Super Mario Galaxy 2

TheEndIsNear5115

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May 21, 2009
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When considering what game I would hand to a first-time player to say "This is what'll get you started", I had to think back to when I first started playing video games. My answer, in that case, is the original Crash Bandicoot games or the original (Read: Insomniac-produced), Spyro: The Dragon games. The challenge of the former and the atmosphere of the latter both compliment the easy-to-learn, mildly-difficult-to-100% nature of both, and I feel they are both worthy training-wheel games on the road of hardcore gaming.
 

ricodelshaw

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Oct 19, 2009
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On the point of Mario NOT being a casual game, did any fellow UK readers find it odd when a few months ago Nintendo were advertising Spirit Tracks on TV?

The ad was of the classic DS lite formula, attractive 30 ish yo woman relaxing on a sofa with soft lighting playing a game. Basically advertising to this "casual" market that is apparently out there.

Now I'm all for more people playing any Zelda game but it struck me as a strange link (sic) up. Spirit tracks is a tough little SOB of a game at times, I walked through it without much bother but I have played every Zelda game since LTTP. I can't imagine the difficulties that a brand new "casual" gamer would have with ST without some guidance.

They may well be shooting themselves in the foot with this, yes it's important that they attract these customers but someone who goes out and drops £200-ish on a DS and the game and then hits the brick wall of the difficulty curve is someone who is not going to buy another game again; and more importantly tell all their equally "casual" friends that this whole videogame thing isn't worth bothering with.
 

Nateman742

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Jul 21, 2009
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So any direct sequel is a level pack, and a stagnation of the franchise? Hmm. Do you just not want Mario Galaxy 2, as opposed to some other Mario adventure? Is the engine boring? Also, did you complain about Mega Man when this happened over and over again? One could argue very easily that each new series of Mega Man games was just "cashing in," without adding "enough" changes to make the game "innovative" again. I'd like to see a completely new game every time as well, but it doesn't mean I'll automatically be disappointed in a similar sequel.

As for a game to introduce players to 3D platforming, I agree with Shamus Young's recommendation of Prince of Persia for PS3 and 360.
 

Kilgorn

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Jul 1, 2009
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my suggestion for first time gamers would be GTAIV since it doesnt start with a lot of difficulty and they can get used to third person controls while picking up their cousin to go bowling, since that is what they do in the real world and i think it would let them adapt suitably.
 

Jaranja

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Jul 16, 2009
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Well, I'll go ahead and say a Prince of Persia game. It's perfect for introducing people to gaming. They're pretty good games, they're not hard and they have the whole "reverse time so you don't get fucked up" aspect that's really good for beginners.
 

SideburnsPuppy

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May 23, 2009
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A Point'n'Clicker would be good for a first-timer. I heard The Shivah was good, though you, being an integral (and by "integral" I mean "presumed dead") member of the AGS community, would know better than I. Iji might be good, too. Not only is it an incredibly fun platform shooter, but it also teaches a valuable lesson about murdering aliens.
 

Elf Defiler Korgan

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Apr 15, 2009
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"A casual game is something anyone can pick up, that a secretary might play to pass the time in between filing the minutes and fending off sexual harassment."

Ha! Pretty funny.
 

MailOrderClone

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Nov 30, 2009
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I found myself agreeing heartily with the "3D movement is disorienting for new gamers" point on the simple grounds that I've seen it in action. My step-father and kid sister both took up gaming with the Wii, starting with casual games in the Wii Sports line. Then my little sister picked up Super Smash Brothers: Brawl and gave it a try, stuck with it (because she likes a few of the characters) and became pretty good at it. She and my step-father both played that game and New Super Mario Bros for the Wii (and got that is a hamfisted title) together and had a great time. But the instant they tried out Super Mario Galaxy, they were completely vexed. My step-father in particular was met with a mild case of vertigo and toppled right off of the sofa (much to my sister's amusement).

I've been gaming my whole life, and I don't think there are any sorts of games I can't pick up and be reasonably competent at fairly quickly, but it seems like alot of us gamers don't recall that most people, and particularly the ones coming in with the Wii, don't have our years and decades of gaming experience to fall back on. In spite of it's outwardly lighthearted appearance, a game like Super Mario Galaxy is far from casual-friendly.
 

MortalForNow

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Jan 10, 2010
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Wow, a great recommendation, Yahtzee. LittleBigPlanet is perfect for a new gamer; visuals welcoming enough to draw in a casual player with depth that can cause them to sink hours into it. And, on that point, I somewhat agree with your argument of Mario not really fitting the casual description. I've seen kids losing their mind trying to beat a single level of, not only the Galaxy games, but also New Super Mario Bros. Wii. You have no idea how angry these kids can get when they bounce off each others' heads and fall into three separate pits.

Hell, I've even had some troubles trying to get some of the hardest stars in the Galaxy games. LittleBigPlanet by comparison just lets you go through the levels and appreciate the fine work that was put into it. Plus, the co-op aspect is great in the way that you've mentioned it.

On a similar note, I think that Rock Band 2 serves as a good starting point. Not that it teaches you valuable game tactics. It's because my experiences have taught me that a four-piece plastic band armed with a few hundred songs (counting those that you download) can give a positive view of gaming culture to those who weren't particularly partial to begin with. Just for the fact that it serves as a fun way to use games in a more friendly manner, this is a good starting point for anyone curious of the culture. (In addition, easy mode plus no fail means that anyone can jump in on the game.)
 

thejoshualee

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Mar 12, 2009
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I agree with Little Big Planet, but I'd also throw in the lego games. My workmate never played games in her life when she bought a Wii, a DS, and a PSP for her and her kids to play with. When asking what game she could play I told her to play the lego games and she loved them. Not only that, but it utilizes a lot of game mechanics we take for granted.
The next game she played was Resident Evil 4 and she loved that as well, but said that she wouldn't have been able to play it before she played the Lego games. Interesting.
 

sketchesofpayne

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Sep 11, 2008
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npath said:
sketchesofpayne said:
Also, most MMOs work, as they let you move around in 3D without any complex movements needed. Just walk from point A to B.
http://www.escapistmagazine.com/articles/view/columns/experienced-points/7852-Wow-That-s-Complicated

I want you to read Shamus's column and then go to your room and think about what you did.
Okay, I guess more recent MMOs have gotten more complex. Back in the day you had your quest, skill, and inventory windows and that was about it. You clicked on the spot you wanted to move to and you clicked on a monster to attack it. Every place you needed to go and every NPC you needed to talk to had a big dot on the map. All the weapons and armor were level-coded for your convenience. You're level 10? Use the level 10 sword and level 10 armor.
 

Jack Bz

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Jul 16, 2010
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Thing about Little Big Planet is that while it's really good and fun, I think it would do little to convince Ebert that games have any artistic merit. It'd be good to introduce him to the playability factor, but I dunno. I think Bioshock is pretty easy, very forgiving with the vita chambers, and actually has a very good story, so that'd be my choice.
 

JackShandy

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Feb 27, 2010
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As far as showing newbies that games are toally art nyah nyah nyah, I'd have to reccomend those ol' lucasarts point-N-click adventures. They require no technical ability whatsoever, it's impossible to die, and they're about as close to movies as games have gotten. They're easily understandable in outsider terms, too- you could understand and enjoy them with no knowledge of how game-logic works.

...well, assuming you have a walkthrough open beside you. Adventure game logic never even really made sense to gamers, so- equal footing?

Perhaps one of the newer ones with a hint system at first - Monkey island: Special edition, for example? - then onto stuff like Grim Fandango if they're at all interested.

EDIT:

Nateman742 said:
Also, did you complain about Mega Man when this happened over and over again? One could argue very easily that each new series of Mega Man games was just "cashing in," without adding "enough" changes to make the game "innovative" again.
-Uh, dude, it's yahtzee. Wild guess: Yes he did.
 

TheKwertyeweyoppe

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Jan 1, 2010
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Khaiseri said:
My question is what you said in the original SMG review if I'm not mistaken, what is Mario going to evolve into now? I mean, it has all the bases covered already.
I vote time travell, as a hopefully non-gimmicky puzzle technique not as a setting.
 

Gazing Rabbit

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Nov 19, 2008
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Just my 2 cents:
My dad, a 60 years old doctor in physics, was curious about all the time me and my brothers were wasting in front of the computer, so he decided to try it himself. He asked us what we recommend, and we chose the most stupid game we had installed at the time.

Diablo 2.

He wasn't good at it mind you, he picked up every single piece of trash he could find and always tried to use his potions 10 seconds after he died. But that's not the point. The point is that he seemed to enjoy himself.

These days, he plays solo World of Warcraft.
 

TheKwertyeweyoppe

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Jan 1, 2010
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MortalForNow said:
I somewhat agree with your argument of Mario not really fitting the casual description. I've seen kids losing their mind trying to beat a single level of, not only the Galaxy games, but also New Super Mario Bros. Wii. You have no idea how angry these kids can get when they bounce off each others' heads and fall into three separate pits.
This reminds of when some family friends were over and i had to entertain their son who was like 8. i decided to give him a go at SMG (That's Super Mario Galaxy, not a sub-machine gun)'cause i thought it would be a nice easy game for a non-gaming 8 year old. it went kinda like this.

Luma: Mario, you must rebuild this launch star by...
Kid: Shut up (skips text). What do i do?
me: you have to get those little triangle things
Kid: what triangles?
Me: the little gold triangles, (kid picks one up) there what you just picked up.
kid: what did i pick up? (runs past Luma again who says something) shut up stupid face!
Me: you'd probabely know what to do better if you listened to them.
kid: But they aren't saying anything

Yeah that was a frustrating couple of hours. but while trying to explain the different jumps and the lives system to him i realised it's much more complicated without knowledge we take for granted.(when you die you lose a life for example)