Super Mario 3 and Super Mario World, despite both being platformers, are extremely different games. I remember first playing World and thinking to myself "my god, they've thrown out all the things Mario 3 did and have gone back to the drawing board...". It honestly made me mad till I realized what a great game Mario World was.Rack said:Mario 1 -> 2 = More of the same
Mario 3 -> World = More of the same
Mario 64 -> Sunshine = More of the same
Mario Galaxy -> Galaxy 2 = More of the same
Do your damn homework next time Yahtzee, Nintendo have been doing the major revision -> minor tweaks since the very beginning. You could argue that the Rock suit, Yoshi, Cloud suit and revised map are less of a change than the water pack or Yoshi plus revised map but you can't say there's a significant difference.
So yeah, a good analogy is comparing Mario 64 (Mario World) to Mario Galaxy (Mario 3). Mario World (and Mario 64) gave us a sandbox to fuck around in with just a couple of (really useful) tools. Levels are wide open, with secrets out the ass. Mario 3 (as with Mario galax..ies?) gave us a very tight, very lean and VERY challenging game play experience. It focused the experience to a laser point.
I see you completely omitted Mario World 2 (which wouldn't have helped you anyway).
Same goes with Mario 64 and Mario Sunshine. Both do have generally similar structures in terms of level design, but the waterpack completely changes the gameplay! It's nothing to shake a stick at, as these are platformers when you change the very nature of the 'platforming' in question you're making a huge difference. The water pack alone (like it or not) made Sunshine a completely different game.
So yeah, I'd say it's safe to disagree with the idea that Nintendo has been doing this for years with the core Mario franchise. About the only point you correctly made was that the J-super Mario 2 was essentially an add on for Super Mario bros, and that's something he already pointed out in the article.