sketchesofpayne said:
Real-Time Strategy games got many a player into gaming. Warcraft 2 and Starcraft for instance. Also, most MMOs work, as they let you move around in 3D without any complex movements needed. Just walk from point A to B.
But yes, Little Big Planet is a great first game, especially with the co-op aspect.
I always thought MMOs would scare someone off. They are terribly complex with all the skills, stats, gear, acronyms, quests, etc. I love MMOs, but I would never give one to a first time gamer. I know it can be hard to look at an MMO you've been playing for years and think the UI is hard to grasp, but try showing the UI to a brand new player, and they will be intimidated. I remember taking a break from LOTRO for a couple months and it took me around a week to remember where everything was and what it did.
RTS's might work, but those can also be complex for someone new to it. Maybe something like the old Age of Empires might work, then starcraft, etc.
EDIT: Plants vs. zombies could be a great introduction to the mechanics of strategy games and has a nice difficulty curve...
If I was to start someone with an RPG, it would be chrono trigger. Automatic leveling, gear is basic (more attack than previous-equip) and the difficulty curve and story is pretty solid.
A platformer such as New super mario Bros (one player of course) might be a bit better than LBP in terms of a first game. Start with this so they learn how to jump with precision, and how to kill a basic enemy. Then, introduce LBP with the grab mechanic, enemies that are harder to kill, and multiple planes.
EDIT: forgot action games. Zelda would be a nice simple one (maybe wind waker or phantom hourglass) that could gradually teach fighting mechanics, blocking, boss strategies, adapting to new items and the like.