Super Street Fighter IV Won't Battle On PCs

-Seraph-

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Aw come on CAPCOM, quit being sour and release please? I mean hell they pretty much have it all done, just finish it and quit whining about the whole piracy stuff. Yea we know piracy sucks and all, just release it on steam to soften the blow.

I'm not a big SF fan, but I wouldn't mind having it and playing against other online. God I hate it when devs do this.
 

Rednog

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psrdirector said:
This is inevitable, hell If i was in the industry I would drop off the pc, yes consols can be pirated but not even close to the level and the idiots who say its irrelevant are well idiots.
Good luck with that, you'd probably tank yourself with that one move. Hell it was estimated that in the first 6 months of sales Digital Copies of games outsold retail games. Go ahead and sever that stream of cash flow. Honestly, any company that argues it is better to just stick to consoles than PCs because they won't be losing money because their are less pirates on the consoles is completely ignoring the colossal behemoth that is used games. I know there aren't any hard numbers out there but considering how gamestop makes billions of dollars hand over fist each year I wouldn't be surprised if losses from used games aren't as high or ever higher than losses from pirated games.
 

Dr. Whiggs

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Eduku said:
Dr. Whiggs said:
Eduku said:
Dr. Whiggs said:
Eduku said:
Dr. Whiggs said:
Eduku said:
Dr. Whiggs said:
Do PC gamers realize they bring these things on themselves?
Because all PC gamers are pirates, right?
Enough are to prevent porting.
Enough buyers to make a profit.
Enough cheese to make an omelette.

Seriously, PC gamers pay less for games, can do more with them, and still steal them and ***** when they don't get their way.
Sorry, I can't argue with this logic. Too clouded with anti-PC sentiments. I've tried arguing with similar people, but have never gotten through. Therefore, I'm pulling out. You win, I lose. We're all pirates, every single last one of us. We don't deserve anything.
Could you please point out where I said that, you toddler?
Nice, I'm reduced to a toddler now. And I'm the immature one throwing insults around. Waa.
So you can't, then?



Congratulations, you're a champ.
 

darkszero

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Brb, pirating it on my 360 instead. Or the PS3 now for the matter.
Seriously, "it's going to be pirated a lot!" is hardly an excuse. If you want to take the easy way, release it only at Steam for minimum costs. It's not like the game engine wasn't ported already.
 

Rednog

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psrdirector said:
Rednog said:
psrdirector said:
This is inevitable, hell If i was in the industry I would drop off the pc, yes consols can be pirated but not even close to the level and the idiots who say its irrelevant are well idiots.
Good luck with that, you'd probably tank yourself with that one move. Hell it was estimated that in the first 6 months of sales Digital Copies of games outsold retail games. Go ahead and sever that stream of cash flow. Honestly, any company that argues it is better to just stick to consoles than PCs because they won't be losing money because their are less pirates on the consoles is completely ignoring the colossal behemoth that is used games. I know there aren't any hard numbers out there but considering how gamestop makes billions of dollars hand over fist each year I wouldn't be surprised if losses from used games aren't as high or ever higher than losses from pirated games.
your right bungie is such a failed company never had succesful games, im mean Reach bombed right? oh wait your just flat wrong.
Umm what the hell are you talking about, care to actually elaborate and address my point or do you just enjoy riding the train of absolute statements? Because I actually can make a well thought out argument, I can infer that you're attempt to squelch my argument is basically one of "Bungie doesn't release games on the PC, look at Halo: Reach it is super successful. Thus your argument is wrong!"
And to that I would counter, first of all Bungie never really has had a history with the PC, sure Halo 1 & 2 were released on the PC but they were released through other developers and released much, much later. This creates two problems, first they have to pay another company to port the thing and then distribute it. Which Bungie essentially has to pay for out of pocket and whether or not doing so is worth the effort comes into question. Secondly with the obscene delay between the release on the 360 and the release on the PC creates an odd rift in terms of actual sales because many gamers who have both a 360 and a PC probably wouldn't have waited a year and thus bought the game on the 360 instead of waiting over a year for the PC port.
So why did Bungie switch to console only and why did it work? Halo is one of those few "AAA" franchises that was created a long time back where console gaming and PC gaming were fairly seperate. You had a large library of PC only titles and a large library of console only titles. But the market has changed significantly since then, now a good chunk of titles are released on all the systems, including the PC. This is where things get a little tricky in terms of profits and the market. There are PC sales which are a portion of what were previously console sales. And it is becoming a bigger and bigger market each year that there is/will be a point where you developer's can't continue to shut their ears and close their eyes and yell "pirates, pirates, pirates" over and over.
Sure Reach isn't on the PC and Bungie did well with it, but its one developer in a sea of companies, let's look on the opposite side of the spectrum at Blizzard who really is mainly/ if not only a PC developer, they are an unstoppable behemoth who could go toe to toe with any console developer's profits. They are a money making machine. To only cite one example of a developer sticking to console only isn't a great argument, it is like saying "Oh my cousin smoked cigarettes for years and he never got lung cancer, so go ahead and smoke all you want, you'll be fine."
I'm sure there are tons of developers out there who have a good chunk of sales in the PC market and completely cutting those profits out would be an asinine or even debilitating move. I'm sure I could go do my research and strum up number for various companies that develop for both consoles and the PC and show that the PC sales aren't a laughable chunk of the sales, but that would require effort, and I really don't find it to be a worthwhile investment of my time to bother trying to convince a person who doesn't bother to put any time into his own argument/posts, probably doesn't want to be convinced, and would rather scream "all PC users are pirates! die PC, long live consoles!!11!"

TLDR: Your opinion isn't fact. Put some thought/facts behind an argument instead of shooting from the hip.
 
May 1, 2010
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And here is the soultion for piracy - just don't create for the platform.

Granted you can pirate consoles as well - but its considerably more effort to do so and piracy would drop. I actually applaud Capcom for this - and I hope other developers follow suit.

Then they can follow suit ten years down the line and not make games for consoles either.
 

Eduku

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Dr. Whiggs said:
Eduku said:
Dr. Whiggs said:
Eduku said:
Dr. Whiggs said:
Eduku said:
Dr. Whiggs said:
Eduku said:
Dr. Whiggs said:
Do PC gamers realize they bring these things on themselves?
Because all PC gamers are pirates, right?
Enough are to prevent porting.
Enough buyers to make a profit.
Enough cheese to make an omelette.

Seriously, PC gamers pay less for games, can do more with them, and still steal them and ***** when they don't get their way.
Sorry, I can't argue with this logic. Too clouded with anti-PC sentiments. I've tried arguing with similar people, but have never gotten through. Therefore, I'm pulling out. You win, I lose. We're all pirates, every single last one of us. We don't deserve anything.
Could you please point out where I said that, you toddler?
Nice, I'm reduced to a toddler now. And I'm the immature one throwing insults around. Waa.
So you can't, then?



Congratulations, you're a champ.
No, I can't. I'm incapable of it, as a whiny PC gamer toddler. Savour your victory. You've earned it.
 

RhombusHatesYou

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CitySquirrel said:
The point you (and the other posters in your giant quote tree) are missing is that companies are required to defend their copyrights. They can't appear to selectively defend it, because then people could argue that they have allowed it to be used in the common domain.
That's not why most companies bust their arses protecting their IP... The reason they bust their arses doing it is because if they can't constantly show they're taking steps to protect their IP their investors and shareholders (and pretty much everyone else with a vested interest in the IP) can sue their arses off and, in some cases, take ownership of the IP (and they can thank the music industry for that last part, it's how they reaved a fuckload of music IP off artists in the 70s)... and the more serious money that goes into the games industry the more care they have to take not to fall afoul of the sharks in the water.

However, this idea of every pirated copy of something being a lost sale is as loopy as considering every spermatazoa that doesn't fertilise an ovum as a dead child.

Yeah, I went there. The Entertainment Industries are using Catholic Anti-Masturbation Dogma as the basis for their stance against piracy.


... and with that in mind, I'm going to go have a wank to some pirated porn.
 

RhombusHatesYou

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Darkness62 said:
Was easy as hell to pirate FAILBox games, never bought a game my entire time owning one. Think it is time to rebuild another FAILBox actually, get back to an endless library of free games (buy the PC version if it is good of course). Think I will hit up ebay for a free game fountain when I get settled again. Been wanting to try out Alan Wake anyway, definitely don't want Remedy to get any cash for it.
Don't forget that unlike most pirated PC titles pirated console titles give you full access to online multiplayer.
 
May 1, 2010
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Darkness62 said:
Was easy as hell to pirate FAILBox games, never bought a game my entire time owning one. Think it is time to rebuild another FAILBox actually, get back to an endless library of free games (buy the PC version if it is good of course). Think I will hit up ebay for a free game fountain when I get settled again. Been wanting to try out Alan Wake anyway, definitely don't want Remedy to get any cash for it.

On topic: Played 5 minutes of the Street Fighter 4 demo when it came out... Shitty games can stay on consoles.
To clarify then. PC requires nothing to pirate games, consoles require physical adaptions to do so.

Which requires more effort.

I don't know whether you're trying to be clever saying that you're happy to steal though. I just see you as common muck who feel everything in the world should be handed to them on a plate and feel put out should they require to actually work for something.
 

SenseOfTumour

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I'm still lost as to the point of this.

If it was virtually ready to ship on consoles, essentially they're just throwing a hissy fit and punishing those who bought the regular SF IV, and cutting their own profits.

I dunno how I'd feel in their situation, but I think I'd go with 200,000 sales and 200,000 pirated copies, over zero sales and zero piracy.

We've really got to get over the concept of potential losses.

What sort of person would choose to take no money if offered the deal of 'here's five million dollars for your hard work over the last year, but if you take the million dollars, two hundred thousand people will get a free twenty dollar note, and you can't stop it happening.'

Whatever the rights and wrongs, they could have done a 'straight to video' style release, not bothering with boxed copies, therefore cutting release costs to a pittance, and only allowing it's sale thru Steam or the like.

They're a business, and to me business should put profit before a hissy fit over piracy, and that's how this looks to me (yes I bought SF IV for PC).

If was a shareholder I'd be asking 'so you're going to scrap a title you've invested hundreds of thousands of dollars in, in case when it's released and starts selling, some people also get it for free while you're making money? You're choosing no profits over profits with some potential losses?

They just better not screw with Dead Rising 2, I'm looking forward to that, and I'm damned if I'm buying a console for one game.
 

SenseOfTumour

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Also, I feel this has to be said...

In the world where all games companies stop creating games for the PC.

Most PC pirates are at least smart enough to know where to get 360 and PS3 torrents. They also know where to get a console chipped. They go buy a console of their choice and start pirating console games, as their PC has been rendered useless and they don't pick up on the fact that maybe they had something to do with it.

1 month after PC games releases finally die out:

Cue huge surprise as both 360 and PS3 piracy rates shoot the roof, while SALES remain the same, as all that has happened is a bunch of pirates bought a console and chipped it.

Now, considering that, is there a reason to now pull out of the console games market too?

Firstly, where are you going to go to sell your games? Secondly, you're still selling the same amount of product, you've LOST NO MONEY.

Pirates don't stop legit customers buying product, to me they're essentially outside the entire business model. Except for all the pirates who also buy stuff, a fairly large number I've heard.
 

Ytmh

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Well yet another "piracy ohh ohh ohh" bullshit.
TL:DR LOL SFIV is gonna get raped on PC now, it'll be fun to see at least! Also LOL piracy bullshit.


In the end, what this will trigger is probably some even heavier modding for SFIV, even further motivated by the fact that Capcom is holding back on the only platform that allows for modding.

OH and about piracy on consoles? I don't know guys, last time I was to south america everyone and their moms had modded Xbox360s and pirated games. Sure it took a little bit, but now it's rather common if you can pony up the console cost. It'd be just a matter of time until the ps3 gets hit the same way, but going as things are everyone much rather play xbox it seems and I can't really blame them. The ps2 is still immensely popular over there, as is the ps1. Not surprising really.

Oh that's right, some parts of the world don't count do they? That's what always makes me LOL about piracy arguments, since it overlooks the fact that HALF THE ENTIRE WORLD is pirating shit and you can scream and shout all you want but it won't change the fact that's just what digital media lends itself to at the end of the day. Not understanding the technology is the root source of all this nonsense, not people's desire to actually use it (theft or no theft, which is more like people drinking tap water rather than buying it in bottles.)

And seriously now, I don't support an industry that is stuck in the 80s in terms of how it's treating the advancement of technology. Besides some one-shot wonders like steam, everyone is still pretending Xbox or whatever isn't just a PC with more restrictions. So if they get hit up the ass with boo hoo piracy omg, then GOOD! Maybe there's something wrong with the way things are being run after all. In the end though, I still see the industry there all fine and dandy, even if nobody bought a game since 1984 in some continents.

Edit: Wanna see proof of what I'm talking about with piracy?

http://www.portalversus.com.br/index.php/09-2010/super-street-fighter-iv-nao-deve-sair-para-pc-10081#comments

It's in Portuguese, but the gist is that many people just gave up on PC releases for fighting games and chipped consoles instead. I don't see how it changes anything in the end except giving money to microsoft and sony for the console hardware. Others just said that it'd get an arcade hack since the arcade hardware is just a PC running XP anyway.
 

Lordmarkus

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Eduku said:
Lordmarkus said:
Eduku said:
Lordmarkus said:
First things first, who would want to play Street Fighter 4 on a PC? Aren't the whole concept of fighting games to button mash a controller and having vs matches in comfy couch? Which nothing that the PC delivers.
Is this a serious question? I can't tell if you're being highly sarcastic or not. I'll assume you aren't for the purposes of this answer:

SFIV PC was a 'strong seller', so clearly, a lot of people. You can connect controllers to a PC. SFIV PC has multiplayer (online and offline). You can connect a PC to a large monitor or television.
...and why put up so much effort to make a perfectly good PC to work like a console? If you have to do all that to get the the same experience but with shinier graphics, then just play the game on a console and cover your eyes if you can't stand the abomination of gaming under 1080p while leaving the PC for genres it's actually good at.
Firstly, it's not a massive workload of effort to do. You get a controller, you plug it in. You then plug your PC into a screen/TV. That's it.

Secondly, I know it sounds painfully obvious, but some people don't own consoles. Nor do they want to obtain one for reasons which differ from person to person.
Well I don't own a console but it's so fun to fight your own kin, right?

The controller option is easy enough, if you own one that is. The TV option is still very fuzzy since either you have to buy a really long HDMI cable and by God are they not cheap. Second option is to release your computer from a mess of cables and then carry the 20 kg son-of-a-***** wherever you have your TV.

The price of a second hand Xbox is almost worth the cost considering the painfull effort to make a PC to a fancy console.
 

RhombusHatesYou

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Don said:
To clarify then. PC requires nothing to pirate games, consoles require physical adaptions to do so.
Naw, you can get a 360 softmodded without making any physical adaptions. Softmod it with custom firmware and you're set to go.