Phoenixmgs said:
The Switch (or any gaming platform) just getting a few multiplatform games isn't acceptable and just can't become a primary platform with that kinda support. When another gaming platform doesn't get a game is almost always to do with some exclusivity deal and is also exception to the rule that is getting basically every game.
Well, let's see
Divinity - https://gonintendo.com/stories/291437-divinity-original-sin-2-devs-interested-in-bringing-the-game-to
I am, as a disclaimer, not a modern professional game developer. But I'd imagine there's come complications to the consoles, as close as they currently sit to PC, where the code isn't just drag'n'drop across all of them. Divinity isn't even porting onto the other two consoles until August of this year, so thats just a timetable thing in all likelihood. They might even get a better initial version, a la Xbox starting out with No Mans Sky actual for realsies 2 years later edition, or how Warframe's delay in updates hitting consoles tends to include some smoothing out of issues that the PC crowd found.
Shadow Tactics - https://wccftech.com/shadow-tactics-challenge-console-ports/
Also looking into it, though a bit more of a gloomy forecast. Suffered a bit of a performance cut even on the Ps4/XB1, and they seem worried about trying to keep it as the proper experience.
Invisible Inc - No specific literature, but Invisible Inc has been a legacy project for basically as long as Switch has been a thought. It runs on an iPad, so I doubt its a technical infeasbility. But Klei moved on to Don't Starve Together and 3 upcoming projects so I wouldn't hold my breath on that one popping up unless they do some sort of collection release (Don't Starve itself was already on Wii U).
As to the big boys.
Activision is putting some remastered stuff out. EA does have FIFA18 on Switch, and sort of stated it was a test run when interviewed about the latest Need for Speed coming to it.. TakeTwo also actually did put out WWE and NBA 2k18 on it.
So the missing stuff there is COD, Destiny, Battlefield, and GTA (and Battleborn, but no suprise if they're just trying to shove that one in the dustbin at this point).
http://www.nintendolife.com/news/2018/04/rumour_call_of_duty_might_be_headed_to_nintendo_switch_but_only_as_a_fortnite-style_battle_royale
^CoD Rumors, so take that with a grain of salt. As for Destiny, Bungie's technical-not-so-wizards are having enough seeming struggles keeping any kind of pace with what they're already doing without adding a 4th version.
Besides EA wanting some experimental success with FIFA, there's also the arguable idea right now that Nintendo might not want to bother dealing with EA and their current kicking and screaming with the legislative hornets test against lootbox gambling. Big N does still kind of hold on to its family friendly image after all. Whether Battlefield can or can't possibly work on the console is probably tertiary to those points.
GTA, well if we're operating on the Switch being in-between PS3 and PS4 in pwoer, GTA 5 was already on last gen. I forget if there was a cutoff point in GTA:Online's content where you had to have current gen/PC or not. Borderlands 3 is kind of a curiousity, because if Bethesda (who clearly are willing to port stuff) actually gets Rage 2 off the ground and puts it there, there's an obvious comparison.
Ubisoft and Square are of course, slushing a plethora of their midtier/faux-indie games onto Switch. But yeah, there's an obvious question of AC/Far Cry/Final Fantasy/Tomb Raider. On a rough developmental timeline, those probably (in FF15's case, definitely) all were being developed before SWitch became a thing,so there would be a porting delay.