Congrats on applying stupid logic. I dont mean to be rude but I cant describe it in any other way.Baby Tea said:Not really.uppitycracker said:wait... it was successful on the PC, but because it was pirated more ont he PC than the xbox or PS3 (ya, go figure.. that's going to happen capcom, have you ever developed for all platforms before?) they aren't gonna release the next one? Have to "protect the IP?" Pretty retarded thought process in my eyes....
If they sold, hypothetically, 200,000 copies on the PC, but it was downloaded 200,000 times?
That's as much as they sold in potential revenue gone. Even if only 10% of those who downloaded it would have bought it if it wasn't available via piracy, that's an extra 20,000 in units sold.
So, rather then allow people to get a game for free that they don't deserve, they'd just pull it.
That's the effect of piracy. Eventually big companies are just going to get tired of wasting money on DRM, and just say 'screw it' and give up on the platform. PC Gaming will never die, of course, that's silly. PC gaming is huge, undeniably. But here is a perfect example of the effect of piracy. It's not all DRM and Securom.
Sometimes it's simply no game.
The point you (and the other posters in your giant quote tree) are missing is that companies are required to defend their copyrights. They can't appear to selectively defend it, because then people could argue that they have allowed it to be used in the common domain. Hence, "Capcom needs to protect the the Street Fighter IV IP, which means the company feels that it can't let the game be considered "free" on any platform." This has nothing to do with spite and heads in asses... it has to do with the very strict, and admittedly arcane, terms of copyright law.tzimize said:Congrats on applying stupid logic. I dont mean to be rude but I cant describe it in any other way.
So: instead of releasing the game on PC and selling 200 000 units (this equals actual money earned btw)
Rather: not release the game and be 100% certain of earning ZERO dollars off the PC version
Great business thinking right there.
Potential revenue is just that. POTENTIAL. There is NO telling if ANYONE of the pirates would have bought it at ANY point in time. They have some POTENTIAL revenue they didnt bring in, but they also have a lot of ACTUAL revenue. What IS possible to tell is that if they released SSF4 on PC, SOMEONE would have bought it. Meaning money EARNED which is what its all about.
If their speculations point to the conversion from PS3/Xbox360 to PC costing more than their projected sales on the other hand...thats a reason to not release it. And an understandable one.
Companies (and some people) need to get their heads our of their asses and realize that a pirated game does NOT mean 50$ that they didnt earn. Apply the logic to cars. Would you download one? I sure would. Are there enough money in the WORLD to pay for the cars that would be downloaded if it was possible? No. If gamers were supposed to pay for all the pirated games...I guess by the estimations of gaming companies we are all billionaires. I sure as hell am not that.
I dont know about you (or capcom) but if I was running a business I'd rather have actual money than potential money.
I personally dont care about this since fighting games have as little room on my PC as shooters have on my PS3, but sucks for the few that wanted it on PC.
I disagree.Baby Tea said:That's the effect of piracy.
They don't want to lose revenue. Losing revenue is bad for bussiness. That's it. They don't have to prove anything.The_root_of_all_evil said:I disagree.Baby Tea said:That's the effect of piracy.
That's what they call the effect of piracy. I find it difficult to believe that Capcom can track all these pirates but can't protect against them.
What would be more advantageous for them to say is "It's because of Piracy" and not have to prove it. Then they could stop developing for the PC for any number of reasons, because they know you can't actually stop Piracy anyway.
I don't see a huge amount of effort going into protecting the Street Fighter IP in MUGEN, for instance.
Well obviously.dududf said:You do realize that will change anything, correct?
If they want to pirate it, download a 360 emulator, and emulate the game on 360.
You've really changed nothing at all, except make it only accessible on PC for pirates.
Good job retards.
Is this a serious question? I can't tell if you're being highly sarcastic or not. I'll assume you aren't for the purposes of this answer:Lordmarkus said:First things first, who would want to play Street Fighter 4 on a PC? Aren't the whole concept of fighting games to button mash a controller and having vs matches in comfy couch? Which nothing that the PC delivers.