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Alotak

New member
May 14, 2008
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Name: Krarr

Race: Talonisk

Age: 29

Gender: Male

Appearance: Cyan, with a red line running down his back (and tail?). His eyes settle on purple most of the time. He stands about 7' 10" tall (I think those symbols are right).

Role: CQC (close quarters combat), Bodyguard.

Armour: Shoulder Plate, A Light armour system to allow maximum speed while providing protection from small caliber fire. Equipment belt, Bracers.

Cybernetics/Bionics: Bionic Jaw! and enhanced reflexes. (Hey if I?m not gun toting then I?ve got to be quick!)

Weaponry/Equipment: He was De-Clawed following capture by a local crime lord who his parents owed vast amounts of cash. He had implanted in their place a series of larger titanium claws which are sharp to the point of a vibro blade (one atom thick at the points and alone the edge). While he was at it he got his Teeth enhanced, his bite is now devastating, and incredibly strong. Has a supply of flash 'n' stun grenades so he can get close to his enemy.

Along with this he is trained and uses a 'light' combat shotgun, which has been shaved down to the bare essentials. 8 rounds a clip, automatic.

Personality: Blood Thirsty. Once he starts something he hates to leave it unfinished, hates pirates and outlaws.

Bio: Krarr grew up on Gi'ggarth. In a small village relatively untouched by crime. It was only when his father went missing and his mother kept getting house calls from the local, hoodlums that things went wrong. Krarr's father was a bit of a gambler and as a result borrowed a lot of cash from the local syndicate to cover his loses. His mother was not considered a good enough payment to the Don, so he took Krarr as well. The local Don was a cruel and sadistic lizard, who delighted in others pain. When he captured Krarr, he took him before his mother and father, and then began to pull his claws out one by one. The Don then stopped leaving the lad lying in the gutter underneath the bodies of his parents.

Krarr was shunned by society for the loss of his claws, when he was taken in by some human scientists researching the atmosphere, and plant life of the swampy planet. They chose to take him back to their ship, not knowing what to do with the now fully grown Talonisk, and then put him into the Sentinels program. There he received his new claws, and began to show adeptness for fighting, he was given biotic enhancements, replacing his broken jaw with a new improved one. His reflexes where enhanced cyberneticaly, giving him un-godly speed and agility.

He got to know Zeredare, through the program. Seeing him as a surrogate father, to make up for his own fathers mistakes and failures. (Hope you don't mind)

Notes: Hates Criminals, absolutely hates organised crime, it enrages him.

Edit: Fine, I will put in some balistics, and better armour.
Also is it going to be planetside or mainly in spaceships?
 

Nukey

Elite Member
Apr 24, 2009
4,125
0
41
Alotak said:
Name: Krarr

Race: Talonisk

Age: 29

Gender: Male

Appearance: Cyan, with a red line running down his back (and tail?). His eyes settle on purple most of the time. He stands about 7' 10" tall (I think those symbols are right).

Role: CQC (close quarters combat), Bodyguard.

Armour: Shoulder Plate, Kevlar weave shorts, Equipment belt, Bracers.

Cybernetics/Bionics: Bionic Jaw! and enhanced reflexes. (Hey if I?m not gun toting then I?ve got to be quick!)

Weaponry/Equipment: He was De-Clawed following capture by a local crime lord who his parents owed vast amounts of cash. He had implanted in their place a series of larger titanium claws which are sharp to the point of a vibro blade (one atom thick at the points and alone the edge). While he was at it he got his Teeth enhanced, his bite is now devastating, and incredibly strong. Has a supply of flash 'n' stun grenades so he can get close to his enemy.

Personality: Blood Thirsty. Once he starts something he hates to leave it unfinished, hates pirates and outlaws.

Bio: Krarr grew up on Gi'ggarth. In a small village relatively untouched by crime. It was only when his father went missing and his mother kept getting house calls from the local, hoodlums that things went wrong. Krarr's father was a bit of a gambler and as a result borrowed a lot of cash from the local syndicate to cover his loses. His mother was not considered a good enough payment to the Don, so he took Krarr as well. The local Don was a cruel and sadistic lizard, who delighted in others pain. When he captured Krarr, he took him before his mother and father, and then began to pull his claws out one by one. The Don then stopped leaving the lad lying in the gutter underneath the bodies of his parents.

Krarr was shunned by society for the loss of his claws, when he was taken in by some human scientists researching the atmosphere, and plant life of the swampy planet. They chose to take him back to their ship, not knowing what to do with the now fully grown Talonisk, and then put him into the Sentinels program. There he received his new claws, and began to show adeptness for fighting, he was given biotic enhancements, replacing his broken jaw with a new improved one. His reflexes where enhanced cyberneticaly, giving him un-godly speed and agility.

He got to know Zeredare, through the program. Seeing him as a surrogate father, to make up for his own fathers mistakes and failures. (Hope you don't mind)

Notes: Hates Criminals, absolutely hates organised crime, it enrages him.
Really? I would expect a shotgun rather then full on melee brawling. But whatever, if you want to just charge in and get shot in that shoddy armor be my guest.

Oh, the idea of working my character into your back story was very clever, you will get extra points on that once I get to the selection process.
 

Yorgmiester

New member
Feb 3, 2009
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I think I'll have enough time. Some of my RP's seem to have slowed down, but still... they might speed up again, and then i'll kick myself...

Ah, fuck it. I shall make a sheet!

Due to the fact that I'm leaving for home in an hour or so, I might not be able to get my sheet in till saturday, or even sunday, especially if I'm gonna make it a good one that'll get picked in the audition. Is that alright? :[
 

Nukey

Elite Member
Apr 24, 2009
4,125
0
41
Yorgmiester said:
I think I'll have enough time. Some of my RP's seem to have slowed down, but still... they might speed up again, and then i'll kick myself...

Ah, fuck it. I shall make a sheet!

Due to the fact that I'm leaving for home in an hour or so, I might not be able to get my sheet in till saturday, or even sunday, especially if I'm gonna make it a good one that'll get picked in the audition. Is that alright? :[
I'm keeping auditions open for a while, most likely until Monday or Tuesday. So you have plenty of time Yorg.
 

Quad08

New member
Oct 18, 2009
5,000
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Here you go, sorry it took so long

Name: Aza

Race: Nazar

Age: 80

Gender: Male

Appearance: Exactly 5? tall, has mixed blue/green skin and his eyes are a strange golden yellow color. His left arm has been replaced with a metallic limb.

Role: Scout/Marksman

Armor: The armour Aza wears is a one of the lightest armours available to Nazar scouts. It comes with full body armour, full helmet (with a limited HUD) and full leg/arm protection. This armour gives the user the ability to ?blend? with its environment for two full hours, until it needs to be charged with UV energies. In direct UV light, the user can stay ?blended? for as long as needed. However, the armor is not made to survive in heavy combat and offers little protection overall.

Cybernetics/Biotics: -Metallic arm, used to help with the kickback from the sniper rifle and provides extra strength
-Armour with the ?Blend? ability.

Weaponry/Equipment: -One sniper rifle, an HSG-760, 20 shots possible, semi-automatic. The HSG series of sniper rifle uses higher caliber bullets with a larger kickback that would break the arms of most Nazar, thus the metallic arm Aza uses. Aza has 3 changeable scopes for it, one for thermal visualizes, one standard scope, and one night vision scope. Carries 3 packs of ammo on himself at all times

-One tactical knife made from titanium

-One FIG scanner, used by Aza to scan plant-life to see if it is edible or not

-Helmet has a standard communicator built into it

Personality: Despite having a roll that requires him to stay still and be silent, Aza talks almost non-stop when off the job and is constantly moving around. He is highly curious and opinionated, often winning arguments by steamrolling the opponent with never ending speeches. When on a mission though, he becomes silent and obsessed with completion.

Bio: Aza grew up on a Nazar colony known as Vatar, a grassy, innocent world with little to no carnivorous creatures and very low gravity. Because of this, Aza spent much of his days running and jumping around, marvelling at how high he could jump and how fast he could run. His parents were at first concerned with his behaviour, as the Nazar were a calm and patient race but the joy it brought their son to run and play also reflected in his schoolwork, where he earned top grades in all his subjects, becoming borderline obsessed with completion and perfection

He continued to enjoy the freedom but when the request was sent from the Nazar military to find new scouts and marksman, Aza was at the front of the line. He was at first devastated when he discovered the heavy gravity on other planets but he quickly got over it as his obsession with perfection took over and quickly proved himself on a few Nazar scouting missions on potential colony planets as one who got the job done.

His military career was almost destroyed one day, when he was training with on a public firing range. Using a Nazar made rifle, a few human military officers came by, appearing to be impressed by his shooting but started talking about the superior firepower of human weaponry against the more stable Nazar weaponry. His curiosity got the better of him when one of the humans gave him a AGP-20K Sniper rifle to try out, not knowing the kickback of such a weapon almost had his arm blown off. The humans, quickly left the scene. Luckily, Aza's family helped him afford a cybernetic arm, allowing him to use such powerful rifles. The incident has made him distrustful of humans however, but knows that not all humans are like this.

Chosen by for the Sentials due to his 91% mission success rate, knowledge of languages, and obsession to make things right in the galaxy so he can return home.

Other: -Slight distrust of humans due to the rifle incident
-Strange ability to talk himself out of dangerous situations

Motto: "I'm not looking to save the universe, but when I'm gone, I'd like to be remember as making it a little more safer then when I entered it"
 

Nukey

Elite Member
Apr 24, 2009
4,125
0
41
Quad08 said:
Here you go, sorry it took so long

Name: Aza

Race: Nazar

Age: 80

Gender: Male

Appearance: Exactly 5? tall, has mixed blue/green skin and his eyes are a strange golden yellow color. His left arm has been replaced with a metallic limb.

Role: Scout/Marksman

Armor: The armour Aza wears is a one of the lightest armours available to Nazar scouts. It comes with full body armour, full helmet (with a limited HUD) and full leg/arm protection. This armour gives the user the ability to ?blend? with its environment for two full hours, until it needs to be charged with UV energies. In direct UV light, the user can stay ?blended? for as long as needed. However, the armor is not made to survive in heavy combat and offers little protection overall.

Cybernetics/Biotics: -Metallic arm, used to help with the kickback from the sniper rifle and provides extra strength
-Armour with the ?Blend? ability.

Weaponry/Equipment: -One sniper rifle, an HSG-760, 20 shots possible, semi-automatic. The HSG series of sniper rifle uses higher caliber bullets with a larger kickback that would break the arms of most Nazar, thus the metallic arm Aza uses. Aza has 3 changeable scopes for it, one for thermal visualizes, one standard scope, and one night vision scope. Carries 3 packs of ammo on himself at all times

-One tactical knife made from titanium

-One FIG scanner, used by Aza to scan plant-life to see if it is edible or not

-Helmet has a standard communicator built into it

Personality: Despite having a roll that requires him to stay still and be silent, Aza talks almost non-stop when off the job and is constantly moving around. He is highly curious and opinionated, often winning arguments by steamrolling the opponent with never ending speeches. When on a mission though, he becomes silent and obsessed with completion.

Bio: Aza grew up on a Nazar colony known as Vatar, a grassy, innocent world with little to no carnivorous creatures and very low gravity. Because of this, Aza spent much of his days running and jumping around, marvelling at how high he could jump and how fast he could run. His parents were at first concerned with his behaviour, as the Nazar were a calm and patient race but the joy it brought their son to run and play also reflected in his schoolwork, where he earned top grades in all his subjects, becoming borderline obsessed with completion and perfection

He continued to enjoy the freedom but when the request was sent from the Nazar military to find new scouts and marksman, Aza was at the front of the line. He was at first devastated when he discovered the heavy gravity on other planets but he quickly got over it as his obsession with perfection took over and quickly proved himself on a few Nazar scouting missions on potential colony planets as one who got the job done.

His military career was almost destroyed one day, when he was training with on a public firing range. Using a Nazar made rifle, a few human military officers came by, appearing to be impressed by his shooting but started talking about the superior firepower of human weaponry against the more stable Nazar weaponry. His curiosity got the better of him when one of the humans gave him a AGP-20K Sniper rifle to try out, not knowing the kickback of such a weapon almost had his arm blown off. The humans, quickly left the scene. Luckily, Aza's family helped him afford a cybernetic arm, allowing him to use such powerful rifles. The incident has made him distrustful of humans however, but knows that not all humans are like this.

Chosen by for the Sentials due to his 91% mission success rate, knowledge of languages, and obsession to make things right in the galaxy so he can return home.

Other: -Slight distrust of humans due to the rifle incident
-Strange ability to talk himself out of dangerous situations

Motto: "I'm not looking to save the universe, but when I'm gone, I'd like to be remember as making it a little more safer then when I entered it"
I have been noticing a trait that all of these sheets have a hint of inter species racism, very clever.
 

Quad08

New member
Oct 18, 2009
5,000
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0
Exictednuke said:
Quad08 said:
Here you go, sorry it took so long

Name: Aza

Race: Nazar

Age: 80

Gender: Male

Appearance: Exactly 5? tall, has mixed blue/green skin and his eyes are a strange golden yellow color. His left arm has been replaced with a metallic limb.

Role: Scout/Marksman

Armor: The armour Aza wears is a one of the lightest armours available to Nazar scouts. It comes with full body armour, full helmet (with a limited HUD) and full leg/arm protection. This armour gives the user the ability to ?blend? with its environment for two full hours, until it needs to be charged with UV energies. In direct UV light, the user can stay ?blended? for as long as needed. However, the armor is not made to survive in heavy combat and offers little protection overall.

Cybernetics/Biotics: -Metallic arm, used to help with the kickback from the sniper rifle and provides extra strength
-Armour with the ?Blend? ability.

Weaponry/Equipment: -One sniper rifle, an HSG-760, 20 shots possible, semi-automatic. The HSG series of sniper rifle uses higher caliber bullets with a larger kickback that would break the arms of most Nazar, thus the metallic arm Aza uses. Aza has 3 changeable scopes for it, one for thermal visualizes, one standard scope, and one night vision scope. Carries 3 packs of ammo on himself at all times

-One tactical knife made from titanium

-One FIG scanner, used by Aza to scan plant-life to see if it is edible or not

-Helmet has a standard communicator built into it

Personality: Despite having a roll that requires him to stay still and be silent, Aza talks almost non-stop when off the job and is constantly moving around. He is highly curious and opinionated, often winning arguments by steamrolling the opponent with never ending speeches. When on a mission though, he becomes silent and obsessed with completion.

Bio: Aza grew up on a Nazar colony known as Vatar, a grassy, innocent world with little to no carnivorous creatures and very low gravity. Because of this, Aza spent much of his days running and jumping around, marvelling at how high he could jump and how fast he could run. His parents were at first concerned with his behaviour, as the Nazar were a calm and patient race but the joy it brought their son to run and play also reflected in his schoolwork, where he earned top grades in all his subjects, becoming borderline obsessed with completion and perfection

He continued to enjoy the freedom but when the request was sent from the Nazar military to find new scouts and marksman, Aza was at the front of the line. He was at first devastated when he discovered the heavy gravity on other planets but he quickly got over it as his obsession with perfection took over and quickly proved himself on a few Nazar scouting missions on potential colony planets as one who got the job done.

His military career was almost destroyed one day, when he was training with on a public firing range. Using a Nazar made rifle, a few human military officers came by, appearing to be impressed by his shooting but started talking about the superior firepower of human weaponry against the more stable Nazar weaponry. His curiosity got the better of him when one of the humans gave him a AGP-20K Sniper rifle to try out, not knowing the kickback of such a weapon almost had his arm blown off. The humans, quickly left the scene. Luckily, Aza's family helped him afford a cybernetic arm, allowing him to use such powerful rifles. The incident has made him distrustful of humans however, but knows that not all humans are like this.

Chosen by for the Sentials due to his 91% mission success rate, knowledge of languages, and obsession to make things right in the galaxy so he can return home.

Other: -Slight distrust of humans due to the rifle incident
-Strange ability to talk himself out of dangerous situations

Motto: "I'm not looking to save the universe, but when I'm gone, I'd like to be remember as making it a little more safer then when I entered it"
I have been noticing a trait that all of these sheets have a hint of inter species racism, very clever.
So its all good then? No problems?
 

Nukey

Elite Member
Apr 24, 2009
4,125
0
41
Quad08 said:
Exictednuke said:
Quad08 said:
Here you go, sorry it took so long

Name: Aza

Race: Nazar

Age: 80

Gender: Male

Appearance: Exactly 5? tall, has mixed blue/green skin and his eyes are a strange golden yellow color. His left arm has been replaced with a metallic limb.

Role: Scout/Marksman

Armor: The armour Aza wears is a one of the lightest armours available to Nazar scouts. It comes with full body armour, full helmet (with a limited HUD) and full leg/arm protection. This armour gives the user the ability to ?blend? with its environment for two full hours, until it needs to be charged with UV energies. In direct UV light, the user can stay ?blended? for as long as needed. However, the armor is not made to survive in heavy combat and offers little protection overall.

Cybernetics/Biotics: -Metallic arm, used to help with the kickback from the sniper rifle and provides extra strength
-Armour with the ?Blend? ability.

Weaponry/Equipment: -One sniper rifle, an HSG-760, 20 shots possible, semi-automatic. The HSG series of sniper rifle uses higher caliber bullets with a larger kickback that would break the arms of most Nazar, thus the metallic arm Aza uses. Aza has 3 changeable scopes for it, one for thermal visualizes, one standard scope, and one night vision scope. Carries 3 packs of ammo on himself at all times

-One tactical knife made from titanium

-One FIG scanner, used by Aza to scan plant-life to see if it is edible or not

-Helmet has a standard communicator built into it

Personality: Despite having a roll that requires him to stay still and be silent, Aza talks almost non-stop when off the job and is constantly moving around. He is highly curious and opinionated, often winning arguments by steamrolling the opponent with never ending speeches. When on a mission though, he becomes silent and obsessed with completion.

Bio: Aza grew up on a Nazar colony known as Vatar, a grassy, innocent world with little to no carnivorous creatures and very low gravity. Because of this, Aza spent much of his days running and jumping around, marvelling at how high he could jump and how fast he could run. His parents were at first concerned with his behaviour, as the Nazar were a calm and patient race but the joy it brought their son to run and play also reflected in his schoolwork, where he earned top grades in all his subjects, becoming borderline obsessed with completion and perfection

He continued to enjoy the freedom but when the request was sent from the Nazar military to find new scouts and marksman, Aza was at the front of the line. He was at first devastated when he discovered the heavy gravity on other planets but he quickly got over it as his obsession with perfection took over and quickly proved himself on a few Nazar scouting missions on potential colony planets as one who got the job done.

His military career was almost destroyed one day, when he was training with on a public firing range. Using a Nazar made rifle, a few human military officers came by, appearing to be impressed by his shooting but started talking about the superior firepower of human weaponry against the more stable Nazar weaponry. His curiosity got the better of him when one of the humans gave him a AGP-20K Sniper rifle to try out, not knowing the kickback of such a weapon almost had his arm blown off. The humans, quickly left the scene. Luckily, Aza's family helped him afford a cybernetic arm, allowing him to use such powerful rifles. The incident has made him distrustful of humans however, but knows that not all humans are like this.

Chosen by for the Sentials due to his 91% mission success rate, knowledge of languages, and obsession to make things right in the galaxy so he can return home.

Other: -Slight distrust of humans due to the rifle incident
-Strange ability to talk himself out of dangerous situations

Motto: "I'm not looking to save the universe, but when I'm gone, I'd like to be remember as making it a little more safer then when I entered it"
I have been noticing a trait that all of these sheets have a hint of inter species racism, very clever.
So its all good then? No problems?
None that I can think of, you will most likely pass selection with this sheet.
 

ThreeWords

New member
Feb 27, 2009
5,179
0
0
Exictednuke said:
ThreeWords said:
Good good. How weird can my sheet be? (Like, can we deviate from standard humanity, and if so, how much?)
Seeing as we are dwelling with soft science fiction and technobabble it can be very weird, just don't go making 'Manbearpig' or some other animal thingy.

[sup]I'm sorry but I doubt Granth can pilot a ship.[/sup]
Fair enough, here's someone to fit in a little more

I'm going to assume a few things about law and custom, hokay?

Name: ARNP-1614181/Jonathon Shannow

Race: Legally human (see Bio)

Age: 4 years (see bio)

Gender: Male

Appearance: Jon is moderately tall, and passably handsome, with longish ginger hair and blue-grey eyes that are by turns warm and startlingly cold. Physically he is slim and lithe, with decent but not massive muscles.

Bio: The original Jonathan Shannow remains much of a mystery, but his relationship to the ARNP-1614181 is, at base, quite simple. ARNP-1614181 is a simulacrum built to resemble Jon in every way, programmed with something resembling his memories and given sufficient information to appear to have his memories, then sent out or used in Jon's stead. ARNP-1614181 was used to fill for Jon's normal life (with a wife and family) while he went off, often for weeks on end, though where he went is unknown. After several years of ARNP-1614181's use, Jon failed to return, and eventually ARNP-1614181's true identity was discovered. It is assumed that Jon was living some kind of double life, and either gave up on his marries life at last, or died in some shady circumstance.
Filled with shock, Jon's wife separated from ARNP-1614181 and tried to have it deactivated, but it was able to find a skilled attorney, and managed to prove it was sufficiently related to and resembling Jon, and had been operating for so long under it's own discretion, that it was legally entitled to inherit Jon's position and assume his life. It's, or now legally his, wife still divorce4d him, though the children claimed to see no difference, and slowly the once couple have become tentative friends.
Seeking some kind of purpose, ARNP-1614181, now thinking of itself as Jon Shannow, enrolled in the military, an left the planet in the hope of serving his race and doing his duty.

Role: Combat mechanic, able to hold his own in fighting but mainly a support unit, repairing and fixing his allies

Armor: The lightest available power armour, providing decent protection while allowing freedom of movement. It jacks into his nervous system, giving him a sense of touch even through the metal plates, and does not restrict his movement

Cybernetics/Biotics: As a simulacrum, Jon has no biotics, but of course has extensive cybernetics. He possesses circuits inside his head allowing direct connection to computers and a built in HUD, and thought based subether communication, zoomable eyes with nightvision attachments. His entire body is mechanical, so he is vastly stronger than he looks, and has far better relflexes

Weaponry/Equipment: A pair of pistols modelled on ancient revolvers, firing plasma charges loaded by means of a revolving chamber, though they fire much faster and can be reloaded with one movement.
he also has a detachable thumb, which is launched on a superfine monofilament wire and swung with the intent to cut through things cheesewire-style. It is mainly useful as a surprise weapon, though alsohs more practical uses.

Personality: Jon still resembles the originals personality, being warm and frenidly, a man easy to like and hard to hate, though since the programming was not entirely perfect, sometimes a mechanicle side shows, being cold calculating and harsh.
 

Alotak

New member
May 14, 2008
613
0
0
ThreeWords said:
Exictednuke said:
ThreeWords said:
Good good. How weird can my sheet be? (Like, can we deviate from standard humanity, and if so, how much?)
Seeing as we are dwelling with soft science fiction and technobabble it can be very weird, just don't go making 'Manbearpig' or some other animal thingy.

[sup]I'm sorry but I doubt Granth can pilot a ship.[/sup]
Fair enough, here's someone to fit in a little more

I'm going to assume a few things about law and custom, hokay?

Name: ARNP-1614181/Jonathon Shannow

Race: Legally human (see Bio)

Age: 4 years (see bio)

Gender: Male

Appearance: Jon is moderately tall, and passably handsome, with longish ginger hair and blue-grey eyes that are by turns warm and startlingly cold. Physically he is slim and lithe, with decent but not massive muscles.

Bio: The original Jonathan Shannow remains much of a mystery, but his relationship to the ARNP-1614181 is, at base, quite simple. ARNP-1614181 is a simulacrum built to resemble Jon in every way, programmed with something resembling his memories and given sufficient information to appear to have his memories, then sent out or used in Jon's stead. ARNP-1614181 was used to fill for Jon's normal life (with a wife and family) while he went off, often for weeks on end, though where he went is unknown. After several years of ARNP-1614181's use, Jon failed to return, and eventually ARNP-1614181's true identity was discovered. It is assumed that Jon was living some kind of double life, and either gave up on his marries life at last, or died in some shady circumstance.
Filled with shock, Jon's wife separated from ARNP-1614181 and tried to have it deactivated, but it was able to find a skilled attorney, and managed to prove it was sufficiently related to and resembling Jon, and had been operating for so long under it's own discretion, that it was legally entitled to inherit Jon's position and assume his life. It's, or now legally his, wife still divorce4d him, though the children claimed to see no difference, and slowly the once couple have become tentative friends.
Seeking some kind of purpose, ARNP-1614181, now thinking of itself as Jon Shannow, enrolled in the military, an left the planet in the hope of serving his race and doing his duty.

Role: Combat mechanic, able to hold his own in fighting but mainly a support unit, repairing and fixing his allies

Armor: The lightest available power armour, providing decent protection while allowing freedom of movement. It jacks into his nervous system, giving him a sense of touch even through the metal plates, and does not restrict his movement

Cybernetics/Biotics: As a simulacrum, Jon has no biotics, but of course has extensive cybernetics. He possesses circuits inside his head allowing direct connection to computers and a built in HUD, and thought based subether communication, zoomable eyes with nightvision attachments. His entire body is mechanical, so he is vastly stronger than he looks, and has far better relflexes

Weaponry/Equipment: A pair of pistols modelled on ancient revolvers, firing plasma charges loaded by means of a revolving chamber, though they fire much faster and can be reloaded with one movement.
he also has a detachable thumb, which is launched on a superfine monofilament wire and swung with the intent to cut through things cheesewire-style. It is mainly useful as a surprise weapon, though alsohs more practical uses.

Personality: Jon still resembles the originals personality, being warm and frenidly, a man easy to like and hard to hate, though since the programming was not entirely perfect, sometimes a mechanicle side shows, being cold calculating and harsh.
You like robots don't ya...
 

ThreeWords

New member
Feb 27, 2009
5,179
0
0
Alotak said:
ThreeWords said:
Exictednuke said:
ThreeWords said:
Good good. How weird can my sheet be? (Like, can we deviate from standard humanity, and if so, how much?)
Seeing as we are dwelling with soft science fiction and technobabble it can be very weird, just don't go making 'Manbearpig' or some other animal thingy.

[sup]I'm sorry but I doubt Granth can pilot a ship.[/sup]
Fair enough, here's someone to fit in a little more

I'm going to assume a few things about law and custom, hokay?

Name: ARNP-1614181/Jonathon Shannow

Race: Legally human (see Bio)

Age: 4 years (see bio)

Gender: Male

Appearance: Jon is moderately tall, and passably handsome, with longish ginger hair and blue-grey eyes that are by turns warm and startlingly cold. Physically he is slim and lithe, with decent but not massive muscles.

Bio: The original Jonathan Shannow remains much of a mystery, but his relationship to the ARNP-1614181 is, at base, quite simple. ARNP-1614181 is a simulacrum built to resemble Jon in every way, programmed with something resembling his memories and given sufficient information to appear to have his memories, then sent out or used in Jon's stead. ARNP-1614181 was used to fill for Jon's normal life (with a wife and family) while he went off, often for weeks on end, though where he went is unknown. After several years of ARNP-1614181's use, Jon failed to return, and eventually ARNP-1614181's true identity was discovered. It is assumed that Jon was living some kind of double life, and either gave up on his marries life at last, or died in some shady circumstance.
Filled with shock, Jon's wife separated from ARNP-1614181 and tried to have it deactivated, but it was able to find a skilled attorney, and managed to prove it was sufficiently related to and resembling Jon, and had been operating for so long under it's own discretion, that it was legally entitled to inherit Jon's position and assume his life. It's, or now legally his, wife still divorce4d him, though the children claimed to see no difference, and slowly the once couple have become tentative friends.
Seeking some kind of purpose, ARNP-1614181, now thinking of itself as Jon Shannow, enrolled in the military, an left the planet in the hope of serving his race and doing his duty.

Role: Combat mechanic, able to hold his own in fighting but mainly a support unit, repairing and fixing his allies

Armor: The lightest available power armour, providing decent protection while allowing freedom of movement. It jacks into his nervous system, giving him a sense of touch even through the metal plates, and does not restrict his movement

Cybernetics/Biotics: As a simulacrum, Jon has no biotics, but of course has extensive cybernetics. He possesses circuits inside his head allowing direct connection to computers and a built in HUD, and thought based subether communication, zoomable eyes with nightvision attachments. His entire body is mechanical, so he is vastly stronger than he looks, and has far better relflexes

Weaponry/Equipment: A pair of pistols modelled on ancient revolvers, firing plasma charges loaded by means of a revolving chamber, though they fire much faster and can be reloaded with one movement.
he also has a detachable thumb, which is launched on a superfine monofilament wire and swung with the intent to cut through things cheesewire-style. It is mainly useful as a surprise weapon, though alsohs more practical uses.

Personality: Jon still resembles the originals personality, being warm and frenidly, a man easy to like and hard to hate, though since the programming was not entirely perfect, sometimes a mechanicle side shows, being cold calculating and harsh.
You like robots don't ya...
I've had this discussion with Nuke, and it's not the robots especially, but the chance to look at humanity form the outside. Hence why it's hard to get me to play human in any circumstance
[sup]If I have to be, I'll likely be mad instead =P[/sup]
 

Xero Scythe

New member
Aug 7, 2009
3,463
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0
ThreeWords said:
Alotak said:
ThreeWords said:
Exictednuke said:
ThreeWords said:
Good good. How weird can my sheet be? (Like, can we deviate from standard humanity, and if so, how much?)
Seeing as we are dwelling with soft science fiction and technobabble it can be very weird, just don't go making 'Manbearpig' or some other animal thingy.

[sup]I'm sorry but I doubt Granth can pilot a ship.[/sup]
Fair enough, here's someone to fit in a little more

I'm going to assume a few things about law and custom, hokay?

Name: ARNP-1614181/Jonathon Shannow

Race: Legally human (see Bio)

Age: 4 years (see bio)

Gender: Male

Appearance: Jon is moderately tall, and passably handsome, with longish ginger hair and blue-grey eyes that are by turns warm and startlingly cold. Physically he is slim and lithe, with decent but not massive muscles.

Bio: The original Jonathan Shannow remains much of a mystery, but his relationship to the ARNP-1614181 is, at base, quite simple. ARNP-1614181 is a simulacrum built to resemble Jon in every way, programmed with something resembling his memories and given sufficient information to appear to have his memories, then sent out or used in Jon's stead. ARNP-1614181 was used to fill for Jon's normal life (with a wife and family) while he went off, often for weeks on end, though where he went is unknown. After several years of ARNP-1614181's use, Jon failed to return, and eventually ARNP-1614181's true identity was discovered. It is assumed that Jon was living some kind of double life, and either gave up on his marries life at last, or died in some shady circumstance.
Filled with shock, Jon's wife separated from ARNP-1614181 and tried to have it deactivated, but it was able to find a skilled attorney, and managed to prove it was sufficiently related to and resembling Jon, and had been operating for so long under it's own discretion, that it was legally entitled to inherit Jon's position and assume his life. It's, or now legally his, wife still divorce4d him, though the children claimed to see no difference, and slowly the once couple have become tentative friends.
Seeking some kind of purpose, ARNP-1614181, now thinking of itself as Jon Shannow, enrolled in the military, an left the planet in the hope of serving his race and doing his duty.

Role: Combat mechanic, able to hold his own in fighting but mainly a support unit, repairing and fixing his allies

Armor: The lightest available power armour, providing decent protection while allowing freedom of movement. It jacks into his nervous system, giving him a sense of touch even through the metal plates, and does not restrict his movement

Cybernetics/Biotics: As a simulacrum, Jon has no biotics, but of course has extensive cybernetics. He possesses circuits inside his head allowing direct connection to computers and a built in HUD, and thought based subether communication, zoomable eyes with nightvision attachments. His entire body is mechanical, so he is vastly stronger than he looks, and has far better relflexes

Weaponry/Equipment: A pair of pistols modelled on ancient revolvers, firing plasma charges loaded by means of a revolving chamber, though they fire much faster and can be reloaded with one movement.
he also has a detachable thumb, which is launched on a superfine monofilament wire and swung with the intent to cut through things cheesewire-style. It is mainly useful as a surprise weapon, though alsohs more practical uses.

Personality: Jon still resembles the originals personality, being warm and frenidly, a man easy to like and hard to hate, though since the programming was not entirely perfect, sometimes a mechanicle side shows, being cold calculating and harsh.
You like robots don't ya...
I've had this discussion with Nuke, and it's not the robots especially, but the chance to look at humanity form the outside. Hence why it's hard to get me to play human in any circumstance
[sup]If I have to be, I'll likely be mad instead =P[/sup]
remind me to send you one of my stories someday...
 

Xero Scythe

New member
Aug 7, 2009
3,463
0
0
Ha Ha! I am finished!

Name: Lucia Tenebris

Age: 23

Gender: Male

Appearance: at 6? 5?, Lucia has blonde, spiky hair and ice-cold blue eyes. He weighs in at 190, due to the intense military regiment he went through. He has a scar running from his right eyebrow to his chin. Caucasian.
Role: Special Operations
Armor: New ?Meteor Mk. III? Armor. Lightweight, but made of a new composite alloy to deflect bullets easier. Feet and arms have small rocket boosters to increase speed. However, the armor requires an insane reaction time, making it for the most part useless. Targeting recticle is available on the helmet, synchronizing with the weapon using electromagnetic fields. The armor is midnight- black, taking as little space as possible. Looks somewhat like plate armor, with the overlapping segments.

Cybernetics/Biotics:
Reaction time- Lucia has an implant that increases his reaction time to .1, making him one of the only people who can use the Meteor armor.
Energy Force- Lucia can charge objects with energy, making them explode violently. He can also make bullets out of the energy, effectively turning any weapon into a Railgun, but very few weapons are able to take the amount of energy the bullets discharge upon firing, making the weapon useless after only a few shots.
Musculature and skeletal density have been increased to keep up with the reaction time.

Weapons: Lucia carries normal laser pistols, which are at his hips at all times. Lucia also carries a third, heavily customized pistol. It has four barrels, and can switch between normal, plasma based shots and archaic gunpowder bullets, to enable Lucia's Explosion power. the barrels are also made of Aeolium, the strongest metal known to man. It is the one metal that can withstand Lucia's Railgun skill. Lucia also carries multiple knives, hidden on his person.
Personality: Lucia is extremely charismatic and easygoing. As a friend once said, ?Lucia could make friends with the devil. But when the bullets start flying, the devil better watch out.? Lucia will do whatever it takes to accomplish the goal. Being raised up to be tolerant, Lucia has no problems about working with the other species.

Bio: Born on Aeolia, Lucia was brought up by one of the richest families in the world. Until the age of 13, he was brought up with everything a child could hope for, yet staying unspoiled by some miracle. Until that fateful day, Friday, April 13th, 2505, when his homeworld was destroyed by the Verev. Lucia only just escaped death, being pushed into the escape pod just as he saw his parents cut down by the Verev. The pod took off, saving Lucia?s life. He was rescued by a fighter ship that had noticed his pod only by mere chance, saving him and taking him back to the Prime.

The man?s name was Damien. Lucia did everything that would increase his chances of beating the Verev. Often he could be found on the shooting range, not leaving for 3 days, hitting his target every single time. Then the news hit:

Damien had been killed in action by the Verev.

This pushed Lucia over the edge. He turned to science to give him the tools to exact revenge. The scientists used revolutionary technologies, increasing his reaction time to the max, increasing his musculature and bone density to handle the stress, and giving him the ability to charge energy into objects, making them more explosive than C-4. Lucia often joked that fate was an Indian giver, but in his heart, he knew it to be true. It was time to take what was his back.