If you make a rating for sexism, racism, etc, do you differentiate between depictions of it and possible encouragement of it?
One would think that someone who complains that other people seem to never read the article might themselves, in fact, read the article, but whatevs. Foolish consistency and hobgoblins and all that.Zachary Amaranth said:SuperSuperSuperGuy said:This sounds well-intentioned, and I respect that, but there are a number of things that can go wrong with this. How can one objectively judge sexism in games?Well, thank God there's no measure for sexism proposed, rather one on gender bias.loa said:Uhh no, sorry.
You can't measure "sexism", we can't even come to a consensus whether bayonetta is sexist or empowering and it'll be even greater arbitrary nonsense than age ratings.
You mean like the setup they already have that's mentioned for film in the article itself?Johnisback said:I wonder if they're going to apply this same system to films, books and music.
I really do get the impression that nobody reads the articles.
MovieBob said:Now, that same attention is being turned to the games industry. Dataspelsbranchen, a Swedish games industry organization, has been given a 272,000 kronor (roughly $36,672) grant by the state-funded "Innovation Agency" Vinnova to study and create a system that would provide ratings for games released in Sweden indicating the level of sexism and/or whether or not the game promotes gender equality. At this time, Dataspelsbranchen had not yet determined whether they would recommend these labels be applied to retail games in the manner of the ESRB ratings [http://www.escapistmagazine.com/tag/view/esrb] or as a "stamp of approval" that game publishers could use in their marketing.
Ummm..yay keyword skimming? Kind of proving my point there, but okay.rgrekejin said:One would think that someone who complains that other people seem to never read the article might themselves, in fact, read the article, but whatevs. Foolish consistency and hobgoblins and all that.
lionsprey said:looking at the original Swedish article the damn thing isn't even about sexism! here look
Ett exempel är dataspelsbranschens förering som ska ta fram ett märkningssystem som gör det möjligt för kunder att hitta och premiera normkritiska spel, något som på sikt kan påverka spelutvecklingen.
it basicly means they have recieved funding to make a system that allows customers to find and buy games with "normativ criticism" (only translation of the word i could find) meaning games that examine or critic norms.
this thread is based on a translation error
Ah, this is the main point right here. It's not so much about letting consumers make informed decisions, that's an excuse. It's about shaming developers. It's always about shame.Steve Waltz said:With games labeled as ?sexist? some companies will do their best to avoid the stigma.
It doesn't matter if there is such thing or not. What will determine their actions is what that organization believes.Kopikatsu said:There is no such thing. There are only power fantasies and deliberate parodies.Nocturnus said:I wonder if that organization will also label sexist depictions of men in games...
Ummm... yay for flippant bloviating?Zachary Amaranth said:Ummm..yay keyword skimming? Kind of proving my point there, but okay.rgrekejin said:One would think that someone who complains that other people seem to never read the article might themselves, in fact, read the article, but whatevs. Foolish consistency and hobgoblins and all that.
So, we're talking about analyzing games and giving them a label based on how they portray female characters. If that doesn't fit your definition of labeling games based on sexism, I'd sure like to know what your definition of "sexism" is, because I doubt it's one that the rest of the world shares.The Local said:Sweden mulls 'sexist' video game labels
Avoiding sexism and gender stereotypes in video games produced in Sweden will become a key goal for the association, which has been given a 272,000 kronor ($36,672) grant by Sweden's government-funded innovation agency, Vinnova.
...
Dataspelsbranchen will work with several game developers to analyse how Swedish video games portray female characters and gender issues.
Speaking to The Local, project manager Anton Albiin said it was unclear at this stage if all games produced in Sweden would be given a label, or if companies developing games that promoted equality would be given some kind of certification to use for their own marketing purposes.
It really is, though. Are men and women treated equally? Does this reinforce traditional gender stereotypes? Questions like that depend a great deal on what you consider to actually *be* traditional gender stereotypes, and what you regard as an endorsement of them. Must the reinforcement be explicit? Or is it enough to do so implicitly? If it is done implicitly, how forceful is it (setting aside for a moment the fact that implicit endorsement is in and of itself a highly subjective thing). This sort of thing is only useful for identifying really blatant, in-your-face sexism, and not the subtle, constant, insidious undercurrent of patriarchal reinforcement that I've been assured is there.LifeCharacter said:And gender equality is not really that subjective (I assume you meant subjective, since objective doesn't really fit with what you were saying). Are men and women treated equally in the game, or are they not? It's really not that hard of a criteria to understand if you bother to actually try and not just cry out about oppression.
Yes, it is that hard to determine whether things are equal. Most games have many different characters, and, believe it or not, different things happen to them during the course of games, some good, some bad. We, as third-party observers, cannot know the motivations of the characters depicted onscreen, at it's incredibly easy to ascribe unflattering motivations to characters so that we see the patterns we want to see. Equality is a meaningless metric for n=1 samples.LifeCharacter said:I'm not sure where you're getting your information but the criteria being looked at is "gender equality," and judging whether things are equal isn't hard. As I said, are men and women treated the same and, if not, how are they treated differently. I mean, at that point it's a bit subjective since you're evaluating something, but it's not exactly hard to develop a reasonable scale for that.
Considering that in the Local article it says that they're not sure if every game will have this applied or if it will just be given out to "companies developing games that promoted equality would be given some kind of certification to use for their own marketing purposes" it might not even be that complicated.
...so all situations that happen to all characters in a given game have an equivalent that happens to another character of the opposite gender elsewhere in the game to compare it to for indexing purposes? Gosh, why haven't I ever noticed that?LifeCharacter said:Tell me, is it hard to see what happens to the characters in video games? Is it hard to note what gender they are? Is it hard to compare the situations faced by the men and women in the game? And is it hard to say "The men and women were treated differently in these ways"? From where I'm standing, none of that is subjective as its entirely down to observations.
From the article:Res Plus said:Personally, I think this is an appalling idea, there is absolute no way, to my mind, the state should be the moral arbiter of culture in anyway,
So it's not the state, but the games industry. I don't see the issue in adding additional tags to existing ESRB type descriptions. This game contains: Alcohol use; Language; Women as quest rewards; Graphic Violence. Seems like a reasonably simple step, and if it is kept specific, less liable to be up for debate.Dataspelsbranchen (which is an association of the Swedish games industry, not a government agency)