It's not that the Industry is stupid, the investors are stupidly greedy.Credossuck said:proving once more that the industry is simply stupid.
That's fair enough, but that's not usually what's given as the reason they failed, it's generally said that changing the game type was what ruined it.teebeeohh said:completely different thing. warcraft was turned by the same studio and they put half a decade of development time into it. they didn't take a popular name and tried to make a quick buck of the popularity, they invested a lot of time and money into developing their own franchise in a way that could easily have failed.thaluikhain said:Eh?
Turning Warcraft from RTS to RPG seems to have worked, because people liked the world. I don't see why a Syndicate FPS is necessarily a bad thing.
it's also blizzard and back then they were basically god. then they were bought by activision
The Xcom FPS still has me shaking my head. Like with Syndicate, I'd love to be proved wrong, but I just don't see it happening. At least Fireaxis's XCOM: Enemy Unknown is poised to reboot without jumping genres. And hey! I could be wrong about that, too, but of the two it's definitely the game I think is going to pay off.Elijah Newton said:Preach it, bruddah. A reboot which reminds people of something other than that franchise pretty much has 'FAIL' writ large upon it.munkyforce said:Wow can't believe how disappointed I am by this trailer. The original was one of my all time favourite games. Turning it into what looks like a fps that rips off Deus Ex... I'll reserve judgment, maybe it will at least capture the feel of the original game world.
First Xcom and now Syndicate. What's with buying the IP for turn based strategy games and then repacking them as much more generic first person shooters? Isn't that like saying, "You know what I like? Chess. Let's make a chess game. Only you play it with cards! And more than one opponent. And simplify the rules, simplify them a lot. Oh yeah, let's totally take chess - only make it blackjack."
When I heard Syndicate was coming back I thought - and call me crazy - that it would have been relaunched as a real time strategy game. Not a huge battle, Starcraft kind of thing, but something with smaller numbers of more personalized units in a more intricate setting. I was excited.
This, though? Meh. Very, very meh.
XCom being panned by fans at this moment doesn't mean much. Fallout 3 and Deus Ex:HR were both panned by fans and turned out to be great and loved by most, and I'm hoping Max Payne will go the same way.gideonkain said:Syndicate suffered the same fate as Shadowrun. It used a brand that has a voracious and exacting fan base and didn't stay true to what made the source material so popular in the first place.
Syndicate (the Original) was a tactical game about squad management, Syndicate (the reboot?) was basically a good cooperative game in the vein of Borderlands using aesthetics that have been (unfairly or not) associated with Deus Ex: HR.
As another example, look at the two upcoming X-Com games - an FPS in production that has already been panned by fans and a reboot of the original game design that was announced some time after but has already garnered a great deal more excitement.
When you attempt to utilize a brand, you better make sure that your product lives up to the expectations of the fans that made the original product popular enough in the first place to have the sequel/reboot even get the "green light".
I attempted to enjoy it, but it really was a tedium to play most of the timeFelixG said:ba dum tsh!teh_Canape said:of course people's expectations ruined it
you know, they expected a good game
I enjoyed the game all the way up till the final act where it went really crappy
never played the original ones enough to get into their lore properly, so I cannot compareFelixG said:Might I ask what you thought of the third act? How did you feel about the sudden decision of the agent switching to the freedom fighter side?teh_Canape said:I attempted to enjoy it, but it really was a tedium to play most of the timeFelixG said:ba dum tsh!teh_Canape said:of course people's expectations ruined it
you know, they expected a good game
I enjoyed the game all the way up till the final act where it went really crappy
Honestly? No.VoidWanderer said:I just had a random thought/observation.
If this game wasn't 'based on Syndicate', but say another Deus Ex game, would that make it more enjoyable?
To me, Syndicate is all about strategy and positioning, from what I have seen this game offers very little in regards to this aspect. But say a Deus Ex game which is already FPS, would the game be 'better' if say the story was about getting a new mod or something.
Especially if they expected it to be GOOD.Grey Carter said:Starbreeze's CEO doesn't think the Syndicate reboot "could've ever lived up to some people's expectations."
"It's too hard" is one of the new brand of excuses everyone uses when the game sucks. Look at Amy.Dexter111 said:Yes, I'm sure making it too hard was the problem with the game, not... I don't know making it be nothing like... Syndicate?
I wanted to say something, but then the first post already nailed it for me right there.Matthew94 said:It was a cookie cutter FPS that annoyed the only people who appreciated the branding. What did they expect?
I cant argue i would have thoroughly enjoyed a game like you described, maybe it wouldn't have been a totally faithful remake but it would have been faithful to the spirit of the game and IMO that's more important. Also it sounds like it would be fun that way....shame developers wont take a risk and be creative...BrotherRool said:Tbh the huge thing I couldn't deal with was a silly thing, I'm very defensive minded and when you couldn't stop time passing at any point, not even with the upgrades! it shifted me out of my comfort zone, I could see some of the reasons why people liked it. Although I wasn't yet looking at the strategy guide for actual guidance and more I was just trying to figure out how the controls worked and the dude had a summary at the front which I ended up flicking through.Quellist said:[
Well back in the day it was to me the most awesome thing ever (even though i usually prefer TBS to RTS), and while its possible to finish the game just sniping and mind controlling what made it so good back in the day was you had so much freedom about completing your objective. It might not stand up so well next to modern RTS but what you have to understand is for its time it was pretty sweet and i think what i and many other fans were hoping for when we heard the word 'Reboot' was an RTS faithful to the spirit of the game with modern day production values and refinements. What we got was something a lot different.
I dont like FPS a lot anyway but seeing a cherished franchise reborn in such a way feels like a double blow. I think the way this game was made basically guaranteed it would piss off the original fanbase.
*Edit* I think part of your problem is the strategy guide. I remember playing that game without a strategy guide and formulating my own strategies. These days that seems to be out of fashion. Yes with a good strategy guide you can walk every mission but you lose the exploration of gameplay angle
I didn't really mean to be critical of it as it was per say, but I just feel that you could have kept was the core fun of the game and completely ditch the control scheme, which I don't know would have been so acceptable nowadays. I was thinking it should control like an FPS (although to be honest a third-person shooter would have made much more sense) but the level design and key gameplay shouldn't have been FPS level design. Instead you have a wide range of upgraded abilities that offer flexible approaches (Human Revolution sort of thing as opposed to Mind Hacking) and been put in, say a fully mapped out building, with an objective. I hope that would be exploratory and flexible and very different to the games you get nowadays without the hangbacks of old control systems. Would that have been okay?