Syndicate Remake Revealed as a Shooter - UPDATED

thiosk

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I went through the first half of the article going "ok, so they made it deus ex HR without the stuff that made deus ex fun and certainly without the stuff that made syndicate fun?" And then you said it.

Super.
 

Waaghpowa

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redeemer09 said:
Waaghpowa said:
mattaui said:
I guess the general consensus is your average gamer is just too stupid and impatient to handle squad based games these days?
Or at least console gamer's, since Deus Ex, although rather good, was fairly simple compared to the original. (Please see ZP episode regarding Deus ex HR)
console gamers are also caused global warming(sarcasm
I'm not saying console players are stupid, I'm saying that the implication from developers "rebooting" RTS and strategy games to FPS games is that they are. Or it could just be that consoles aren't suited at all for RTS games. Whichever it is, it still sucks.

Irridium said:
He said the reason for HR's lack of depth compared to the original was because modern graphics simply cannot allow it. Would simply be too expensive to make ANY game as deep as Deus Ex 1 with today's graphical quality. And... aren't PC's the ones that push super-duper graphics the most? The same super-graphics that would cause production costs to rise resulting in less depth? Well... no, since EVERYONE seems to want "epic graphix" these days. But still, something to think about.

But hey, at least Human Revolution wasn't as bad as Invisible War.
It was simplified none the less, going from an FPS rpg to an FPS with RPG elements. Best example is the whole weapon proficiency, or the lack there of. That and basically forcing you to just take on the bosses in a closed off room where you can't do much other than shoot them in the face.
 

individual11

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You know what? I'd like Activision to take the Call Of Duty franchise and turn it into a lightgun arcade shooter, so the CoD fratboys can experience what it feels like to see their precious franchise dumbed down and casualised.

Xcom, Syndicate, I swear, if they dumb down Magic Carpet to be a motion controlled rail shooter,
no, strike that, they will.

Dear developers: please, stop trying to make movies, we want games. More powerful hardware should mean bigger and better games, not shiny, pretty 'playable' cutscenes. Just because you have the rights to an IP, doesn't mean you can cynically cash in on it. You owe it to the fans.

Release the original as a bonus to the 'remake', then everyone can experience the original and see what they missed and how the remake holds up to the original.

I dare you.
 

Mr. Omega

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There are more posts here blaming console gamers than there are posts blaming EA. Make of that what you will...

OT:
Apparently, I have to be the one to say this: DAMMIT EA!
 

thepyrethatburns

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GrizzlerBorno said:
I perfectly understand people being upset about this one because of the genre change.... but the majority of escapists here are console gamers. Why don't you guys understand that Consoles WON'T have over-the-top squad based strategy games. It's just NOT going to happen. Just get the fuck over it.

Alternatively if this was a PC exclusive: (which no big developer will make nowaydays anyway) A)it would undersell like dogshit. B)The majority of people here will whine about not being able to play it! It's a lose-lose situation.

Hence it's either THIS Syndicate or NO Syndicate. Choose.
No Syndicate.

However, there is still a way to rope me in. If the PC version comes with an XP-compatible version of Syndicate (and, maybe Syndicate: American Revolt), then I'm still in. (Yes, I know about Dosbox and I have my original CD but an XP-compatible version makes things so much easier.)
 

Jaegerwolf

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GrizzlerBorno said:
I perfectly understand people being upset about this one because of the genre change.... but the majority of escapists here are console gamers. Why don't you guys understand that Consoles WON'T have over-the-top squad based strategy games. It's just NOT going to happen. Just get the fuck over it.

Hence it's either THIS Syndicate or NO Syndicate. Choose.
Uh, Front Mission was a really good top down squad based series for the Playstation.......until they changed it to a shooter...
 

Jkudo

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individual11 said:
You know what? I'd like Activision to take the Call Of Duty franchise and turn it into a lightgun arcade shooter, so the CoD fratboys can experience what it feels like to see their precious franchise dumbed down and casualised.

Xcom, Syndicate, I swear, if they dumb down Magic Carpet to be a motion controlled rail shooter,
no, strike that, they will.

Dear developers: please, stop trying to make movies, we want games. More powerful hardware should mean bigger and better games, not shiny, pretty 'playable' cutscenes. Just because you have the rights to an IP, doesn't mean you can cynically cash in on it. You owe it to the fans.

Release the original as a bonus to the 'remake', then everyone can experience the original and see what they missed and how the remake holds up to the original.

I dare you.
They don't really owe anything to fans. Fans also don't own the rights to the game. I could see how a remake would sting, but if this allows a great game to be made that would otherwise not exist then i say go for it.
 

Jkudo

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Ultratwinkie said:
GrizzlerBorno said:
I perfectly understand people being upset about this one because of the genre change.... but the majority of escapists here are console gamers. Why don't you guys understand that Consoles WON'T have over-the-top squad based strategy games. It's just NOT going to happen. Just get the fuck over it.

Alternatively if this was a PC exclusive: (which no big developer will make nowaydays anyway) A)it would undersell like dogshit. B)The majority of people here will whine about not being able to play it! It's a lose-lose situation.

Hence it's either THIS Syndicate or NO Syndicate. Choose.
Steam made your argument irrelevant. Steam outsells everything else, even the combined PSN and XBL cannot stop it.
Uhhh digital download is a bigger deal on pc. If it was on consoles it would be a retail release so the comparison to psn and xbla aren't really correct.
 

individual11

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Dammit, I'm going to play through System Shock 2 again before the EA clone drones decide that System Shock needs a 're-imagining'.

Do original IPs get executed at board meetings or something? It seems unless they are derivative crap or marketed directly at LCDs (Lowest Common Denominator), they never see the light of day from large publishers.
 

individual11

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Jkudo said:
They don't really owe anything to fans. Fans also don't own the rights to the game. I could see how a remake would sting, but if this allows a great game to be made that would otherwise not exist then i say go for it.
Yeah, you're probably right. I'd just like to think the publishers and developers aren't faceless greedy reptilians, that may actually care for repeat business.
 

rembrandtqeinstein

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GrizzlerBorno said:
Alternatively if this was a PC exclusive: (which no big developer will make nowaydays anyway) A)it would undersell like dogshit.
[link href="http://en.wikipedia.org/wiki/STALKER"]STALKER[/link] decisively proves you wrong, at least in the undersell part

PC exclusive and did well enough to spawn two sequels
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If they didn't hype this game a remake or sequel there wouldn't be any complaining. Just say "Exciting new fps experience set in the world of 'Syndicate'"

Same with XCom though really everything I saw from that game shows it has no ties whatsoever to the originals.
 

Terminal Blue

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See what bugs me here is not changing the genre, syndicate was always an action game and action - shooter is less of a jump than turn based strategy to shooter.. but look at the screenshots.

Syndicate was a really grim cyberpunk game about a world where guys with trenchcoats, ludicrously dyed hair and excessive cybernetics hack peoples brains or ventilate them with miniguns while hyped up on combat drugs, all in the name of corporate interest.

This game doesn't even have the distinction of looking like Human Revolution, it looks like Mass Effect or Half Life 2 with clean environments, sleek technology and rugged, dark haired protagonist types.
 

RhombusHatesYou

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Andy Chalk said:
is this new game really going to do anything for long-suffering Syndicate fans?
Same as other reboots of well loved, old titles do for long time fans - rub shit in their faces.


It could turn out to be a great game but it won't be Syndicate... and out of all the old IPs EA is sitting on Syndicate seems like a strange choice to turn into a FPS. I'd have thought the Crusader games would have transitioned much easier, for example.
 

Jinx_Dragon

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kalt_13 said:
its disapionting they aren't making a syndicate game. Why call it syndicate? just make it a new IP. First X-com now this :(
Seconded... this, and Xcom, has 'marketing bungle' all over it.

This is simply one guy, probably never even played the original games as they where 'before his time,' desiring to make a buck. He looked at some data and saw A) 12-16 year old gamers of this generation, the main target of the market, eat up the FPS gimmick and B) old gamers lament about titles of yesteryear to the point that they will, still, rant on about games from 20 years ago. Hell, this marketing idiot probably overheard one such gamer and that is when the switch flicked on in his brain. sadly, they obviously lack the brain power to realize the two, current gaming treads and old titles, can not and should not be connected!

To him... he is simply tapping into both markets because he thinks it will sell big.

Sadly Xcom and Syndicate are two of my most beloved series and I do not, and will not, see these continuations as part of the series. They are too alien to me, and far from what I came to love. They lack the heart, mind and soul of these older series, and might as well just be 'the latest FPS X' with a new skin. All so they can try and sell the idea to older gamers as 'the series you loved in todays settings.'

What I loved about both of these games was squad-based combat and tactics! The setting isn't what held my attention, as much as I do love cyber-punk, as it could of been based in WW2 or in colonizing Americas, or in some alien world with space marines. What made these games great to me was the fact you had overall strategy of taking over whole chunks of land, while having to balance researching better weapons and augmentations to make your troops stronger. All spiced up nicely with the tactical feel of having to lead those men through combat situations, navigating 'sandbox' maps that fit all sorts of playing styles, and seeing if your technical prowess and resource building has paid off well enough to take out a enemy government or corporate squad trying to stop you.

These two games are NOT Xcom or Syndicate because they throw away everything that made these series great in an attempt to sell out to the 12 year old FPS crowd, the same crowd that has such a short attention span it can not go two minute without killing something.

The setting is going to be piss poor, mark my words, as it is going to be a marketing ploy tacked onto a generic FPS. The augmentation idea is going to be ripped heavily from Dues Ex, probably using the same system as it is being built on the same engine.* The squad based tactics will either be replaced with one 'walking tank' hero that can do everything and never, ever, die as he goes from one combat situation to another. The sandbox world is going to be replaced with either one linear path as you are led by the hand from point A to point B to fill some story line that is based around this one 'hero.'

The real syndicate was the exact opposite of the above. No story based on your squad members, as you are expected to loose them to a 'bad dice roll.' Augmentations and weapons where treasured and not just handed to you to progress story or try and give the illusion of choice. You had choice where to take your men and how they completed the military type objective that you had chosen as the assignment, hoping your guys where not walking into a shit storm. You where the faceless puppet master CEO of a 'we are not even hiding it anymore' evil company. [/b

How the hell are we going to get that same sort of feel from a game that follows the 'hero' as he overcomes the fact he is working for a evil corporate overlord against other evil corporate overlords?

In short, your going to end up with a watered down version of all the 'popular' games on the market right now with the title syndicate splashed on it and some other, small, in game references simply in a lame attempt to argue they are bridging the gap between old games and new. All I wanted was a remake of the old game, maybe with some new cool stuff to mess around with. I didn't need yet another one of my child-hood memories trashed by marketing!
 

Worgen

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Whatever, just wash your hands.
what the hell is up with every strategy game being re imagined as a damn fps game... well at least this one seems to be set in the same universe as the original, who knows, maybe it will be good, C&C renegade was fucken awesome
 

Quesa

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As has been said, if they keep the atmosphere/backstory/mythos of the original it's not nearly as offensive as the X-Com abomination; it is disappointing though. This is certainly a better comparison to Fallout 3 than X-Com is, at any rate.