Therumancer said:
nikki191 said:
the worst part of this is the wasted potential of the IP.. they could of brought it into the 21st century but no they took the IP and wasted it on a bog standard bargin bin fps that people will forget in a month or two.
i never thought i would say this but im glad its banned here in australia at least people wont be regretting their purchase of this
Out of curiousity what was the reason for banning this in Australia.
They banned it cause you can.......
Force a guy to kill his allies then turn a gun on himself and commit suicide.
Make a chip in another person head superheated and self destruct destroying most if not all of the cranium.
Shoot people in half with the chain gun.
etc.
It's a shame this game will only be remembered for how it defiled and wasted the original IP. I doubt people would remember what kind of game it was in 10 years. Just that there was this really good Strategy game in 1993 that got a really shitty reboot in 2012.
You went from basically holding the remote control in the palm of your hand to being a puppet. In other words you were the CEO in the original to the Puppet in a children's play. I'm not joking about the children's play.
The story here is something I would use to teach a 5 year old why it's bad to be a murdering corporate puppet who was cybernetically enhanced. The original game asked one thing of you. Be Ruthless and play as you please. Here you can't go one level without getting a sermon.
I liked the music though.
Hmmm, sad to hear it. I thought Australia was over that and had it's "M" rated games rating and such. I mean as described that's pretty intense violence, but also arguably par for the course for action games. I mean ripping people to pieces with miniguns is pretty much standard for any game with miniguns, and that is well.. a lot of shooters.
I was wondering if it was something new that I had missed. Nothing important, but I remember Australia forcing Bethesda to edit Fallout 3 due to drug content... animations showing the character actually inject themselves with stimpacks and the like.
That said, I agree, I consider "Syndicate" one of those video gaming classics, and it's pretty sad to see how everything turned out. It's not even a good shooter.
As far as the moral subtext goes, I vaguely remember things being fairly ambigious. Your corperation being arguably the most benevolent of a bad lot when you read what some of the other corps were up to, especially in the final missions. I vaguely remember Atlantic Accelerator where your virtually required to sacrifice your team to win, being fairly heroic thematically. I could be remembering it wrong.
In the second game, which wasn't as good, the Corperation might be ruthless, but it was protecting humanity against brainwashing alien infiltrators. That was a bit wonky, but still the direction the series went in.
Still, getting preachy about morality seems to defeat the whole point of a "Dark Future" so to speak. I'm actually fairly shocked to hear they flubbed it that badly. If they are going to focus on the morality of cybernetic puppet killers, the dark future thing to do is to portray it as being the right thing to do in a warped context that pretty much renders any kind of moral system irrelevent before biggier issues and/or simple survival.