Syndicate Review

PunkRex

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Nurb said:
Kopikatsu said:
Nurb said:
6 hours long

60 dollar game.

You're paying 10 dollars per hour of gameplay.

Expect 10-15 dollar DLC

And they expect gamers not to buy used games?
A movie ticket for an adult is $10 here. The average length of a movie is 70-80 minutes. So they're comparable, even completely ignoring the time you'd spend on co-op.
Not really, you're paying more per hour for this game, and the person working the theater makes even less than 10 per hour.

We pay more up front for a longer eperience.
Having worked at a cinema I can support this claim...
 

WindKnight

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nikki191 said:
the worst part of this is the wasted potential of the IP.. they could of brought it into the 21st century but no they took the IP and wasted it on a bog standard bargin bin fps that people will forget in a month or two.

i never thought i would say this but im glad its banned here in australia at least people wont be regretting their purchase of this
My main probleem witht he co-op demo was the weapons didn;t fell very syndicate/syndicate wars like. It was just the usual pistols, rifles, smg's shotguns...

Where were the flamethrowers, the miniguns, the laserguns, the nuke grenades, the mini rocket launchers. the orbital designator?
 

Char-Nobyl

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Voltano said:
Eh, kind of. The impression I got was that augmentations should be controlled and regulated by the government while others think it should be free to the public. Its like should "guns" or "weapons" be given civilians or corporations and be trusted with them. Not whether augmentations are 'evil'.
Make of it what you will, but your first real mission is to launch a counter-offensive against a terrorist group that took over a building and was threatening to murder people over their involvement in augmentations. Didn't seem to be a lot of wiggle room there. And the Illuminati rep (whose name currently escapes me) did want regulation/control rather than total abolition, but that was his unofficial stance. His fear was that they would make people too hard to control, but again, that was his private agenda, not the one he garnered support with.

Voltano said:
Plus, I think Deus Ex at least *sticks* to its thesis throughout the game rather than "Syndicate" might for its 6 hour length. The game was hyped up to have a story about revenge and corporations doing evil things already, and as Justin pointed out, it was a pretty predictable plot-point. So yeah Syndicate would look at the implications of widespread techno-organic innovation, but in a very cliched and tired way.
Honestly, it was an unpredicted cliche for me. I expected it to be about corporate espionage/warfare, not one man's vendetta against his former patron. The former might've made the player something of a villain, but sometimes wars are fought amongst nothing but villains.

Voltano said:
The reason I think of that game as "betrayal" like the "X-com shooter" and this one is altering the genre of the game so much that the fans can't recognize or appreciate it from the previous installments. I liked the "Shadowrun" RPGs on the SNES and Sega Genesis, so switching them to an FPS (which I never played but based upon what I heard and what you said, turned out crappy).
Well...they did start out as a pen-and-paper RPG, so really the best way to translate that into a video game would just be through a straightforward RPG.

But then again, I've never found a story system diverse enough or a dialogue system flexible enough to outweigh the advantages of a good DM running the show.

Voltano said:
It just adds further insult to the fans when these "fresh reboots" to these games turns out mediocre or lame.
The rarely-used-term I think you're looking for is "adding injury to insult." Usually it's the other way around, but I think it's appropriate for this scenario.
 

Simonoly

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Having just completed the single player on the hardest difficulty in around 8 hours (with dawdling) I have to say I'm quite disappointed. I don't mind short games if they are done well (Portal 2 for example), but Syndicate doesn't bother to spend any time trying to establish itself as a believable piece of sci-fi. It's a real shame because the concept behind Syndicate is actually quite cool and I wish I had played the original now to get a better overview. The co-op is superb but feels completely removed from the world of the single player, so really could just be a separate game in itself. I highly recommend picking it up when it's cheaper just for the co-op, as the amount of customisation (create you're own syndicate, upgrade weapons, abilities etc) is really quite refreshing.
 

Grey Day for Elcia

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Slycne said:
Syndicate Review

Syndicate is a decent albeit uninspired shooter. While there are a few highlights, it mostly feels bland and homogenized from other games and cyberpunk fiction.

Read Full Article
Why are you giving three stars to a game that, in your words, is "bland and uninspired"? I don't think three stars adequately (or should adequately) represent a product you also say has "one saving grace", and is a "disappointment".

Stars, points, tomatoes or whatever other metrics are obviously (I hope) fairly weightless to most people, but they should at least allow for a rough guide upon glancing. Critics may be inflating scores, but there's no need to carry the trend. Give a game two stars if you don't think it's all that good. If people are out there looking for and believing anything less than four means a sub-par experience, it's their loss.

As for the review, I don't agree with it, but it's well written. Good work there.

I do wonder why you take issue with this, though: "[These] fights turn into hit-and-run grind fests as you whittle away at their health bars, run away to regenerate your own health and deal with each boss's gimmick." That more or less describes every boss fight in the modern (and not so modern) gaming universe, lol. Just seems odd to me that you take particular issue with it here.
 

Slycne

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Grey Day for Elcia said:
Why are you giving three stars to a game that, in your words, is "bland and uninspired"? I don't think three stars adequately (or should adequately) represent a product you also say has "one saving grace", and is a "disappointment".
I guess to me that sentiment, and how I reflected it in the score, simply means average. It's not bad or broken just not great either. So with the co-op being decent and breaching having its moments, I felt that combined with an otherwise average game yielded a 3.

We have a general breakdown of what you can expect from our scores here [http://www.escapistmagazine.com/articles/view/editorials/7149-What-Our-Review-Scores-Mean]. If you're interested in getting a gauge of what we think each score more or less means.

As for the review, I don't agree with it, but it's well written. Good work there.
Thanks.

I do wonder why you take issue with this, though: "[These] fights turn into hit-and-run grind fests as you whittle away at their health bars, run away to regenerate your own health and deal with each boss's gimmick." That more or less describes every boss fight in the modern (and not so modern) gaming universe, lol. Just seems odd to me that you take particular issue with it here.
Certainly some, but I would say far from most. It's a pretty core tenent that boss fights usually represent the culmination of your mastery of some specific or all gameplay elements.

Perhaps I might have made the point better, but with regards to Syndicate it felt like their primary gameplay hook, breaching, became a tertiary element instead of being highlighted in boss fights. The Cayman Global fight was actually pretty spot on and used breaching well throughout, everything else was just kind of a slog.
 

Grey Day for Elcia

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Slycne said:
Certainly some, but I would say far from most. It's a pretty core tenent that boss fights usually represent the culmination of your mastery of some specific or all gameplay elements.
I could argue that one with you, but I won't :p

I get what you meant by that quote now, too; that you disliked seemingly throwing out a game mechanic for boss encounters, instead of finding a way to incorporate Breaching, as with every other enemy.
 

Vault101

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Sep 26, 2010
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oh well....No tears over the fact that we cant get it down here
 

Rad Party God

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This game sounds a lot like Deus Ex gone wrong, stripped down to only it's shooting basics and way too shorter (6 hours against 20 to 30).

I've been playing a lot of Deus Ex Human Revolution lately (thanks to it's discounted weekend and a lovely dicount coupon, it only costed me 2 more bucks than the original Deus Ex) and everything from the video just reminded me of Deus Ex, but in a bland and boring shooter.

I don't know if it's my style of play or because my character is still a whimp or I just plainly suck at the game, but everytime I get stuck into a hairy gunfight, I try to get out without actually firing too many bullets, unless I'm forced to, I don't go guns blazing everywhere.
 

-Datura-

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SupahGamuh said:
I don't know if it's my style of play or because my character is still a whimp or I just plainly suck at the game, but everytime I get stuck into a hairy gunfight, I try to get out without actually firing too many bullets, unless I'm forced to, I don't go guns blazing everywhere.
BWAHAHAHAHHAHAHAHAHAHAHA

*Liquid Armour Sergeant and His Little Friend have entered the game*

PLAYER: WHOA WHOA WHOA, hold on, can't we talk this through?!
 

Kirbys

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Honestly I loved that Skrillex song but I wished it was used in the other boss fights or that the fights had something amazing to them because that song feels a bit left out.

I felt betrayed by EA. This game was so linear and short that I wasn't surprised by all the betrayal thing and the flow of this game was so fast. In fact I hate how the game takes those fun moments of the cool weapons from you. I wished those segments were longer and had some cool fights because to me it was like the game was slapping me in the face to think I would have any fun with it.

Well I can't beat this game too hard when I got it for $45 on EBay and to me now that makes it a good game. I just hate when something like this happens; we are given a video of a game that looks great but fails expectations in the end... *looks at Warhammer 40K: Space Marine*.