*Prays for something other then Human*Alotak said:Reserve me a spot!
Doing char sheet soon.
Really? I would expect a shotgun rather then full on melee brawling. But whatever, if you want to just charge in and get shot in that shoddy armor be my guest.Alotak said:Name: Krarr
Race: Talonisk
Age: 29
Gender: Male
Appearance: Cyan, with a red line running down his back (and tail?). His eyes settle on purple most of the time. He stands about 7' 10" tall (I think those symbols are right).
Role: CQC (close quarters combat), Bodyguard.
Armour: Shoulder Plate, Kevlar weave shorts, Equipment belt, Bracers.
Cybernetics/Bionics: Bionic Jaw! and enhanced reflexes. (Hey if I?m not gun toting then I?ve got to be quick!)
Weaponry/Equipment: He was De-Clawed following capture by a local crime lord who his parents owed vast amounts of cash. He had implanted in their place a series of larger titanium claws which are sharp to the point of a vibro blade (one atom thick at the points and alone the edge). While he was at it he got his Teeth enhanced, his bite is now devastating, and incredibly strong. Has a supply of flash 'n' stun grenades so he can get close to his enemy.
Personality: Blood Thirsty. Once he starts something he hates to leave it unfinished, hates pirates and outlaws.
Bio: Krarr grew up on Gi'ggarth. In a small village relatively untouched by crime. It was only when his father went missing and his mother kept getting house calls from the local, hoodlums that things went wrong. Krarr's father was a bit of a gambler and as a result borrowed a lot of cash from the local syndicate to cover his loses. His mother was not considered a good enough payment to the Don, so he took Krarr as well. The local Don was a cruel and sadistic lizard, who delighted in others pain. When he captured Krarr, he took him before his mother and father, and then began to pull his claws out one by one. The Don then stopped leaving the lad lying in the gutter underneath the bodies of his parents.
Krarr was shunned by society for the loss of his claws, when he was taken in by some human scientists researching the atmosphere, and plant life of the swampy planet. They chose to take him back to their ship, not knowing what to do with the now fully grown Talonisk, and then put him into the Sentinels program. There he received his new claws, and began to show adeptness for fighting, he was given biotic enhancements, replacing his broken jaw with a new improved one. His reflexes where enhanced cyberneticaly, giving him un-godly speed and agility.
He got to know Zeredare, through the program. Seeing him as a surrogate father, to make up for his own fathers mistakes and failures. (Hope you don't mind)
Notes: Hates Criminals, absolutely hates organised crime, it enrages him.
I'm keeping auditions open for a while, most likely until Monday or Tuesday. So you have plenty of time Yorg.Yorgmiester said:I think I'll have enough time. Some of my RP's seem to have slowed down, but still... they might speed up again, and then i'll kick myself...
Ah, fuck it. I shall make a sheet!
Due to the fact that I'm leaving for home in an hour or so, I might not be able to get my sheet in till saturday, or even sunday, especially if I'm gonna make it a good one that'll get picked in the audition. Is that alright? :[
Now I must wait for four sheets!Xero Scythe said:save me a space, sheet will be sent soon.
[sup]I hate finals...[/sup]
I have been noticing a trait that all of these sheets have a hint of inter species racism, very clever.Quad08 said:Here you go, sorry it took so long
Name: Aza
Race: Nazar
Age: 80
Gender: Male
Appearance: Exactly 5? tall, has mixed blue/green skin and his eyes are a strange golden yellow color. His left arm has been replaced with a metallic limb.
Role: Scout/Marksman
Armor: The armour Aza wears is a one of the lightest armours available to Nazar scouts. It comes with full body armour, full helmet (with a limited HUD) and full leg/arm protection. This armour gives the user the ability to ?blend? with its environment for two full hours, until it needs to be charged with UV energies. In direct UV light, the user can stay ?blended? for as long as needed. However, the armor is not made to survive in heavy combat and offers little protection overall.
Cybernetics/Biotics: -Metallic arm, used to help with the kickback from the sniper rifle and provides extra strength
-Armour with the ?Blend? ability.
Weaponry/Equipment: -One sniper rifle, an HSG-760, 20 shots possible, semi-automatic. The HSG series of sniper rifle uses higher caliber bullets with a larger kickback that would break the arms of most Nazar, thus the metallic arm Aza uses. Aza has 3 changeable scopes for it, one for thermal visualizes, one standard scope, and one night vision scope. Carries 3 packs of ammo on himself at all times
-One tactical knife made from titanium
-One FIG scanner, used by Aza to scan plant-life to see if it is edible or not
-Helmet has a standard communicator built into it
Personality: Despite having a roll that requires him to stay still and be silent, Aza talks almost non-stop when off the job and is constantly moving around. He is highly curious and opinionated, often winning arguments by steamrolling the opponent with never ending speeches. When on a mission though, he becomes silent and obsessed with completion.
Bio: Aza grew up on a Nazar colony known as Vatar, a grassy, innocent world with little to no carnivorous creatures and very low gravity. Because of this, Aza spent much of his days running and jumping around, marvelling at how high he could jump and how fast he could run. His parents were at first concerned with his behaviour, as the Nazar were a calm and patient race but the joy it brought their son to run and play also reflected in his schoolwork, where he earned top grades in all his subjects, becoming borderline obsessed with completion and perfection
He continued to enjoy the freedom but when the request was sent from the Nazar military to find new scouts and marksman, Aza was at the front of the line. He was at first devastated when he discovered the heavy gravity on other planets but he quickly got over it as his obsession with perfection took over and quickly proved himself on a few Nazar scouting missions on potential colony planets as one who got the job done.
His military career was almost destroyed one day, when he was training with on a public firing range. Using a Nazar made rifle, a few human military officers came by, appearing to be impressed by his shooting but started talking about the superior firepower of human weaponry against the more stable Nazar weaponry. His curiosity got the better of him when one of the humans gave him a AGP-20K Sniper rifle to try out, not knowing the kickback of such a weapon almost had his arm blown off. The humans, quickly left the scene. Luckily, Aza's family helped him afford a cybernetic arm, allowing him to use such powerful rifles. The incident has made him distrustful of humans however, but knows that not all humans are like this.
Chosen by for the Sentials due to his 91% mission success rate, knowledge of languages, and obsession to make things right in the galaxy so he can return home.
Other: -Slight distrust of humans due to the rifle incident
-Strange ability to talk himself out of dangerous situations
Motto: "I'm not looking to save the universe, but when I'm gone, I'd like to be remember as making it a little more safer then when I entered it"
So its all good then? No problems?Exictednuke said:I have been noticing a trait that all of these sheets have a hint of inter species racism, very clever.Quad08 said:Here you go, sorry it took so long
Name: Aza
Race: Nazar
Age: 80
Gender: Male
Appearance: Exactly 5? tall, has mixed blue/green skin and his eyes are a strange golden yellow color. His left arm has been replaced with a metallic limb.
Role: Scout/Marksman
Armor: The armour Aza wears is a one of the lightest armours available to Nazar scouts. It comes with full body armour, full helmet (with a limited HUD) and full leg/arm protection. This armour gives the user the ability to ?blend? with its environment for two full hours, until it needs to be charged with UV energies. In direct UV light, the user can stay ?blended? for as long as needed. However, the armor is not made to survive in heavy combat and offers little protection overall.
Cybernetics/Biotics: -Metallic arm, used to help with the kickback from the sniper rifle and provides extra strength
-Armour with the ?Blend? ability.
Weaponry/Equipment: -One sniper rifle, an HSG-760, 20 shots possible, semi-automatic. The HSG series of sniper rifle uses higher caliber bullets with a larger kickback that would break the arms of most Nazar, thus the metallic arm Aza uses. Aza has 3 changeable scopes for it, one for thermal visualizes, one standard scope, and one night vision scope. Carries 3 packs of ammo on himself at all times
-One tactical knife made from titanium
-One FIG scanner, used by Aza to scan plant-life to see if it is edible or not
-Helmet has a standard communicator built into it
Personality: Despite having a roll that requires him to stay still and be silent, Aza talks almost non-stop when off the job and is constantly moving around. He is highly curious and opinionated, often winning arguments by steamrolling the opponent with never ending speeches. When on a mission though, he becomes silent and obsessed with completion.
Bio: Aza grew up on a Nazar colony known as Vatar, a grassy, innocent world with little to no carnivorous creatures and very low gravity. Because of this, Aza spent much of his days running and jumping around, marvelling at how high he could jump and how fast he could run. His parents were at first concerned with his behaviour, as the Nazar were a calm and patient race but the joy it brought their son to run and play also reflected in his schoolwork, where he earned top grades in all his subjects, becoming borderline obsessed with completion and perfection
He continued to enjoy the freedom but when the request was sent from the Nazar military to find new scouts and marksman, Aza was at the front of the line. He was at first devastated when he discovered the heavy gravity on other planets but he quickly got over it as his obsession with perfection took over and quickly proved himself on a few Nazar scouting missions on potential colony planets as one who got the job done.
His military career was almost destroyed one day, when he was training with on a public firing range. Using a Nazar made rifle, a few human military officers came by, appearing to be impressed by his shooting but started talking about the superior firepower of human weaponry against the more stable Nazar weaponry. His curiosity got the better of him when one of the humans gave him a AGP-20K Sniper rifle to try out, not knowing the kickback of such a weapon almost had his arm blown off. The humans, quickly left the scene. Luckily, Aza's family helped him afford a cybernetic arm, allowing him to use such powerful rifles. The incident has made him distrustful of humans however, but knows that not all humans are like this.
Chosen by for the Sentials due to his 91% mission success rate, knowledge of languages, and obsession to make things right in the galaxy so he can return home.
Other: -Slight distrust of humans due to the rifle incident
-Strange ability to talk himself out of dangerous situations
Motto: "I'm not looking to save the universe, but when I'm gone, I'd like to be remember as making it a little more safer then when I entered it"
None that I can think of, you will most likely pass selection with this sheet.Quad08 said:So its all good then? No problems?Exictednuke said:I have been noticing a trait that all of these sheets have a hint of inter species racism, very clever.Quad08 said:Here you go, sorry it took so long
Name: Aza
Race: Nazar
Age: 80
Gender: Male
Appearance: Exactly 5? tall, has mixed blue/green skin and his eyes are a strange golden yellow color. His left arm has been replaced with a metallic limb.
Role: Scout/Marksman
Armor: The armour Aza wears is a one of the lightest armours available to Nazar scouts. It comes with full body armour, full helmet (with a limited HUD) and full leg/arm protection. This armour gives the user the ability to ?blend? with its environment for two full hours, until it needs to be charged with UV energies. In direct UV light, the user can stay ?blended? for as long as needed. However, the armor is not made to survive in heavy combat and offers little protection overall.
Cybernetics/Biotics: -Metallic arm, used to help with the kickback from the sniper rifle and provides extra strength
-Armour with the ?Blend? ability.
Weaponry/Equipment: -One sniper rifle, an HSG-760, 20 shots possible, semi-automatic. The HSG series of sniper rifle uses higher caliber bullets with a larger kickback that would break the arms of most Nazar, thus the metallic arm Aza uses. Aza has 3 changeable scopes for it, one for thermal visualizes, one standard scope, and one night vision scope. Carries 3 packs of ammo on himself at all times
-One tactical knife made from titanium
-One FIG scanner, used by Aza to scan plant-life to see if it is edible or not
-Helmet has a standard communicator built into it
Personality: Despite having a roll that requires him to stay still and be silent, Aza talks almost non-stop when off the job and is constantly moving around. He is highly curious and opinionated, often winning arguments by steamrolling the opponent with never ending speeches. When on a mission though, he becomes silent and obsessed with completion.
Bio: Aza grew up on a Nazar colony known as Vatar, a grassy, innocent world with little to no carnivorous creatures and very low gravity. Because of this, Aza spent much of his days running and jumping around, marvelling at how high he could jump and how fast he could run. His parents were at first concerned with his behaviour, as the Nazar were a calm and patient race but the joy it brought their son to run and play also reflected in his schoolwork, where he earned top grades in all his subjects, becoming borderline obsessed with completion and perfection
He continued to enjoy the freedom but when the request was sent from the Nazar military to find new scouts and marksman, Aza was at the front of the line. He was at first devastated when he discovered the heavy gravity on other planets but he quickly got over it as his obsession with perfection took over and quickly proved himself on a few Nazar scouting missions on potential colony planets as one who got the job done.
His military career was almost destroyed one day, when he was training with on a public firing range. Using a Nazar made rifle, a few human military officers came by, appearing to be impressed by his shooting but started talking about the superior firepower of human weaponry against the more stable Nazar weaponry. His curiosity got the better of him when one of the humans gave him a AGP-20K Sniper rifle to try out, not knowing the kickback of such a weapon almost had his arm blown off. The humans, quickly left the scene. Luckily, Aza's family helped him afford a cybernetic arm, allowing him to use such powerful rifles. The incident has made him distrustful of humans however, but knows that not all humans are like this.
Chosen by for the Sentials due to his 91% mission success rate, knowledge of languages, and obsession to make things right in the galaxy so he can return home.
Other: -Slight distrust of humans due to the rifle incident
-Strange ability to talk himself out of dangerous situations
Motto: "I'm not looking to save the universe, but when I'm gone, I'd like to be remember as making it a little more safer then when I entered it"
Fair enough, here's someone to fit in a little moreExictednuke said:Seeing as we are dwelling with soft science fiction and technobabble it can be very weird, just don't go making 'Manbearpig' or some other animal thingy.ThreeWords said:Good good. How weird can my sheet be? (Like, can we deviate from standard humanity, and if so, how much?)
[sup]I'm sorry but I doubt Granth can pilot a ship.[/sup]
You like robots don't ya...ThreeWords said:Fair enough, here's someone to fit in a little moreExictednuke said:Seeing as we are dwelling with soft science fiction and technobabble it can be very weird, just don't go making 'Manbearpig' or some other animal thingy.ThreeWords said:Good good. How weird can my sheet be? (Like, can we deviate from standard humanity, and if so, how much?)
[sup]I'm sorry but I doubt Granth can pilot a ship.[/sup]
I'm going to assume a few things about law and custom, hokay?
Name: ARNP-1614181/Jonathon Shannow
Race: Legally human (see Bio)
Age: 4 years (see bio)
Gender: Male
Appearance: Jon is moderately tall, and passably handsome, with longish ginger hair and blue-grey eyes that are by turns warm and startlingly cold. Physically he is slim and lithe, with decent but not massive muscles.
Bio: The original Jonathan Shannow remains much of a mystery, but his relationship to the ARNP-1614181 is, at base, quite simple. ARNP-1614181 is a simulacrum built to resemble Jon in every way, programmed with something resembling his memories and given sufficient information to appear to have his memories, then sent out or used in Jon's stead. ARNP-1614181 was used to fill for Jon's normal life (with a wife and family) while he went off, often for weeks on end, though where he went is unknown. After several years of ARNP-1614181's use, Jon failed to return, and eventually ARNP-1614181's true identity was discovered. It is assumed that Jon was living some kind of double life, and either gave up on his marries life at last, or died in some shady circumstance.
Filled with shock, Jon's wife separated from ARNP-1614181 and tried to have it deactivated, but it was able to find a skilled attorney, and managed to prove it was sufficiently related to and resembling Jon, and had been operating for so long under it's own discretion, that it was legally entitled to inherit Jon's position and assume his life. It's, or now legally his, wife still divorce4d him, though the children claimed to see no difference, and slowly the once couple have become tentative friends.
Seeking some kind of purpose, ARNP-1614181, now thinking of itself as Jon Shannow, enrolled in the military, an left the planet in the hope of serving his race and doing his duty.
Role: Combat mechanic, able to hold his own in fighting but mainly a support unit, repairing and fixing his allies
Armor: The lightest available power armour, providing decent protection while allowing freedom of movement. It jacks into his nervous system, giving him a sense of touch even through the metal plates, and does not restrict his movement
Cybernetics/Biotics: As a simulacrum, Jon has no biotics, but of course has extensive cybernetics. He possesses circuits inside his head allowing direct connection to computers and a built in HUD, and thought based subether communication, zoomable eyes with nightvision attachments. His entire body is mechanical, so he is vastly stronger than he looks, and has far better relflexes
Weaponry/Equipment: A pair of pistols modelled on ancient revolvers, firing plasma charges loaded by means of a revolving chamber, though they fire much faster and can be reloaded with one movement.
he also has a detachable thumb, which is launched on a superfine monofilament wire and swung with the intent to cut through things cheesewire-style. It is mainly useful as a surprise weapon, though alsohs more practical uses.
Personality: Jon still resembles the originals personality, being warm and frenidly, a man easy to like and hard to hate, though since the programming was not entirely perfect, sometimes a mechanicle side shows, being cold calculating and harsh.
I've had this discussion with Nuke, and it's not the robots especially, but the chance to look at humanity form the outside. Hence why it's hard to get me to play human in any circumstanceAlotak said:You like robots don't ya...ThreeWords said:Fair enough, here's someone to fit in a little moreExictednuke said:Seeing as we are dwelling with soft science fiction and technobabble it can be very weird, just don't go making 'Manbearpig' or some other animal thingy.ThreeWords said:Good good. How weird can my sheet be? (Like, can we deviate from standard humanity, and if so, how much?)
[sup]I'm sorry but I doubt Granth can pilot a ship.[/sup]
I'm going to assume a few things about law and custom, hokay?
Name: ARNP-1614181/Jonathon Shannow
Race: Legally human (see Bio)
Age: 4 years (see bio)
Gender: Male
Appearance: Jon is moderately tall, and passably handsome, with longish ginger hair and blue-grey eyes that are by turns warm and startlingly cold. Physically he is slim and lithe, with decent but not massive muscles.
Bio: The original Jonathan Shannow remains much of a mystery, but his relationship to the ARNP-1614181 is, at base, quite simple. ARNP-1614181 is a simulacrum built to resemble Jon in every way, programmed with something resembling his memories and given sufficient information to appear to have his memories, then sent out or used in Jon's stead. ARNP-1614181 was used to fill for Jon's normal life (with a wife and family) while he went off, often for weeks on end, though where he went is unknown. After several years of ARNP-1614181's use, Jon failed to return, and eventually ARNP-1614181's true identity was discovered. It is assumed that Jon was living some kind of double life, and either gave up on his marries life at last, or died in some shady circumstance.
Filled with shock, Jon's wife separated from ARNP-1614181 and tried to have it deactivated, but it was able to find a skilled attorney, and managed to prove it was sufficiently related to and resembling Jon, and had been operating for so long under it's own discretion, that it was legally entitled to inherit Jon's position and assume his life. It's, or now legally his, wife still divorce4d him, though the children claimed to see no difference, and slowly the once couple have become tentative friends.
Seeking some kind of purpose, ARNP-1614181, now thinking of itself as Jon Shannow, enrolled in the military, an left the planet in the hope of serving his race and doing his duty.
Role: Combat mechanic, able to hold his own in fighting but mainly a support unit, repairing and fixing his allies
Armor: The lightest available power armour, providing decent protection while allowing freedom of movement. It jacks into his nervous system, giving him a sense of touch even through the metal plates, and does not restrict his movement
Cybernetics/Biotics: As a simulacrum, Jon has no biotics, but of course has extensive cybernetics. He possesses circuits inside his head allowing direct connection to computers and a built in HUD, and thought based subether communication, zoomable eyes with nightvision attachments. His entire body is mechanical, so he is vastly stronger than he looks, and has far better relflexes
Weaponry/Equipment: A pair of pistols modelled on ancient revolvers, firing plasma charges loaded by means of a revolving chamber, though they fire much faster and can be reloaded with one movement.
he also has a detachable thumb, which is launched on a superfine monofilament wire and swung with the intent to cut through things cheesewire-style. It is mainly useful as a surprise weapon, though alsohs more practical uses.
Personality: Jon still resembles the originals personality, being warm and frenidly, a man easy to like and hard to hate, though since the programming was not entirely perfect, sometimes a mechanicle side shows, being cold calculating and harsh.
remind me to send you one of my stories someday...ThreeWords said:I've had this discussion with Nuke, and it's not the robots especially, but the chance to look at humanity form the outside. Hence why it's hard to get me to play human in any circumstanceAlotak said:You like robots don't ya...ThreeWords said:Fair enough, here's someone to fit in a little moreExictednuke said:Seeing as we are dwelling with soft science fiction and technobabble it can be very weird, just don't go making 'Manbearpig' or some other animal thingy.ThreeWords said:Good good. How weird can my sheet be? (Like, can we deviate from standard humanity, and if so, how much?)
[sup]I'm sorry but I doubt Granth can pilot a ship.[/sup]
I'm going to assume a few things about law and custom, hokay?
Name: ARNP-1614181/Jonathon Shannow
Race: Legally human (see Bio)
Age: 4 years (see bio)
Gender: Male
Appearance: Jon is moderately tall, and passably handsome, with longish ginger hair and blue-grey eyes that are by turns warm and startlingly cold. Physically he is slim and lithe, with decent but not massive muscles.
Bio: The original Jonathan Shannow remains much of a mystery, but his relationship to the ARNP-1614181 is, at base, quite simple. ARNP-1614181 is a simulacrum built to resemble Jon in every way, programmed with something resembling his memories and given sufficient information to appear to have his memories, then sent out or used in Jon's stead. ARNP-1614181 was used to fill for Jon's normal life (with a wife and family) while he went off, often for weeks on end, though where he went is unknown. After several years of ARNP-1614181's use, Jon failed to return, and eventually ARNP-1614181's true identity was discovered. It is assumed that Jon was living some kind of double life, and either gave up on his marries life at last, or died in some shady circumstance.
Filled with shock, Jon's wife separated from ARNP-1614181 and tried to have it deactivated, but it was able to find a skilled attorney, and managed to prove it was sufficiently related to and resembling Jon, and had been operating for so long under it's own discretion, that it was legally entitled to inherit Jon's position and assume his life. It's, or now legally his, wife still divorce4d him, though the children claimed to see no difference, and slowly the once couple have become tentative friends.
Seeking some kind of purpose, ARNP-1614181, now thinking of itself as Jon Shannow, enrolled in the military, an left the planet in the hope of serving his race and doing his duty.
Role: Combat mechanic, able to hold his own in fighting but mainly a support unit, repairing and fixing his allies
Armor: The lightest available power armour, providing decent protection while allowing freedom of movement. It jacks into his nervous system, giving him a sense of touch even through the metal plates, and does not restrict his movement
Cybernetics/Biotics: As a simulacrum, Jon has no biotics, but of course has extensive cybernetics. He possesses circuits inside his head allowing direct connection to computers and a built in HUD, and thought based subether communication, zoomable eyes with nightvision attachments. His entire body is mechanical, so he is vastly stronger than he looks, and has far better relflexes
Weaponry/Equipment: A pair of pistols modelled on ancient revolvers, firing plasma charges loaded by means of a revolving chamber, though they fire much faster and can be reloaded with one movement.
he also has a detachable thumb, which is launched on a superfine monofilament wire and swung with the intent to cut through things cheesewire-style. It is mainly useful as a surprise weapon, though alsohs more practical uses.
Personality: Jon still resembles the originals personality, being warm and frenidly, a man easy to like and hard to hate, though since the programming was not entirely perfect, sometimes a mechanicle side shows, being cold calculating and harsh.
[sup]If I have to be, I'll likely be mad instead =P[/sup]