I have ADD (no hyperactivity) and I found games to be very enjoyable in my youth when I was allowed to play them. however most of the time I was reading so...meh.
 

mb16

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Sep 14, 2008
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Lord Mountbatten Reborn said:
ProfessorLayton said:
Also, every single one of those kids has breathed in air at some point. Studies also show that the more athletic children tend to be linked with having played a sport at some time.
However, new studies have completely contradicted your studies.

Literally, this is what continually happens. Other studies will prove this one wrong, then counter-studies will prove those wrong yet again, and the cycle of studies continues...

Whoever undertakes these studies really should be doing something important. Are they sociologists or psychologists? *Chortlechortlechortle*

Yeah, I do enjoy jokes about those professions.
sociologists and psychologists doing something important!? careful you are entering the realm of the physicist and chemists.
 

gamer_parent

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Silva said:
i think it's interesting that this is one of those instants where you hear someone say that regardless of casaulty, the correlative link itself is enough reason to incite action.

But that is another facet we haven't examined. The way that our brain functions is that as a kid, and all the way through our teenage years, we have our neuro network laid out based on the kind of stimulus we get. As you get older, your "map" will be more or less set. That wiring is heavily effected by how you spend your time.

Spend lots of time doing repetitive, boring tasks? chances are, your tolerance for doing such things will also be higher. Spend lots of time crunching numbers and doing mental gymnastics with highly convoluted equations? chances are, your brain will be adept at doing similar tasks when you get older.

In gaming culture, a lot of games require that you be able to keep track of a LOT of stuff simultaneously. Heck, success in a competitive RTS is practically contingent on your ability to multitask effective. While the ability to multitask is not necessarily mutually exclusive with the ability to focus on a single subject matter, multitasking for long periods of time without getting time to foster your ability to do the alternative means you're just that much worse at the alternative.

Combine this with the fact that gaming culture often demands a lot of your time, and you have a good argument that excessive gaming can lead to behaviors that resemble ADHD.
 

Sixties Spidey

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Jan 24, 2008
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If anything, gaming can help a person's attention span. Think about it. If you don't pay attention to a boss character's movements and attack patterns in God of War, you're going to get fucked up. If you don't pay full attention in say, for sake of example, Halo 3, you're going to get killed rather fast.

Although I do agree with a two hour time limit, but if parents want to strongly impose that rule, they're going to have to figure out how to use the parental controls and set a password the kid won't know.