Suggest something similar to the 2013 Tomb Raider for PC

ninja666

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While I agree Tomb Raider had its fair share of hand-holding, it felt like it had the "right amount" of it. They didn't feel forced and unnecessary (unlike automatic stealth kills and throwing enemies off balconies in Splinter Cell). As to what I want exactly, I'm gonna put it as simply as I can:


With a different, less generic setting, stealth elements, and faster combat and movement pace.

EDIT: Or even better:


Minus the setting.
 

Rozalia1

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Every time you post one of these you only enforce the very simple solution to all your queries... but you already know that.


Oh well, people will fight their own wars. Try Deus Ex: HR I guess, its a bit slow and gunplay isn't that great but it should fit.
Additionally try Ground Zeros and if you like that than get Phantom Pain when it releases.
 

small

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shadow of mordor might be what you are looking for. more stabby stabby than adventure but for the most part you are left to your own devices as to how you want to do things.

another that might be worth looking at would be alpha protocol. choice, murdering things, adventure, and consequences. if you pick this one, fair warning you never have to do hacking after the tutorial. emp grenades do the same job instantly :)
 

TheYellowCellPhone

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Besides the titles everyone's suggested already like Shadow of Mordor, Arkham, and Dishonored, go for Titanfall. It has everything you said except for a focus on stealth.
 

Savagezion

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Only ones I can think of are

Tomb Raider Legends
Tomb Raider Underworld

Perhaps Farcry 3 or 4?
 

Adam Jensen_v1legacy

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ninja666 said:
While I agree Tomb Raider had its fair share of hand-holding, it felt like it had the "right amount" of it. They didn't feel forced and unnecessary (unlike automatic stealth kills and throwing enemies off balconies in Splinter Cell). As to what I want exactly, I'm gonna put it as simply as I can
- James Bond 007: Blood Stone, in that case. There are some driving section every now and then, but it's essentially a third person shooter with some stealth elements.
- Kane and Lynch also comes to mind.
- Sniper Elite 3.
- Then there's Metal Gear Solid V: Ground Zeroes, but that's not much more than a payed demo. So keep an eye on Phantom Pain. It comes out next year and it's got all that you want.
 

Squilookle

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You know, you could do a lot worse than try out playi...

ninja666 said:
Cite the part of the OP where I mentioned I want tomb raiding in the game. You can't find anything? That's because I didn't say anything like it. I just want the game to be set in adventure movie-like places.
Wow- really? If that's the reception we can expect for people genuinely trying to help you... think I'll keep my suggestion to myself after all.
 

Zhukov

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Y'know, I honestly can't think of a single damn thing.

Plenty of the games mentioned here by other people are good or worth looking into in their own right, but nothing I'd compare to the feel of the mechanics of TR 2013.

A lot of that fluid feel of TR 2013's combat came from the "soft cover" system, where you just move next to cover rather than sticking to it, and can move away just as easily. It's not a commonly used mechanic (not yet anyway, I sincerely hope it does become so). The only other game I've seen use it is The Last of Us and that's not on PC.

I'm going to very tentatively suggest the more recent Splinter Cell games, namely Conviction and Blacklist. But that's focussing on mechanics alone and ignoring the "adventure story" requirement, which you said you were willing to do. Even then, they're a bit of a stretch.
 

OneCatch

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ninja666 said:
While Hitman games indeed allow you to take whatever approach you desire, they're always punishing you for everything but stealth - it doesn't forbid you to just kick the door down and run in with a machinegun from the very start, but the chances you'll survive are next to none.
In the newest one they've made the run and gun approach rather easier and a little deeper. You can heal up, melee combat is improved, environments are more combat friendly, tougher enemies use squad combat tactics. It's a Hitman game so you're still 'supposed' to be stealthy, but it certainly doesn't penalise you for going loud. They've added elements to make it a more valid gameplay style.
ninja666 said:
As to what I want exactly, I'm gonna put it as simply as I can:
The Rainbow Six: Vegas games were less ridiculously hardcore than the original, and featured a lot of the same gameplay elements as Gears with some non-mandatory stealth mechanics.
Possibly also the newer Ghost Recons, but they're more squad-based from what I hear.

---

Unrelatedly, if you're asking for advice you could probably be a little less obnoxious in doing so. No need to have a go at people that are trying to help, or be so aggressively dismissive of their suggestions.
 

ninja666

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Rozalia1 said:
Every time you post one of these you only enforce the very simple solution to all your queries... but you already know that.
To be honest, I don't know. I don't even know the general point of this post. What might that be? Please try not to be an asshole when you answer. Thanks.

Squilookle said:
You know, you could do a lot worse than try out playi...

ninja666 said:
Cite the part of the OP where I mentioned I want tomb raiding in the game. You can't find anything? That's because I didn't say anything like it. I just want the game to be set in adventure movie-like places.
Wow- really? If that's the reception we can expect for people genuinely trying to help you... think I'll keep my suggestion to myself after all.
I'm sorry for my general asshole-ish behavior yesterday (at least it was "yesterday" in my time zone, but you get my meaning). I was a little angry and sleep deprived, so some of these are written under the influence of emotions. I tried my hardest to keep my cool, but looks like I didn't manage to. You can expect me to be much nicer today. I also respect you, folks, for actually bearing with me despite all this.

TheYellowCellPhone said:
Besides the titles everyone's suggested already like Shadow of Mordor, Arkham, and Dishonored, go for Titanfall. It has everything you said except for a focus on stealth.
I don't know what makes you think I want a game focused on stealth. All I want is a fast, dynamic, cover-based shooter with an option of stealthy approach. Also, I didn't mention that, but I absolutely hate this style of "combat" games like AC, Batman and Shadow of Mordor have.

And Titanfall doesn't have everything I'm looking for. You think I enjoyed Tomb Raider for its multiplayer? :p

Adam Jensen said:
- James Bond 007: Blood Stone, in that case. There are some driving section every now and then, but it's essentially a third person shooter with some stealth elements.
- Kane and Lynch also comes to mind.
- Sniper Elite 3.
- Then there's Metal Gear Solid V: Ground Zeroes, but that's not much more than a payed demo. So keep an eye on Phantom Pain. It comes out next year and it's got all that you want.
All of these games, apart from Kane and Lynch (which I've already beaten), you're suggesting are too stealth-oriented. Look earlier in this post (the part right above your quotation) - I've explained what I wanted pretty clearly, I think.


Zhukov said:
Plenty of the games mentioned here by other people are good or worth looking into in their own right, but nothing I'd compare to the feel of the mechanics of TR 2013.

A lot of that fluid feel of TR 2013's combat came from the "soft cover" system, where you just move next to cover rather than sticking to it, and can move away just as easily.
So, strictly on paper, none of the games suggested come even close to what I want?

Zhukov said:
I'm going to very tentatively suggest the more recent Splinter Cell games, namely Conviction and [/i]Blacklist[/i]. But that's focussing on mechanics alone and ignoring the "adventure story" requirement, which you said you were willing to do. Even then, they're a bit of a stretch.
Honestly, I would've gladly played them, if not for Ubi's "easier is better" approach. Hand-holding isn't something bad in my book and, when used right, can make the experience much less frustrating, but automatic headshots combined with enemies dumb as a rock was an overkill, especially since I found stealth, where I could headshot two people from 100m away using nothing but my aiming skills, so satisfying in TR2013.

OneCatch said:
ninja666 said:
While Hitman games indeed allow you to take whatever approach you desire, they're always punishing you for everything but stealth - it doesn't forbid you to just kick the door down and run in with a machinegun from the very start, but the chances you'll survive are next to none.
In the newest one they've made the run and gun approach rather easier and a little deeper. You can heal up, melee combat is improved, environments are more combat friendly, tougher enemies use squad combat tactics. It's a Hitman game so you're still 'supposed' to be stealthy, but it certainly doesn't penalise you for going loud. They've added elements to make it a more valid gameplay style.
Still, it's a stealth-oriented game and that's what you probably have to focus on while playing.

OneCatch said:
The Rainbow Six: Vegas games were less ridiculously hardcore than the original, and featured a lot of the same gameplay elements as Gears with some non-mandatory stealth mechanics.
Possibly also the newer Ghost Recons, but they're more squad-based from what I hear.
Played all of these already, but have mixed feelings about them in context of this thread.
 

Evonisia

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ninja666 said:
Zhukov said:
Plenty of the games mentioned here by other people are good or worth looking into in their own right, but nothing I'd compare to the feel of the mechanics of TR 2013.

A lot of that fluid feel of TR 2013's combat came from the "soft cover" system, where you just move next to cover rather than sticking to it, and can move away just as easily.
So, strictly on paper, none of the games suggested come even close to what I want?
Skim reading all of them, yeah I wouldn't say they do either. Some good games to be sure, but not like TR '13's combat or the adventure business. The closest I would say out of the suggestions is BioShock Infinite though I personally don't recommend it. I say BI because it kinda has that fast movement quick shot action of TR '13 which is really helped by the zipline things but it's just rather restricted and never really builds to anything or has any good set pieces like TR '13 does.

Though you won't play them because of the reasons in your OP I wouldn't recommend the Uncharted series either, Tomb Raider 2013 did everything Uncharted did but better (except the voice acting, fucking hell).
 

Adam Jensen_v1legacy

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Evonisia said:
Tomb Raider 2013 did everything Uncharted did but better (except the voice acting, fucking hell).
Pretty much. I played the Uncharted series. Shooting mechanics are pretty much standard boring TPS stuff. Tomb Raider did everything better in the mechanics department. Soft cover makes all the difference. I really think it's the finest third person shooting I've played to date. I like it more than Max Payne 3. Crystal Dynamics implemented some other really cool ideas into that game as well. But the story and voice acting in Uncharted is definitely better.
 

Zhukov

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ninja666 said:
Zhukov said:
Plenty of the games mentioned here by other people are good or worth looking into in their own right, but nothing I'd compare to the feel of the mechanics of TR 2013.

A lot of that fluid feel of TR 2013's combat came from the "soft cover" system, where you just move next to cover rather than sticking to it, and can move away just as easily.
So, strictly on paper, none of the games suggested come even close to what I want?
That depends on whether I have correctly interpreted your stated desire for, in your own words, "fluid, fast-paced gunplay and a tiny bit of platforming and stealth".

When I think of "fast, fluid gunplay" and "Tomb Raider 2013" I think of those stick-and-move skirmishes where the enemy's liberal use of grenades and attack from multiple angles forced you to stay mobile and prevented matters from bogging down into a game of cover-based peek-a-boo. Where you'd get a sense of momentum as you zigged and zagged your way forwards, blasting close-up enemies, potshotting or bursting at distant ones, pausing to pop the occasional ye olde red barrel and executing the survivors as you went.

Some of the games mentioned here I consider to be very good games that I would happily recommend. Bioshock Infinite and Enslaved for example. Others I didn't like myself but would still say are worth a look in case you do end up liking them. However if I were to play any of them because I had been told that their gameplay felt something like TR2013 then I would be disappointed.

ninja666 said:
Zhukov said:
I'm going to very tentatively suggest the more recent Splinter Cell games, namely Conviction and [/i]Blacklist[/i]. But that's focussing on mechanics alone and ignoring the "adventure story" requirement, which you said you were willing to do. Even then, they're a bit of a stretch.
Honestly, I would've gladly played them, if not for Ubi's "easier is better" approach. Hand-holding isn't something bad in my book and, when used right, can make the experience much less frustrating, but automatic headshots combined with enemies dumb as a rock was an overkill, especially since I found stealth, where I could headshot two people from 100m away using nothing but my aiming skills, so satisfying in TR2013.
Fair enough. I was able to happily ignore the overpowered abilities those games give you (eg. 'Mark and Execute') But there have been other games where such things annoyed the crap out of me, so I get where you're coming from.

Speaking of which, I'm going to second Mr Jensen and add Hitman Absolution to my tentative recommendations. Once again though, let me be clear, it's a stretch.

The game gently encourages you to be stealthy with a score system but it absolutely allows you to play it like a shooter with optional stealth. And the shooting is really satisfying, nice and weighty with enemies that never feel like bullet sponges. It's actually kind of weird that they got the shooting so right in a game where your arguably not expected to do much shooting.
 

ninja666

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Well, I guess it's time to lower expectations even more - which one of the suggested games comes the closest to what I want, excluding the already mentioned adventure movie feel and the soft cover, but at the same time isn't too intrusive with "hard" cover? Or maybe there's none yet, but you can suggest something?

EDIT: I got ninja'd by Zhukov, but still, feel free to throw your two cents in.

EDIT 2: Zhukov has also managed to describe perfectly what I want in the first part of his post, so when in doubt, refer to that.
 

josemlopes

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ninja666 said:
Well, I guess it's time to lower expectations even more - which one of the suggested games comes the closest to what I want, excluding the already mentioned adventure movie feel and the soft cover, but at the same time isn't too intrusive with "hard" cover? Or maybe there's none yet, but you can suggest something?

EDIT: I got ninja'd by Zhukov, but still, feel free to throw your two cents in.

EDIT 2: Zhukov has also managed to describe perfectly what I want in the first part of his post, so when in doubt, refer to that.
You want soft cover then play Army of Two, those games invented that.

I dont know, it seems like you want people to reveal some sort of hidden game that is exactly like Tomb Raider and no other game mentioned fits your needs, well, that means that not all games are the exact same thing.

In the end you might as well just wait for the sequel like many other people.

And I still dont understand what is so unique about Tomb Raider 2013, the only interesting part for me about it was the collect-a-ton aspect that the more open areas had, the rest just felt like the run-of-the-mill third person shooter with less stiff animations, something you can also see in Spec Ops: The Line, Max Payne 3, Ghost Recon Future Soldier, Kane and Lynch and Binary Domain out of the top of my head.
 

ninja666

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josemlopes said:
You want soft cover then play Army of Two, those games invented that.
Sure. Let me know when it comes out on PC and I'll pick it up in an instant ;]

josemlopes said:
I dont know, it seems like you want people to reveal some sort of hidden game that is exactly like Tomb Raider and no other game mentioned fits your needs, well, that means that not all games are the exact same thing.
Not necessarily "hidden", but a game that actually has what Zhukov described as a definition of "fast paced gunplay" would've been great. None of these have it, maybe aside from Bioshock Infinite, but there are other reasons for me not to like it.

josemlopes said:
In the end you might as well just wait for the sequel like many other people.
Well, unless Microsoft shows mercy and releases it on PC after the Xbox release, I don't have anything to wait for.

josemlopes said:
And I still dont understand what is so unique about Tomb Raider 2013, the only interesting part for me about it was the collect-a-ton aspect that the more open areas had, the rest just felt like the run-of-the-mill third person shooter with less stiff animations, something you can also see in Spec Ops: The Line, Max Payne 3, Ghost Recon Future Soldier, Kane and Lynch and Binary Domain out of the top of my head.
The soft cover was one thing, but since I can't have it, I'm gonna say freedom of approach and pacing of the action - you can choose whether you want to silently kill all your enemies using terrain for hiding, or go loud and give them hell, starting a shootout faster and more intense than anything I've seen in a shooter before.
 

CommanderZx2

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Tomb Raider Legend and Tomb Raider Underworld are not like the older Core Design games. They're mostly linear action games which primary focus on combat with some very minor platforming.
 

ninja666

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CommanderZx2 said:
Tomb Raider Legend and Tomb Raider Underworld are not like the older Core Design games. They're mostly linear action games which primary focus on combat with some very minor platforming.
Maybe they're not exactly like Core Design's Tomb Raiders, but they're still too much like them. There's too much platforming (there can be whole levels where you don't shoot even once) and when you get to actually shoot someone, you are welcomed with a console-style aim assist, even when you're playing on PC (unless you can turn it off somewhere; I'm basing everything I say here on a few pretty longer gameplay videos I've just seen and my vague memories of the game), and acrobatic gunplay straight out of a John Woo movie.
 

TheYellowCellPhone

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ninja666 said:
TheYellowCellPhone said:
Besides the titles everyone's suggested already like Shadow of Mordor, Arkham, and Dishonored, go for Titanfall. It has everything you said except for a focus on stealth.
I don't know what makes you think I want a game focused on stealth. All I want is a fast, dynamic, cover-based shooter with an option of stealthy approach. Also, I didn't mention that, but I absolutely hate this style of "combat" games like AC, Batman and Shadow of Mordor have.

And Titanfall doesn't have everything I'm looking for. You think I enjoyed Tomb Raider for its multiplayer? :p
Then close the thread and replay Tomb Raider another time.

Literally every suggestion people have thrown at you, you immediately brush it off based on some second-hand information (I'm guessing because you've never played the game, which wouldn't surprise me) or because you've played the game already (which is a legitimate point). You're so absorbed in finding an exact copy of Tomb Raider or Uncharted that any divergence is a bad divergence. Either open up your mind a bit and experiment with the literal dozens of games people are throwing forward, or go find a person who wouldn't mind lending you a PS3 and Uncharted.

We can keep posting in this thread until you get Hot Topic badge, but it doesn't mean anything if the only game that satisfies your Tomb Raider 2013 interest is Tomb Raider 2013. We're on a gaming forum, there's not many better places to look for recommendations, I wouldn't knock all of these titles as being not enough fo me before you've ever played them. There's a reason every game that comes out isn't an exact copy of another game.

At the very least, take this topic over to /v/ on 4chan where you can get faster, more obscure responses that you'll probably just shrug off regardless.
 

ninja666

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TheYellowCellPhone said:
You're so absorbed in finding an exact copy of Tomb Raider or Uncharted that any divergence is a bad divergence. Either open up your mind a bit and experiment with the literal dozens of games people are throwing forward, or go find a person who wouldn't mind lending you a PS3 and Uncharted.

We can keep posting in this thread until you get Hot Topic badge, but it doesn't mean anything if the only game that satisfies your Tomb Raider 2013 interest is Tomb Raider 2013. We're on a gaming forum, there's not many better places to look for recommendations, I wouldn't knock all of these titles as being not enough fo me before you've ever played them. There's a reason every game that comes out isn't an exact copy of another game.
Well, sue me for liking a game and searching for something providing the same experience. Given the circumstances, though, I think I'll have to agree with you - since I'm not going to find exactly what I'm looking for, I guess I can give some of the titles suggested a benefit of the doubt. I'll go through the thread once again and pick out the ones that I think deserve that.