Switch Online Service.

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Fiz_The_Toaster

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Vigormortis said:
Fiz_The_Toaster said:
Okay, get back to the topic at hand and stop bickering. If there are anymore posts that continue to down this path of insults I will hand out infractions and this thread will be locked.

You have been warned.
So, just so I'm clear, does this mean I'm not allowed to address any of the points Yoshi178 has brought up or accusations he's pointed at me? Because I have no intention on 'bickering' and no intention on resorting to similar petty insults, but would like to address his post, the contents therein, and tie them back to my original comments on Nintendo's online service. Yet, I feel that doing so, based on your comment, would net me a warning, even though I'm not the one insulting other posters.

Which, if the case, seems incredibly unfair. That a fellow poster gets to throw out insults and baseless accusations, but I have to just shut up and take it.

:/
I'm not stopping anyone from continuing on previous conversations, but what I am stopping is the passive aggressive and rude posts that seem to be going on in this thread.

You are more than welcome to continue on with your conversation as long as you can be civil, which is all I'm asking.
 

Yoshi178

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Vigormortis said:
Fiz_The_Toaster said:
Okay, get back to the topic at hand and stop bickering. If there are anymore posts that continue to down this path of insults I will hand out infractions and this thread will be locked.

You have been warned.
So, just so I'm clear, does this mean I'm not allowed to address any of the points Yoshi178 has brought up or accusations he's pointed at me? Because I have no intention on 'bickering' and no intention on resorting to similar petty insults, but would like to address his post, the contents therein, and tie them back to my original comments on Nintendo's online service. Yet, I feel that doing so, based on your comment, would net me a warning, even though I'm not the one insulting other posters.

Which, if the case, seems incredibly unfair. That a fellow poster gets to throw out insults and baseless accusations, but I have to just shut up and take it.

:/
i haven't insulted you at all in this thread. if anything you're the one that insulted me with:

I mean, I get that you have some weird, self-imposed vested interest in defending all of the baffling, scummy, and/or stupid things Nintendo does
 

Addendum_Forthcoming

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Phoenixmgs said:
Thank God for Jim! And fuck Ice Climbers!
I like Sterling videos and I'm a regular consumer, but I feel the one instance he's forgetting is the fact that if the Switch is going to survive as a social gaming platform, it needs to make server costs as low as possible for third party offerings.

The Switch has had an impressive sales year, but total units are lower than the PS4. Secondly, third party developers want to oversee numerous ways to monetize their products going online. Nintendo relinquishing control over its online environment, and charging a service cost to make it as cheap as possible to design on its online space is basically trying to attract more third party developers.

Which is what everyone was demanding. Kind of important to remember that...

So for $20 (a quarter or third of the price of competitors) means getting more online and social gaming support from third parties is the price to pay. Some of the stuff they offered was stuff that should have always been, but it's time to grow up. If Nintendo wants to get greater third party support, big or small, it needs to reduce the costs of operating on its online space.

And just remember ... that is what everyone was demanding... bit rich to complain now.

"Nintendo kept fucking over third party!"

"Here's an online service cost to incentivize third party development."

"FUUUUUUUUUUU NINTENDO!"

Not exactly helpful... And hey, I'll take a $20 hit compared to having a game I paid full price for like Vermintide on PS4 still be unplayable in any form if you don't have a PS+ account that costs 4 times as much.
 

Aiddon_v1legacy

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Addendum_Forthcoming said:
I like Sterling videos and I'm a regular consumer, but I feel the one instance he's forgetting is the fact that if the Switch is going to survive as a social gaming platform, it needs to make server costs as low as possible for third party offerings.

The Switch has had an impressive sales year, but total units are lower than the PS4. Secondly, third party developers want to oversee numerous ways to monetize their products going online. Nintendo relinquishing control over its online environment, and charging a service cost to make it as cheap as possible to design on its online space is basically trying to attract more third party developers.

Which is what everyone was demanding. Kind of important to remember that...

So for $20 (a quarter or third of the price of competitors) means getting more online and social gaming support from third parties is the price to pay. Some of the stuff they offered was stuff that should have always been, but it's time to grow up. If Nintendo wants to get greater third party support, big or small, it needs to reduce the costs of operating on its online space.

And just remember ... that is what everyone was demanding... bit rich to complain now.

"Nintendo kept fucking over third party!"

"Here's an online service cost to incentivize third party development."

"FUUUUUUUUUUU NINTENDO!"

Not exactly helpful... And hey, I'll take a $20 hit compared to having a game I paid full price for like Vermintide on PS4 still be unplayable in any form if you don't have a PS+ account that costs 4 times as much.
Jim tends to forget a lot of things. Maybe he should let things simmer for a bit before rushing out a script because he's in a hurry to sound clever.

The thing is, this was probably always going to happen. It's not even necessarily about catering to third parties, because they're clearly doing that willingly. Steam has become such a mess that indie developers are turning out WAY more profit on the eShop and the Switch's success has basically made a lot of third parties come crawling back what with Dark Souls Remastered, Doom, Wolfenstein II, Monster Hunter Generations Ultimate, and so on. They've run out of excuses to ignore Nintendo. And, while this might shock certain people, the fact of the matter is Nintendo has steadily been increasing its online presence and that requires more people so they can maintain infrastructure and maintenance. Whining about a company making sure it doesn't bankrupt itself is insane behavior, especially when people can do the sensible, logical option: leave. Hanging outside, screaming at Nintendo all day is creepy, like a bitter man chucking rocks at his ex's window for moving on with her life.
 

sXeth

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Aiddon said:
the Switch's success has basically made a lot of third parties come crawling back what with Dark Souls Remastered, Doom, Wolfenstein II, Monster Hunter Generations Ultimate, and so on. They've run out of excuses to ignore Nintendo.
Uh, Monster Hunters been basically a nintendo exclusive for the last decade or so lol
 

sXeth

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Aiddon said:
the Switch's success has basically made a lot of third parties come crawling back what with Dark Souls Remastered, Doom, Wolfenstein II, Monster Hunter Generations Ultimate, and so on. They've run out of excuses to ignore Nintendo.
Uh, Monster Hunters been basically a nintendo exclusive for the last decade or so lol
 

Aiddon_v1legacy

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Seth Carter said:
Uh, Monster Hunters been basically a nintendo exclusive for the last decade or so lol
And how many thought it was never going to come West, especially after the release of World? Furthermore, it also shows that CAPCOM is probably not going to go away from Nintendo anytime soon in spite of World. Again, don't be in such a hurry just to get a quip off.
 

Yoshi178

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Seth Carter said:
Aiddon said:
the Switch's success has basically made a lot of third parties come crawling back what with Dark Souls Remastered, Doom, Wolfenstein II, Monster Hunter Generations Ultimate, and so on. They've run out of excuses to ignore Nintendo.
Uh, Monster Hunters been basically a nintendo exclusive for the last decade or so lol
Monster Hunters only been a Nintendo exclusive since Monster Hunter 3 on the Wii.

before that the series was PlayStation exclusive.
 

Phoenixmgs_v1legacy

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Addendum_Forthcoming said:
I like Sterling videos and I'm a regular consumer, but I feel the one instance he's forgetting is the fact that if the Switch is going to survive as a social gaming platform, it needs to make server costs as low as possible for third party offerings.

The Switch has had an impressive sales year, but total units are lower than the PS4. Secondly, third party developers want to oversee numerous ways to monetize their products going online. Nintendo relinquishing control over its online environment, and charging a service cost to make it as cheap as possible to design on its online space is basically trying to attract more third party developers.

Which is what everyone was demanding. Kind of important to remember that...

So for $20 (a quarter or third of the price of competitors) means getting more online and social gaming support from third parties is the price to pay. Some of the stuff they offered was stuff that should have always been, but it's time to grow up. If Nintendo wants to get greater third party support, big or small, it needs to reduce the costs of operating on its online space.

And just remember ... that is what everyone was demanding... bit rich to complain now.

"Nintendo kept fucking over third party!"

"Here's an online service cost to incentivize third party development."

"FUUUUUUUUUUU NINTENDO!"

Not exactly helpful... And hey, I'll take a $20 hit compared to having a game I paid full price for like Vermintide on PS4 still be unplayable in any form if you don't have a PS+ account that costs 4 times as much.
Does any of the money from PS+ or Live actually go to 3rd parties for server costs? And server costs are usually pretty damn low anyway because most games are P2P.

Pay-walling game saves is a pretty dick move even more so than online play IMO but only just slightly.

I don't see how Nintendo's online service is going to facilitate more 3rd-party support. The only game that the Switch has gotten that is a current-gen game seems to be Wolfenstein 2. This new MH game coming is just a localization of a current Switch game, which was an upgraded 3DS game put on the Switch in the 1st place. Doom was a lot less work to put on the Switch because it got the VR treatment, which needs downgraded graphics so it was easy to put on the Switch without much work. Dark Souls is obviously a last-gen game so why not port it to the Switch. I've yet to see any 3rd-party put much effort into a Switch release outside of Wolftenstein 2, which could be due to it getting a VR release at some point. Again, I don't see how Switch's online service is going to change much of anything with regards to more 3rd-party support.
 

VG_Addict

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Phoenixmgs said:
The one thing that's pretty shitty about Nintendo's online service is that they've put backing up saves behind a paywall.
Doesn't PS+ do a similar thing?

I recall users were prohibited from creating copies of copyright protected game save data but once the update of PS+ came out you could cloud save it thus allowing you to have multiple saves through the service

Couldn't find an article lamenting the practice but here's a thread of users griping about it

It all stemmed from fraudulent trophy earning if irc or at least that was the speculated reasoning
Yup, because of trophy policing you can't copy your save on the device you bought
It has nothing to do with earning more money
 

Addendum_Forthcoming

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Phoenixmgs said:
Does any of the money from PS+ or Live actually go to 3rd parties for server costs? And server costs are usually pretty damn low anyway because most games are P2P.

Pay-walling game saves is a pretty dick move even more so than online play IMO but only just slightly.

I don't see how Nintendo's online service is going to facilitate more 3rd-party support. The only game that the Switch has gotten that is a current-gen game seems to be Wolfenstein 2. This new MH game coming is just a localization of a current Switch game, which was an upgraded 3DS game put on the Switch in the 1st place. Doom was a lot less work to put on the Switch because it got the VR treatment, which needs downgraded graphics so it was easy to put on the Switch without much work. Dark Souls is obviously a last-gen game so why not port it to the Switch. I've yet to see any 3rd-party put much effort into a Switch release outside of Wolftenstein 2, which could be due to it getting a VR release at some point. Again, I don't see how Switch's online service is going to change much of anything with regards to more 3rd-party support.
Because 3rd parties want to monetize their products longterm. Essentially big companies want an easy accessible, centralized online space where they can make money longterm with streamlined authentication without having to maintain personal servers and to release various expansion and game packs routinely for a nominal fee with better security for their assets. It's sleazy, but it's what everyone is doing. We live in a world where Monster Hunter World makes moolah from selling greeting packs. The Nintendo iterations of its online consumer space did not make this easy on the WiiU, for instance.

The Switch, however, if it wants to compete for longterm monetization, needs to make it as easy as possible for game companies to access existing customers to continue monetizing its product.

Which is why games bought in brick and mortars basically just tell you to download straight from Steam.

The problem is maintaining such services cost money. Steam gets a slice of the pie from all monetized downloads, and companies can't monetize their own products directly to customers on consoles. They need access to Nintendo's servers. So to manage this space, and maintain as cheap operating costs to 3rd parties as possible, meaning economic viability of maintaining servers even when a game is no longer making money, and to streamline a steady stream of accessible further monetization projects--Nintendo wants to create a larger central online space infrastructure that can handle that shift to long-term monetization.

It's sleazy AF ... but it's what game companies are demanding, or there will simply be no 3rd party support.

Hence why for the first time in decades Nintendo has secured things like official licence FIFA games for instance. Because SOS (pretty fucking apt acronym might I say, gotta love the irony) allows that longterm monetization.

Maintaining such an online presence of such things are expensive, and Nintendo is a fiscally conservative company. It never releases products at over 10% net loss. Despite being the largest videogame company (in terms of dedicated VG production, console producer, VG sales staff, and game-centric development) ... it's a smaller company over all compared with Sony and Microsoft.

The Gamecube was the last console it sold at significant loss and relied on direct licencing, and it cost the company dearly. The WiiU on the flipside didn't actually cost them all that much. Given that Nintendo's services cost a third less than conpetitors, despite that fiscal conservatism, tells me it's not planning to make money out of SOS on its own... or PS+ is a fucking ripoff.

It's also a pretty big sign Nintendo feels very comfortable about its longterm prospects.

Nintendo is a weird company like that. In a world where corporations routinely operate through short term loans to bankroll projects, Nintendo operates with a permanent fiscal surplus of bank maturation investments and high-security assets to the tune of about Y890BN.

To put it in real terms, roughly US$7-10B (depending on exchange rate and where it moves its money) in accessible funds. And they seem to make damn certain to hedge this figure above EU/U.S. inflation rates. Growing that veritable videogame equivalent warchest every year. On top of its less secured intellectual property, which the company always devalues in total in order to reduce speculative gaze.

On top of that ridiculously high capital budgeting ratio in terms of reserves, the IP it does sit on is probably worth a trillion Yen on top of that. Its machinery, investment portfolio, and its ventures into other industries (medtech, etc) is worth a speculative US$1B on top of that.

And this is the company that told its executives to take a paycut, rather than axe workers or dip into its cash reserves... all so it could meet having a higher than inflation cash reserve ratio to fiscal budget savings rate. Quite literally, the company is the very definition of fiscally conservative. I've never seen a corporation act like it does, and its one of the few corporations one can point to and say the 'ideal' capitalist enterprise.

This is why all that screaming of 'Nintendo is doomed' is so fucking stupid. Nintendo can bankroll a WiiU level disappointment every year until 2075 and still be in the black. Nintendo's bread and butter is still videogames despite it expanding into other sectors. Moreover it tends to do a lot of its own R&D, and using the natural design process to IP protect other industry tech. Like its work in motion controls and simulated equipment feedback tech into medtech R&D.

The Japanese government should just replace its Diet and its treasury with Nintendo staff...

This is why Nintendo can be so creative with its products, and why it acts so weird with its IP. Playstation and XBox need a 'sure thing' to stay solvent or not dip into its other ventures to maintain them, Nintendo does not. Nintendo can be that flighty, whimsical videogame innovator because it's carved that niche out for itself.

But at the same time, Nintendo must listen somewhat to what third party interests want on occasion. Despite it never wanting to (because why would you want to sacrifice control?) ... SOS is Nintendo's compromise to 3rd parties.That compromise comes with an expensive online consumer service geared towards further monetization. And I think you'll find that what Nintendo is charging is effectively the baseline cost of maintaining that infrastructure.

Additional staff, servers, analysts, security experts, tech teams, support teams, specialist attorneys, etc...

17.5M Switch sales ... let's say 25% SOS uptake ... so US$80 odd million not including taxes or operating costs, to provide a PS+ style infrastructure which costs them or 3rd parties nothing in return.

That's not bad (or good) in return. Assuming the performance rate is also up there, it's easy to complain about (and merit to the complaint) but on the flipside, it's what 3rd parties want.

You ever wonder why Nintendo didn't produce as many initial shipment consoles of the Switch? It's not 'manufactured scarcity'--it's because Nintendo tallied the numbers and set themselves to a budget it knew it could make returns on in the worst possible scenario. It's that fiscal conservatism bent of; "We can't allow an XBOX event where systems are just sitting around, taking up store shelf space."

View Switch Online Services in the same light. They are likely charging the bare minimum of a devalued number of people purchasing it to make it cover the costs of implementing.
 

Avnger

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Gauche said:
Phoenixmgs said:
The one thing that's pretty shitty about Nintendo's online service is that they've put backing up saves behind a paywall.
Doesn't PS+ do a similar thing?

I recall users were prohibited from creating copies of copyright protected game save data but once the update of PS+ came out you could cloud save it thus allowing you to have multiple saves through the service

Couldn't find an article lamenting the practice but here's a thread of users griping about it

It all stemmed from fraudulent trophy earning if irc or at least that was the speculated reasoning
Yup, because of trophy policing you can't copy your save on the device you bought
It has nothing to do with earning more money
I haven't tested it personally, but I'm nearly positive you can copy save data to/from a USB and a PS4 with no hassle (and no paid service). Cloud saves are behind the PS+ paywall though.

There's even a very well put together page on the official US Playstation support site: https://support.us.playstation.com/articles/en_US/KC_Article/Manage-PS4-Saved-Game-Data-in-System-Storage#02
 

sXeth

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Aiddon said:
Seth Carter said:
Uh, Monster Hunters been basically a nintendo exclusive for the last decade or so lol
And how many thought it was never going to come West, especially after the release of World? Furthermore, it also shows that CAPCOM is probably not going to go away from Nintendo anytime soon in spite of World. Again, don't be in such a hurry just to get a quip off.
I figured the Switch'd get World, really. Was there some doomy forecast that Capcom had ditched Nintendo? Them and Ubisoft have been the main two that stuck with them.

Yoshi178 said:
Monster Hunters only been a Nintendo exclusive since Monster Hunter 3 on the Wii.

before that the series was PlayStation exclusive.
Yes, and 2009 is (almost) a decade ago. Time flies.
 

VG_Addict

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Avnger said:
Gauche said:
Phoenixmgs said:
The one thing that's pretty shitty about Nintendo's online service is that they've put backing up saves behind a paywall.
Doesn't PS+ do a similar thing?

I recall users were prohibited from creating copies of copyright protected game save data but once the update of PS+ came out you could cloud save it thus allowing you to have multiple saves through the service

Couldn't find an article lamenting the practice but here's a thread of users griping about it

It all stemmed from fraudulent trophy earning if irc or at least that was the speculated reasoning
Yup, because of trophy policing you can't copy your save on the device you bought
It has nothing to do with earning more money
I haven't tested it personally, but I'm nearly positive you can copy save data to/from a USB and a PS4 with no hassle (and no paid service). Cloud saves are behind the PS+ paywall though.

There's even a very well put together page on the official US Playstation support site: https://support.us.playstation.com/articles/en_US/KC_Article/Manage-PS4-Saved-Game-Data-in-System-Storage#02
It does look to be the case with the PS4 - rather relieved to learn that so thanks

Too bad the PS3 still suffers from this blight :/
 

Phoenixmgs_v1legacy

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Gauche said:
Phoenixmgs said:
The one thing that's pretty shitty about Nintendo's online service is that they've put backing up saves behind a paywall.
Doesn't PS+ do a similar thing?

I recall users were prohibited from creating copies of copyright protected game save data but once the update of PS+ came out you could cloud save it thus allowing you to have multiple saves through the service

Couldn't find an article lamenting the practice but here's a thread of users griping about it

It all stemmed from fraudulent trophy earning if irc or at least that was the speculated reasoning
Yup, because of trophy policing you can't copy your save on the device you bought
It has nothing to do with earning more money
Like Avnger said, I don't think there's any protected/locked saves on PS4 like PS3 did. In a bit of defense for Sony, locked saves were a thing before they rolled out PS+. I don't get why Sony even coded the OS to allow for locked saves in the 1st place, maybe for stupid trophy reasons, though I think there are games prior to trophies having locked saves.

Addendum_Forthcoming said:
Oh yeah, I guess having an online service makes it easily to sell lootboxes, microtransactions, and DLCs. Though pubs like EA and Ubisoft could probably sell stuff via their Origin and Uplay "services" with very little added effort.

Seth Carter said:
I figured the Switch'd get World, really. Was there some doomy forecast that Capcom had ditched Nintendo? Them and Ubisoft have been the main two that stuck with them.
I don't see 3rd parties actually taking the time to make a separate downgraded version of their games to put on the Switch. That's the main problem with Nintendo systems for me, the systems just don't have the games to be a primary gaming platform because Nintendo makes hardware that is a generation behind with regards to the hardware specs.
 

sXeth

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Phoenixmgs said:
I've yet to see any 3rd-party put much effort into a Switch release outside of Wolftenstein 2, which could be due to it getting a VR release at some point. Again, I don't see how Switch's online service is going to change much of anything with regards to more 3rd-party support.
Mario+Rabbids is Ubisoft. Confusing cause of the shared IP, but actually third party.

Now if we're specifically into multiplatform AAA type games, yeah, nothing other then Bethesda really has been announced yet other then ports of older stuff. Ark is supposedly coming out for it late this year, but Ark barely manages to run on the other consoles (arguably, Ark barely runs on the PC) and Ark's scheduling is nebulous at best.

Fortnite'll probably get over to it eventually too. Given they already put out a mobile version.
 

Addendum_Forthcoming

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Phoenixmgs said:
Oh yeah, I guess having an online service makes it easily to sell lootboxes, microtransactions, and DLCs. Though pubs like EA and Ubisoft could probably sell stuff via their Origin and Uplay "services" with very little added effort.
Ehh... not on the Switch. The 'Horizon' OS is closed source, and people don't even know what it is based on. Plus can you imagine how annoying it would be to redownload Origin when you swap out a memory card?
 

Phoenixmgs_v1legacy

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Seth Carter said:
Phoenixmgs said:
I've yet to see any 3rd-party put much effort into a Switch release outside of Wolftenstein 2, which could be due to it getting a VR release at some point. Again, I don't see how Switch's online service is going to change much of anything with regards to more 3rd-party support.
Mario+Rabbids is Ubisoft. Confusing cause of the shared IP, but actually third party.

Now if we're specifically into multiplatform AAA type games, yeah, nothing other then Bethesda really has been announced yet other then ports of older stuff. Ark is supposedly coming out for it late this year, but Ark barely manages to run on the other consoles (arguably, Ark barely runs on the PC) and Ark's scheduling is nebulous at best.

Fortnite'll probably get over to it eventually too. Given they already put out a mobile version.
Yeah, I know Mario+Rabbids is 3rd-party but I bet most 3rd-parties would put lots of effort into a Switch game if Nintendo handed them a Mario/Zelda/Metriod/etc license. I wouldn't be surprised with Fortnite coming to Switch considering it should be pretty low-end with regards to graphics. I'm surprised a lot of indie and PC games aren't getting Switch releases. The Switch should have the power to run stuff like Divinity and Shadow Tactics for example. Invisible Inc would be a great on-the-go game.

Addendum_Forthcoming said:
Phoenixmgs said:
Oh yeah, I guess having an online service makes it easily to sell lootboxes, microtransactions, and DLCs. Though pubs like EA and Ubisoft could probably sell stuff via their Origin and Uplay "services" with very little added effort.
Ehh... not on the Switch. The 'Horizon' OS is closed source, and people don't even know what it is based on. Plus can you imagine how annoying it would be to redownload Origin when you swap out a memory card?
You can integrate stuff like Origin and Uplay into the game itself. Ubisoft for example has you earn Uplay points and "buy" with said points little extra stuff for their games. I don't play enough EA games but I'm pretty sure there's a rather transparent link to your EA account. MGS4 had sorta a store front that let you download extra music (all free) for use with the iPod in the game along with all the MGO stuff being purchased directly from Konami instead of in the PSN Store. And, doesn't Nintendo already have a store in place where you can buy DLC for games and whatnot? What exactly is this service going to add that will enable pubs/devs to sell even more stuff?
 

sXeth

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Phoenixmgs said:
Seth Carter said:
Phoenixmgs said:
I've yet to see any 3rd-party put much effort into a Switch release outside of Wolftenstein 2, which could be due to it getting a VR release at some point. Again, I don't see how Switch's online service is going to change much of anything with regards to more 3rd-party support.
Mario+Rabbids is Ubisoft. Confusing cause of the shared IP, but actually third party.

Now if we're specifically into multiplatform AAA type games, yeah, nothing other then Bethesda really has been announced yet other then ports of older stuff. Ark is supposedly coming out for it late this year, but Ark barely manages to run on the other consoles (arguably, Ark barely runs on the PC) and Ark's scheduling is nebulous at best.

Fortnite'll probably get over to it eventually too. Given they already put out a mobile version.
Yeah, I know Mario+Rabbids is 3rd-party but I bet most 3rd-parties would put lots of effort into a Switch game if Nintendo handed them a Mario/Zelda/Metriod/etc license. I wouldn't be surprised with Fortnite coming to Switch considering it should be pretty low-end with regards to graphics. I'm surprised a lot of indie and PC games aren't getting Switch releases. The Switch should have the power to run stuff like Divinity and Shadow Tactics for example. Invisible Inc would be a great on-the-go game.
https://www.eurogamer.net/articles/2018-05-11-nintendo-switch-games-list-2018-release-dates

Battlechasers, Little Nightmares, Banner Saga, just in the upcoming month.

Most of the stuff is down in the no set date list at the end though which has all sorts of indie stuff (and another Ubisoft entry with Steep).

Seems to mostly be the Actvision/EA/TakeTwo unholy trinity that are displaced. Ubi and Sqeenix aren't really pitching their A-franchises in there, but they do both have a decent presence.