Syndicate Never Stood a Chance

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ElPatron

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Jul 18, 2011
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thaluikhain said:
Eh?

Turning Warcraft from RTS to RPG seems to have worked, because people liked the world. I don't see why a Syndicate FPS is necessarily a bad thing.
It's not.

But while you have a game where you are a mastermind behind an evil corporation and the game let's you see your evilness. This game? Nah. You are a pawn and you can't really see all the evilness.

It would have worked if it was a good FPS, but it was pretty "bland".
 

Firia

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Sep 17, 2007
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You know what game I wish they'd make? Syndicate. Not this FPS baloney. It's so divorced from what I played years ago.
 

dancinginfernal

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Sep 5, 2009
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Am I the only one who extremely enjoyed this game, regardless of its relevance to the original?

It wasn't another FPS with a gimmick. Sure, the single-player plot was silly but the gameplay was done extremely well. The Breaching concept wasn't just shoehorned it, it became something you relied on and used strategically to defeat your enemies. Sure, it had a few weak points but so do all games. None of them completely broke the gameplay, or how enjoyable the game was.

Not to mention the Co-operative multiplayer is one of the few games that rewards and endorses working together as opposed to bumrushing on your own. I extremely enjoyed this game, and I wish people would stop crying about it because it's an FPS. Yeah, it's an FPS. It isn't just another shooter, just because it is a shooter, it's its own game and a damn good one at that. Yeah, it carries the Syndicate name and it's not an RTS. That doesn't instantly make it a terrible game, and I imagine half of those complaining about it have scarcely touched it. Such is what the Escapist has become.

Ah, who am I kidding, the Escapist always whines like a baby about things. This is just an instance I disagree with the whining.
 

snekadid

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Mar 29, 2012
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Scorpid said:
Ah the Lucas excuse. (My average product couldn't of been good, because of those blasted fans with their expectations!) If you honestly think it could never have been seen as good by the fans of the original then why bother doing it?
if you wanted to work on a dystopian cyber punk adventure in a FPS environment why not just make an entire new franchise instead of butchering an old one? Syndicate didn't have a patent on the Cyber punk setting... That's a weak excuse. Foreshame Starbreeze, I like you guys.

PS: I love how the picture with the article tells absolutely nothing about the game except it has bloom effect and is a FPS.
Its a FPS?! OOO its a gun! The picture made it look like lab equipment :p

I'd be upset, but considering they already did the same thing to shadowrun, which was 2 separate games originally on 2 different game systems and both were amazing, I'm looking forward to all the people sharing my outrage and demand for something decent.
 

DracoSuave

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Jan 26, 2009
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Scorpid said:
Not always true though. Example Fallout 3. Fallout 1 and 2 were well known for their combat system interesting quirky squadmates. They put it in a FPS perspective and it still worked with only one squadmate.
Thing is, at least Bethesda made an RPG out of it, rather than a pure FPS. I mean, yeah, sometimes changing the genre does work well. But outside of Fallout 3, and Star Control 2, more often than not it's NOT going to go over very well at all.

Exceptions that prove the rule and all that.