Super Mario Galaxy 2

GrinningManiac

New member
Jun 11, 2009
4,090
0
0
I regularly play LBP with visitors who are non-gamers but want to play something. It's intuitive and adorable, and very, VERY hard to get stressed about, so it's always good fun.

But if I was feeling harsh...probably X-COM...bwhahahahahahaaa
 

boredpulmonologist

New member
Aug 12, 2009
16
0
0
Little Big Planet is a good choice for platformers. Being an indie freak, I would have said Braid, but it's pretty much the same either way. (LBP is about as 3D as a pop up book).

I think it matters more which genre you want to introduce the gamer to. I mean, Little Big Planet isn't going to be much help if the new guy wants to try a first person shooter afterwards. I guess something by Valve would be good for that. Maybe Left For Dead because of the coop element. RPGs would be even tougher to transition to considering how unintuitive they can be to the uninitiated, but maybe a Zelda. They have some of the equipping and quest aspects without being too overwhelming, but it isn't all that good of an example.

Anyway, about the review. Since the game itself was pretty much the same as Mario Galaxy + a few extra maps, Yahtzee's right to be generally mad, but I had a ton of fun with the game anyway. As map packs posing as games go, you could do way worse than Galaxy 2.
 

Thunderhorse31

New member
Apr 22, 2009
1,818
0
0
Great input Yahtzee, I too remember reading "SMG is a casual game" and thinking how stupid that was. LBP is indeed a good game for beginners, but those damn floaty controls make me want to break the controller in half.

I actually got some of my more "casual" friends into gaming with Braid - the audio/visuals are beautiful, the controls are simple and responsive, it has that "simple to pick up, difficult to master" vibe going on and it actually requires some genuine thought to succeed. And like Portal, it's not long enough to overstay its welcome.

Though obviously it takes "different strokes" to get people into gaming; sometimes a good round of Mario Party is all a person needs.
 

F-I-D-O

I miss my avatar
Feb 18, 2010
1,095
0
0
sketchesofpayne said:
Real-Time Strategy games got many a player into gaming. Warcraft 2 and Starcraft for instance. Also, most MMOs work, as they let you move around in 3D without any complex movements needed. Just walk from point A to B.

But yes, Little Big Planet is a great first game, especially with the co-op aspect.
I always thought MMOs would scare someone off. They are terribly complex with all the skills, stats, gear, acronyms, quests, etc. I love MMOs, but I would never give one to a first time gamer. I know it can be hard to look at an MMO you've been playing for years and think the UI is hard to grasp, but try showing the UI to a brand new player, and they will be intimidated. I remember taking a break from LOTRO for a couple months and it took me around a week to remember where everything was and what it did.
RTS's might work, but those can also be complex for someone new to it. Maybe something like the old Age of Empires might work, then starcraft, etc.
EDIT: Plants vs. zombies could be a great introduction to the mechanics of strategy games and has a nice difficulty curve...
If I was to start someone with an RPG, it would be chrono trigger. Automatic leveling, gear is basic (more attack than previous-equip) and the difficulty curve and story is pretty solid.
A platformer such as New super mario Bros (one player of course) might be a bit better than LBP in terms of a first game. Start with this so they learn how to jump with precision, and how to kill a basic enemy. Then, introduce LBP with the grab mechanic, enemies that are harder to kill, and multiple planes.
EDIT: forgot action games. Zelda would be a nice simple one (maybe wind waker or phantom hourglass) that could gradually teach fighting mechanics, blocking, boss strategies, adapting to new items and the like.
 

The_ModeRazor

New member
Jul 29, 2009
2,837
0
0
I didn't start out with Mario (well I did, but it was Prince of Persia first - and Tomb Raider) so new gamers should start out with some actually challenging shit too.
It's sink or swim, you know.
 

kaedis

New member
Mar 23, 2009
7
0
0
For a first time gamer, where I was trying to push the "Games are Art" argument, I would suggest: Half Life.

Yes, the first one.

The game has an involving story and steady increases in difficulty as the levels progress. Furthermore, it compels the player to find inventive solutions to confrontations instead of simply spray and pray. Set on easy it would challenge the new gamer while giving them levels that teach, lead and mesmerize instead of punish.

Once they have played that I would move them on to Half Life 2 to show how the story and the characters evolved along with the technology.

A more contemporary suggestion would be Portal. Dark, engaging wit. Intriguing story. Very little gunplay.

These are not games that said reviewer could look at and dismiss immediately as childish. Anything cartoony like Little Big Planet and Mario would be thrown out as a kids toy, thus ineligible as art.

On a side note, all of this points out the Achilles Heel of the Games as Art argument. Art, in its base form, (paintings, sculpture, and music), is accessible to all. No experience or special equipment is required (with the exception of a radio). You just sit and enjoy on your own level. Games demand a level of investment of time and energy which the uninitiated may not wish to put forth.

The fact is you have to want to enjoy games to see their true potential. Otherwise you won?t play them long enough to see all they offer. It is like trying to explain the wonders of literature to a 40 year old illiterate.

To us, these games are art.

To those of Ebert?s generation, they are childish wastes of time.

Attitudes will change, but we will only see the affects of this in generations after ours.
 

RootbeerJello

New member
Jul 19, 2009
761
0
0
If Ebert actually plays SoTC, I'll shit a brick. If he doesn't get the art of it, I'll throw the brick at him.
 

s_glasgow99

New member
Jan 8, 2010
77
0
0
You want a game that's artistically different and interesting, that pushes the "games as art" envelope and is STILL easy for a newbie to play?
My vote is on the ORIGINAL Katamari Damacy!
It's bright, HUGE, shows interesting new ideas, most importantly it's FUN. Even my non-gamer wife picks it up from time to time. The controls are pretty intuitive too, anyone who can understand the control structure of a bobcat, crane, or other piece of construction machinery can jump on board without too much trouble.... just don't show them Beautiful Katamari, no one needs to play that frustrating crock of shit.
 

thenamelessloser

New member
Jan 15, 2010
773
0
0
What about Bioshock? I mean, the game is beautiful, you can't really die for most of it. I found the game to be more fun than most FPS games besides the Deus Ex games... It has an interesting pseudo philosophical point... For a newbie to video games to show that video games can be art yet playable. It is also a pretty mainstream game as well.

BTW, years ago I rented Half Life 2 on the xbox and found it to be boring as hell. Linear ass levels and mandatory vehicle sections. I don't think I even got far enough to get the stupid gravity gun... The game just sucked to me so much... Or maybe the port was just bad... But considering I have played a fair amount of games at the time (even though I still suck at them even now), the game just doesn't appeal to me.. So, I just can't see how it would appeal to a newbie.

Yet, Deus Ex was a crappy port on the PS2 and still a great game, great enough that I ended up eventually buying it on the PC...
 

Dexiro

New member
Dec 23, 2009
2,977
0
0
Aw poor LBP D:

It is a good suggestion though, i got a lot of my family playing it. Even my little brother that can't usually manage anything beyond Club Penguin.

It has some good user made stuff but it's not much use without a friend to show you around. Wouldn't really expect any new gamers to go digging through community levels to find the best stuff.
 

De Ronneman

New member
Dec 30, 2009
623
0
0
Sinclose said:
That was constructive. Seriously, IMO this article is worth more than the review. This time, at least.
Afreed. I honestly think this is almost un-yahtzee-ish.

And the view on LBP is, well, refreshing to say the least.
 

F-I-D-O

I miss my avatar
Feb 18, 2010
1,095
0
0
boredpulmonologist said:
I guess something by Valve would be good for that. Maybe Left For Dead because of the coop element. RPGs would be even tougher to transition to considering how unintuitive they can be to the uninitiated, but maybe a Zelda. They have some of the equipping and quest aspects without being too overwhelming, but it isn't all that good of an example.
OK, Left for Dead is not a good idea for beginners. They don't really have time to learn how to move and look around because if they are distracted they DIE. Plus, a newbie wouldn't fit with L4D because (more than likely) if the zombies start closing in, s/he will run. And then get killed by being separated.
A better intro to FPS would probably be Portal. They make sure you have time to learn the mechanics of each new piece before moving on, and there is time to move and look around without being killed. There aren't many enemies in the beginning so the player can get used to controls before being shot at by turrets. The single weapon (portal gun) eliminates the confusion that can come in other FPS (switch to flame weapon on bug, then switch to sniper to take out the flying unit, then switch to rifle for that one charging, then to shotgun for close range can get confusing). Also it introduces one to puzzle games, and the humor would keep one entertained. Portal 2 should have co-op, an added bonus.
With RPGs, Chrono Trigger could be fun (nice and turn based, good difficulty curve, interesting story, memorable characters) the leveling up is pretty basic, and the combat system would introduce the new player to deeper and deeper mechanics.
the Zelda recommendation is another good one.
 

heatbox

New member
Aug 7, 2009
3
0
0
Nintendo spent heaps of money and years of time developing Super Mario Galaxy. They had created an original engine from the ground up. Then, they spent time making amazing and creative worlds for that engine. Mario Galaxy 2 is letting them get more out of that amazing engine. Level designers get to push the boundaries of their creative minds and the game is harder and geared towards more hardcore players. Yes, it is more of Super Mario Galaxy... ITS SUPER MARIO GALAXY 2!!! Jeez.
 

DaMan1500

New member
Jul 10, 2009
471
0
0
This article suprised me. When I saw the video for SMG2, it sounded to me like Yahtzee didn't like it because he was one of those retards who automatically dismissed older franchises for relying on nostalga. Turns out I was completely wrong, and he has roughly the same attitude about the Mario series as I do and just didn't like this paticular Mario because it barely innovated anything compared to the rest of the series. Almost makes me feel bad for sending him anthrax mail.
 

Therumancer

Citation Needed
Nov 28, 2007
9,909
0
0
I'm going to respectfully disagree with this one, because while I do agree with innovation being a positive thing, I also do not think it's nessicary to re-invent the wheel.

Simply put I'm disagreeing with you (Yahtzee) in part because I have agreed with other criticism that you have made about stupid ideas and people say "creating a helicopter out of baguets" .

Like the turn based RPG that you hate, I think that the platformer is a pretty sound form of entertainment as it is and works well. People still enjoy them irregardless of what those who DON'T enjoy them try and broadcast, and it only makes sense for them to be updated technologically but fundementally unchanged.

In the specific case of "Super Mario Galaxy 2" the game went over really well, and people enjoyed those mechanics a lot. As such Nintendo released more of the same right afterwards. Simnply put they created a true sequel as opposed to an entirely new mario game. The very title with the '2' at an end pretty much tells you it's pretty much like the first one. In fact radically changing game series as you add more numbers to the end is NOT what sequels are supposed to be about. If your going to fundementally alter game play and the style using the same characters and/or setting that is what spin offs or whole new product lines are for.

Most of the Mario games with new innovations have not been direct sequels. "Sunshine", "Dr. Mario", etc... they aren't just like "Super Mario Brothers 39" but rather very specific franchises that happen to feature the same basic character and cartoony art/writing style.

Indeed, it could be argued that this is one of the few Mario games to actually have a direct sequel in quite a while, and arguably by being almost identical to the first one it's kind of unique. It marks one of the few times where a given take on a Mario game has been successful enough for they to release more of the same... more levels so to speak.

I guess you could say that "Mario Galaxy 2" is sort of like Super Mario Brothers 2/The Lost Levels... more levels like the ones from the first game for those who loved it.

That said I'm not a big platformer fan, and don't play Mario games as a general rule. These are no exception. I am simply talking about the principle here. I don't think there is anything wrong with a direct sequel that is this similar to the first if the first one was good enough that people really want it/more levels. I fail to see why those people should be begrudged this or the company shouldn't produce it if it's what the audience are asking for.
 

YogIdo

New member
Oct 29, 2009
5
0
0
LBP sounds about right for it. I think Portal Might be pretty good as well- The first levels are pretty much padded cells for a new player to make his first pitfalls. Even failing the first timed challenges doesn't incur the death penalty if I remember correctly, and as for the ambassador element- well, it's Portal.
 

ProfessorLayton

Elite Member
Nov 6, 2008
7,452
0
41
Aura Guardian said:
And if every Mario hater wants Mario to change. Think about it...Look what happened to Sonic.
And now everyone wants the old Sonic games back. Gamers are impossible to please.

YogIdo said:
I think Portal Might be pretty good as well-
See, I thought that as well, and then I started my dad off on it and he couldn't find his way around. Even with me directing him, all of Portal's walls look the same and it's all indoors, so for a brand new gamer that hasn't played a game since Galaga, it is actually quite challenging.
 

sig_mid

New member
Mar 15, 2010
12
0
0
I've never been as big of a fan of the lego games, but for a first-time gamer, they'd be good i think. They have the slower pace that lets you get a handle on things.

And for SMG2, they should have named it SMG1.5 and everyone would shut up and enjoy :)
 

Dramus

New member
Jul 12, 2008
122
0
0
I agree with pretty much everyone when they say Portal's a good way to introduce FPS controls. However, to everyone saying Bioshock, Half-Life 2, etc., those games might not be hard to us, but they're incredibly hard for a newbie. Hell, I've been playing games my entire life, and when I tried playing Half-Life 2 for the first time (it was my first FPS) I couldn't get very far. We're used to using two analogue sticks at the same time, but it's really a hard skill to learn.
 

thenamelessloser

New member
Jan 15, 2010
773
0
0
Dramus said:
I agree with pretty much everyone when they say Portal's a good way to introduce FPS controls. However, to everyone saying Bioshock, Half-Life 2, etc., those games might not be hard to us, but they're incredibly hard for a newbie. Hell, I've been playing games my entire life, and when I tried playing Half-Life 2 for the first time (it was my first FPS) I couldn't get very far. We're used to using two analogue sticks at the same time, but it's really a hard skill to learn.
You can't bloody die in most of Bioshock, lol. But seriously, I guess I did have a friend of mine who doesn't play that many video games and couldn't at least for the five minutes he played the game get the idea that the right stick turned and the left moved... That is actually a good point, but I think even if it takes a while for someone to get used to the right analogue moving the viewpoint in Bioshock, it is different than other FPS games because of the vita-chambers....