Super Mario Galaxy 2

culade

Quiet Knoll
Dec 17, 2007
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Ive had Wolfenstein 3D on Can I play, Daddy? work for this purpose. Simple controls, hitting targets only requires facing the enemy's direction while firing, secret areas find.. it's been good for a starter.

For 3D platforming i'd go with Whiplash since it's fairly simple at the start and the humor might help keep their interest for awhile.. maybe until the waste area.

i got started with games like Kid Kool, Metroid, SMB, and Zelda on NES. but i didnt get good at them until i got to Sonic 2 and Talespin on Genesis, both of which are co-op and i'd recommend them as training aids for non-gamers.
 

dashiz94

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Apr 14, 2009
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I'd honestly suggest Bioshock. It has a great art style, wonderful score, a decent difficulty curve, the learning curve is not hard, and the game is relatively easy, even on hard, so it won't drive anyone away. The mechanics of everything works wonderfully, and most importantly, it exemplifies innovation in a subgenre that has a lot of difficulty in really innovating, the first person shooter. The objective in those games will always be the same, go there and shoot that, but Bioshock presents it in such a brilliant way. Definitely a recommendation.
 

dashiz94

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Apr 14, 2009
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Gilfareth said:
To be honest, what's the point of discussing an 'introduction' game? For us who care, who have already played a myriad of games, why should we bother with figuring out what to show to a new-timer? As Yahtzee himself has said, gaming needs to evolve. We've gone from the processor competition, graphics competition, and all three consoles out are fairly stable in their markets and niches.

See, the thing that worries me here is that someone will likely start trying to make introduction games. Useful, perhaps, but I believe that gaming as a whole needs to evolve, new ideas constantly tried and tested. If we allow gaming to simply stagnate with casual games (not so bad in themselves, but they're rarely much different from one to the next) and the complete halt Galaxy 2 represents, why will anyone bother with innovation? Why will companies fund something new and dangerous when we're just willing to buy the same crap again and again? On that, my friends, I leave you.
For only your second post, that was downright brilliant. Welcome to The Escapist.
 

CINN4M0N

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Jan 31, 2010
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Yahtzee Croshaw said:
You, too, can shut your fat fucking face.
Yahtzee should totally go on probation for that.

Also, my introductory game of choice would be Prince Of Persia: Sands of Time. I don't think I even need to give reasons why.
 

smartyknickers

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Jan 2, 2010
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I would recomend the any of the PS1 Spyro games for a new gamer. These were the first games I was able to beat on my own, and the games that got my dad into gaming. I prefered these to Super Mario 64 at the time. Spyro was easier for me to get into because breathing fire on enemies didn't require as much precision as jumping on their heads. In 3D, that was pretty tough for my little 8 year old self. (Also, that chain chomp kind of scared me.) The graphics are dated, but I think they look pretty cool. The musical score by Stewart Copeland compares well with modern games. Also, you get to be a dragon who can skateboard, which is pretty cool.
 

magma

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Jul 21, 2010
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Most of the games people have mentioned so far I'd rank too difficult for a new player... and I'd strongly disagree with Yahtzee with his choice.

I wouldn't give a completely new person anything harder than the original Tetris... hell I'd probably just give them Tetris and nothing else. Tetris has: basic controls for those who have never touched any, minimal 2D controls, the slowest low levels, the highscore (or rocketship if you know this) being the only goal if it is a goal yet, solid mechanics, the notion that exploits are to be exploited and losing is fun.
I've also never met a human that Tetris can't devour said human's soul if introduced.

You need to introduce a new gamer gradually and work up or you will cripple their growth. You NEED to increase control and game complexity slowly. Let them grasp 2D space before you introduce complex obstacles in it. Give them limited controls in 3D which trick them into thinking they have lots of control (think an old racer without camera controls, Doom or the simplest Wii games) before full 3D space control. I've never met a competent, adaptable gamer that did not start with the basics, regardless of if they realise it is because of them.

Also cram a shit-ton of puzzlers everywhere after Tetris to enhance problem solving, that's always good.


Edit: The largest factor on the speed of all this is the person's flexibility, a child is usually the fastest at adaptation while older people tend to go all: "Spinny fps guy temporarily replacing whoever ran to the bathroom or it might be a dog taped to a controller, we the recievers of free kills will never know".
 

atomictoast

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Aug 7, 2009
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I actually enjoyed you giving some good press of LittleBigPlanet. Believe it or not it's what I've used since it's release to introduce my little sister to proper gaming. She now is playing Unreal 2004 against mid-level bots. It really is the perfect starting game.
 

duchaked

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Dec 25, 2008
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I still really dislike Roger Ebert
I mean, it's not just that I disagree a lot
but his attitude (he's a dinosaur, retire)
 

Electrogecko

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Apr 15, 2010
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You people are all crazy. I'm pretty sure the point of video games is to be fun, and MG2 is more fun than anything I've played in years. What's wrong with you? You're saying they should scrap the entire engine and start anew when they have plenty of uncovered territory in the current layout? Every single star in Galaxy 2 feels fresh and unique. There was never a point where i stopped and said "hmm the overall feel of this game is similar to the prequel." You keep saying games should evolve, but evolution takes time. Mario has just now gotten to the magical point where the mechanics have been polished to the point where Nintendo can simply focus on creative level design, and boy oh boy are they creative. Yes SMG2 IS CREATIVE!! (as you said, Mario is the symbol of N's creativity) even if they didn't spice up the formula to your satisfaction. If you played MG2, you loved it, and if you didn't, something is severely wrong with you. What was the significant evolution between GOW 1 and 2? Halo 1 and 2? Halo 2 and 3? All the GTA's? FF's? In fact, I'd say that by your standards, COD is the same game as Halo.

And besides, there are plenty of never-before-seen-in-a-mario-game gameplay mechanics in Galaxy 2, such as the drill, 3 new yoshi powerups (-1 if u compare the balloon to the balloon P from SMW), 2 fantastic new powerups for mario (which yahtzee completely dismissed despite them being awesome and adding levels of complexity to the game), and several new gravitational patterns.

I just don't understand.....Nobody goes out to buy a video game for the story it tells. (except maybe some final fantasies) Even Heavy Rain, which is basically just a choose your own story book turned into a movie, was largely bought for the new gameplay mechanic; not the story. MARIO IS A PLATFORMER. SMG2 IS THE GREATEST 3D PLATFORMER EVER CREATED. END OF STORY.
 

NaramSuen

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Jun 8, 2010
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thenamelessloser said:
Dramus said:
I agree with pretty much everyone when they say Portal's a good way to introduce FPS controls. However, to everyone saying Bioshock, Half-Life 2, etc., those games might not be hard to us, but they're incredibly hard for a newbie. Hell, I've been playing games my entire life, and when I tried playing Half-Life 2 for the first time (it was my first FPS) I couldn't get very far. We're used to using two analogue sticks at the same time, but it's really a hard skill to learn.
You can't bloody die in most of Bioshock, lol. But seriously, I guess I did have a friend of mine who doesn't play that many video games and couldn't at least for the five minutes he played the game get the idea that the right stick turned and the left moved... That is actually a good point, but I think even if it takes a while for someone to get used to the right analogue moving the viewpoint in Bioshock, it is different than other FPS games because of the vita-chambers....
I agree that Bioshock is easier and more accessible than lots of other FPSs due to the vita-chambers. However, I think there is a bit of a jump in difficulty when you face your first Big Daddy which might discourage the first-time gamer as they die multiple times trying to kill that behemoth using limited weapons.
 

magma

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Jul 21, 2010
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Electrogecko said:
While I disagree about it being the greatest platformer ever. I do agree with the idea that it was the right decision on Nintendo's part to refine and evolve the mechanics of Galaxy.

What the Mario franchise is best at is "fun", changing it up before it stops being fun, evolving what stays fun (such as the Paper Mario games) and appending numbers to what does not radically change for those who want the same fun (such as Super Mario Galaxy 2).

You bought a Mario GALAXY game Yahtzee and you seriously thought it wouldn't involve more Mario and clever GALAXY related stuff?
I'd understand if it was called "Super Mario Not-Galaxy" and you were upset over things not breaking the previous mold but this was "Super Mario Something Number" and will feel like it's predecessor just tighter with safe changes.
 

ZetaAnime

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Jul 21, 2010
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Yeah the Mario franchise is fun and all but its always better to expand new ideas(even thought eh Super Mario Sunshine was a bit of a disappointment) but Super Mario Galaxy 2 was the squeal to a great game. It's like a book only so much of the story can be fit in one place with this it was a fine example of that type of scenario. All it brought was slight changes for instance bringing back everyone's favorite green dinosaur Yoshi to the game play.

For Galaxy 2 it didn't really need more tweaking to be better i like the fact they brought back a few maps from past Mario games. So this is more a of here you go play this until we can think of new ideas for a new Mario game. But i like to see them try to beat their idea of space traveling.
TIMBAP_AJR
 

Trippy Turtle

Elite Member
May 10, 2010
2,119
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*Sheds a few tears* i believed in you yahtzee!!!!

anyways how could anyone here defend Mario he has been in about 81 games so far (guineis book of records) and most of the ones he stars in have been the exact same i (sadly) have new super mario bros and it is the exact same as the original Mario.
"BUT WAIT" YOU CRY!!! "their is a mushroom that makes you slightly bigger then before!!!!" i admit they put an extra five to ten minutes into putting another mushroom in the game but you guys still like him and buy the trash they come out with :(.
if im complaining about one part of the article its because i couldn't read two pages of how great mario is so i gave up
 

mageroel

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Jan 25, 2010
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TheBlackKnight said:
hmmpf......I would either throw gish or World of Goo at a new player. I don't play many 3D platformers so I can't really make a recommendation there, but I guess the cell-shaded comic looking Prince of Persia seems easy enough for a first timer too.
PoP (the cartoony, that is) is also a good choice because you CAN'T DIE. For most experienced gamers it sucks because it's too easy (in my opinion, that is), but for inexperienced gamers this might be a good one to start with.
 

jimbob1

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Jul 21, 2010
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I read a comment on another forum about how a users girlfriend was able to play god of war 3 because she didn't have to control the camera. The God of War games might be good first choice 3D games.
 

GLo Jones

Activate the Swagger
Feb 13, 2010
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Eqan Asif said:
GLo Jones said:
For the first time, I must completely disagree with Yahtzee. He is absolutely and utterly wrong:
Angry Birds is FUCKING HARD. :p
I'm a pretty quick learner when it comes to knew games, but damn, I just couldn't do it... I couldn't do it!

*curls up and cries*
Ha! Took me over 300 tries to do it, but I did get 3 stars in all of em'.
Well I bow to your patience sir. I'm nowhere near strong enough to do that. I'd have a breakdown.
 

Rack

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Jan 18, 2008
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Mario 1 -> 2 = More of the same
Mario 3 -> World = More of the same
Mario 64 -> Sunshine = More of the same
Mario Galaxy -> Galaxy 2 = More of the same

Do your damn homework next time Yahtzee, Nintendo have been doing the major revision -> minor tweaks since the very beginning. You could argue that the Rock suit, Yoshi, Cloud suit and revised map are less of a change than the water pack or Yoshi plus revised map but you can't say there's a significant difference.
 

therookie95

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Nov 18, 2009
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He is right (like almost always) and for what would be a good game for a first time player... maybe a turn based RPG with a good story and instructions just since it'd be easy to play and get into, of course I can't think of a game that really fits this criteria.
 

jojosribshack

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Nov 18, 2009
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Yahtzee, let me first state that I completely agree with your premise that Nintendo, normally the last developer in the world we would expect to take the easy route, did just that. We can normally expect a serious dose of innovation with each new Mario platformer, so on that front, this game is a real letdown.

However, this brings us to a question of when does this become a bad thing? One could argue that sequels are always bad because commissioning a sequel is essntially giving a developer a license to put creativity on the back burner. On the other hand, and i feel this is partly true with SMG2, sequels sometimes free up the developer to focus on the fun part of gaming, which is the gameplay, rather than having to spend the time and resources it takes to develop a completely new game from scratch. Regardless of whether you think sequels are worth the price of admission, You have to admit that SMG2 gameplay has more polish than the original... and it's obvious, at least to me, that a larger amount of effort went into gameplay rather than figuring out how to build a spherical-based platformer. The technical feats had already been figured out, so these developers got to spend 3 years polishing gameplay instead of figuring out a graphics engine. Any time a developer gets to spend more time making a game fun, that's a good thing.

Here's my rule of thumb on sequels. If a company spits out a sequel for money, or because they want to extend the life of a cool game engine, that's not cool and they should burn in hell. However, If the first game is excellent and developer makes a sequel because there were so many great ideas that they could not put into the original due to time constraints (realisitcally, even Nintendo can't spend forever developing a game), then I'm all for it. I'd prefer them to release DLC, but if it's so much content that it warrants stamping out a new disc, I have no problem with that. This is what I think SMG2 represents.

So for a reviewer like yourself, I think it's perfectly fair to ding a game for lack of creativity, even if the game is good. Regardless of how many "me too" games developers put out, creativity is still the lifeblood of the industry. At the same time, I don't think creativity has to ALWAYS involve building games from the ground up with completely new and innovative mechanics. The levels in SMG2 are spectacularly creative, even if they are based on the same game engine and exact same platforming mechanics as its predecessor. Refining and polishing an established format is fine as long as the end result is a fun and entertaining experience. For a game of this quality, I'm okay with Nintendo's decision to put innovation on the back burner in favor of superb gameplay. I see where you're coming from because it is kinda scary when a developer like Nintendo stops being innovative, but I don't think lack of innovation warrants a bad review. Innovation and gameplay are both important; innovation drives the industry, gameplay sustains it. Dark void was innovative, but the game play sucked ass. SMG2 had almost zero innovation, but was extremely fun. It would be great if a game has both, but realistically, I'll take the game with better gameplay any day over an innovative game that sucks, even if I know that the innovative game is what's driving the industry forward.
jojo