Well, I did call it [http://www.escapistmagazine.com/forums/jump/7.315467.12818381]. If they'd just stuck to their guns and didn't do the whole obvious betrayal thing, it would've been much better.
He didn't say that was one of the problems. Reading comprehension #1 hard.Dexter111 said:Yes, I'm sure making it too hard was the problem with the game, not... I don't know making it be nothing like... Syndicate?
Not always true though. Example Fallout 3. Fallout 1 and 2 were well known for their combat system interesting quirky squadmates. They put it in a FPS perspective and it still worked with only one squadmate. Fallout NV did even better. I would say that remaking a modern game isn't about keeping the original combat system intact but more about keeping the feel of the game and not introducing it into an already bloated market. If Fallout 3 had been a FPS where you play say a brotherhood initiate fighting through wartorn scenery (the only thing really connecting to the previous) it would of bombed, because we already of plenty of those games.DracoSuave said:Look. Publishers. This isn't rocket science.
When you take a francise that is known for its gameplay and you reboot it to have nothing resembling the gameplay it was known for people who were fans of the gameplay aren't going to take to the new property.
Take XCom. People didn't like it because it was a game that featured alien-invasion. They liked it because it was an anti-alien task-force simulator. Removing the simulator from it removes the essence of what XCom was about.
It's one of the reasons that Valkyria Chronicles was such a sleeper hit--it's battle system was pretty much what a modern XCom should play like.
Oh i see. SUCCESS THEN! That was the first thing I noticed.Grey Carter said:I chose that one specifically to highlight the insane amount of bloom the game uses.Scorpid said:Ah the Lucas excuse. (My average product couldn't of been good, because of those blasted fans with their expectations!) If you honestly think it could never have been seen as good by the fans of the original then why bother doing it?
if you wanted to work on a dystopian cyber punk adventure in a FPS environment why not just make an entire new franchise instead of butchering an old one? Syndicate didn't have a patent on the Cyber punk setting... That's a weak excuse. Foreshame Starbreeze, I like you guys.
PS: I love how the picture with the article tells absolutely nothing about the game except it has bloom effect and is a FPS.
NO doubt those vile excutives at EA have more then a little bit of blood on their hands for this failure. I never put anything past them if it means they make another dollar at the cost of brand loyalty.Metalrocks said:im pretty sure ?A told him to say this. ?A knew its a famous title so they hoped for a better cash in.
good thing i dint buy this game. changing a classic game in to a shooter is just wrong. maybe if its really cheap to get like 10$ or so, i might get it if nothing else is around. for this the game seams to be alright.
pretty much every game with a ?A logo on is bad news. just look at ME3. it had to be them for this awful ending we got and day 1 DLC.Scorpid said:NO doubt those vile excutives at EA have more then a little bit of blood on their hands for this failure. I never put anything past them if it means they make another dollar at the cost of brand loyalty.
This.RedEyesBlackGamer said:Who are these classic-franchises-turned-into-FPS games supposed to appeal to? Fans of the franchise are pissed at it being a shooter (and not exactly loyal to the storyline/setting), shooter fans already have established franchises that they play, and casual fans have no idea what the franchise is that the game is rebooting.
I remember the only people who felt upset were the folks on the Bungie forum. It was more of they don't care attitude then anything.Shadowstar38 said:I dont think the problem is a liscense was turned into another genre. No one was upset when they made Halo: Wars.
Its that the game itself couldnt stand on its own. There were some problems with the games that made it bad from FPS standards but the fact that its not not its predesessors doesnt make it automatically bad.
There we have the problem. Those who liked the original won't like the genre change and those who didn't know it won't care about the title. Same is true for the X-com FPS reboot, but at least Xcom will get a genuine reboot as well.Grey Carter said:FPS reboot
Agreed on your first point, although I liked the new Syndicate more than it seems you did.Shadowstar38 said:I dont think the problem is a liscense was turned into another genre. No one was upset when they made Halo: Wars.
Its that the game itself couldnt stand on its own. There were some problems with the games that made it bad from FPS standards but the fact that its not not its predesessors doesnt make it automatically bad.