Syndicate Review

Adultratedhydra

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Aug 19, 2010
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You gotta wonder what games all the reviewing websites are playing to give this trash such high marks. Its a good thing review scores dont mean shit, or the games industry would be in real trouble.

Nurb said:
6 hours long

60 dollar game.

You're paying 10 dollars per hour of gameplay.

Expect 10-15 dollar DLC

And they expect gamers not to buy used games?
Think of it this way. in NZ your paying 100 bucks for 4-6 hours of gameplay and a co-op that will be dead in weeks. Burning the money would be a better use.
 

thiosk

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Sep 18, 2008
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"They're doin a syndicate remake!!!"

"NO WAI! THATS AWESOME!"

"Yeah! Its gonna be a first person shooter!"

"..."

6 hours long.

And people wonder why us old fogeys sneer at these FPS games.
 

VoidWanderer

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Sep 17, 2011
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This reminds me of a PC magazine article about this game, which went along the lines of 'Average FPS, but with the breach mechanic makes it boring.'
 

SL33TBL1ND

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Nov 9, 2008
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FelixG said:
SL33TBL1ND said:
Wait. You turn against your syndicate because they turn out to be evil?

Fuck everything about this game. That's completely missing the point of the franchise.
Well you turn against them because they killed your parents to make you an agent, and seeing as this is supposed to be a prequel to the original game I like to think that all that heavy conditioning that the agents got so they were just drones is because of the douche you play in this game.
Still not interested in the slightest. Incredibly clichéd. The whole point of Syndicate was that there was no room for morality. Agents were drones that did your bidding.
 

NvrPhazed

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Dec 8, 2010
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While I agree that the campaign could have been handled better (more breach options like co-op and a little less cliche story), I think the game-play itself held up pretty well. The reviewer talked about how the technology in the game seemed not advanced enough, but I believe his opinion is misled by how other people portray the near-future. I think that Syndicate portrayed a very viable and grounded vision of future warfare that combines both traditional and cyber warfare. As of now there is no conceivable reason to use hand held energy weapons since there are inefficient and honestly don't add much advantage over slug-throwers now in 50-60 some odd years I still see slug throwers still being used as a primary method for taking down targets with energy weapons being relegated to special uses only like the coil laser rifle they have in the game.

The only real complaint that I have with this game seems just to be a lack of content which is not enough to vilify it completely. If it had competitive multi-player (not every game needs it but I believed Syndicate would of benefited from it) and a more expanded co-op mode (hopefully dlc will come if it is popular enough) this game would of been one of my favorites for the year probably. As of now it is just good not great which is the game's true crime of lost potential. Also, I have never played the original (if that means anything to any parties concerned), but I believe games should be judged by its own merits not those of the games of the past.

/response
 

Voltano

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Dec 11, 2008
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Char-Nobyl said:
Voltano said:
I wondered if this game would do well. I never played the original "Syndicate" (though tempted to pick it up off GOG.com), but from what I recall this was shortly announced after the release of "Deus Ex: Human Revolution" last year, and I instantly thought this was only made to cash-in on the Deus Ex fans. I think that is still my personal theory, but it sounds like the game is dull and incapable of standing out.
Look at it this way: Deus Ex dealt with the rather stupid issue of people arguing over whether or not prosthetic limbs are evil. If nothing else, Syndicate did a great job looking at the implications of widespread techno-organic innovation, rather than wallowing in the 'will people embrace new technology' part.
Eh, kind of. The impression I got was that augmentations should be controlled and regulated by the government while others think it should be free to the public. Its like should "guns" or "weapons" be given civilians or corporations and be trusted with them. Not whether augmentations are 'evil'.

Plus, I think Deus Ex at least *sticks* to its thesis throughout the game rather than "Syndicate" might for its 6 hour length. The game was hyped up to have a story about revenge and corporations doing evil things already, and as Justin pointed out, it was a pretty predictable plot-point. So yeah Syndicate would look at the implications of widespread techno-organic innovation, but in a very cliched and tired way.

Char-Nobyl said:
Voltano said:
Plus, while I heard many people saying this is "Betrayal" to the original reboot, I'd point out that this is no different from what Microsoft did with "Shadowrun" on the Xbox 360 years ago.
Okay...but how is that an example against that argument? Shadowrun was panned, not only for that reason, but because it just wasn't very good. I had the unfortunate privileged of having bought it, and...yeah. 'Counterstrike plus magic' should have been a winning formula. It's more of an accomplishment that they cocked it up.
The reason I think of that game as "betrayal" like the "X-com shooter" and this one is altering the genre of the game so much that the fans can't recognize or appreciate it from the previous installments. I liked the "Shadowrun" RPGs on the SNES and Sega Genesis, so switching them to an FPS (which I never played but based upon what I heard and what you said, turned out crappy). It just adds further insult to the fans when these "fresh reboots" to these games turns out mediocre or lame.

I don't think that will happen with that "X-com shooter" since that looks to be a decent game, but we won't know that until it comes out (if it would come out).
 

obliviondoll

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May 27, 2010
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Time to call people out on their misinformation (this comment will contain potentially MAJOR spoilers - I'll keep them as generic as possible though)

You DON'T destroy EUROCORP. You destroy the Eurocorp HQ - there's still plenty of Eurocorp assets/products/other stuff around. You also kill the CEO, but he can be replaced.

And you DON'T kill/destroy the people in Eurocorp BECAUSE THEY'RE EVIL. You do it because someone you have reason to trust, and who would have ways to know, convinces you that they plan to kill you, and can do so at any time. THAT person wants to bring down the entire Syndicate system, and is uniquely placed to do so. They're manipulating resistance groups as well as several Syndicates to ensure the maximum efficiency in their attempted revolution.

Yes, the plot is a good take on the kind of story you'd expect in the Syndicate universe - the problem is that it's NOT told well AT ALL. Most of the storytelling is NOT integrated into the game, but included in the background - digital business cards, "data transfers" from certain computers, etc. If you dig through those backstory parts, you'll realise that without stopping and reading up on things, you were missing 90% of the reason the story makes sense. With those details, it's not a truly great story, but it's reasonably good, and things which seem silly on the surface start making sense. Without them, it's a generic, predictable and occasionally ridiculous stereotypical cyberpunk plot.

And regardless of the actually decent (but not great) single player story, the main reason I love the game personally is how well the Co-Op mode captures the feel of being in the Syndicate world. There are familiar locations, but they've been altered a little for FPS gameplay. The environments are more open, allowing for more varied approaches to the situation you're in. The boss fights are about outwitting intelligent AI, not finding the specific gimmick you need to use this time. You feel like you're an Agent from the original game, working as part of a 4-person team, wiping out anything that gets in your way. Enemy Agents actually FEEL like a legitimate threat, even on Normal. They have many of the same capabilities your squad brings with you.
 

Sirron Kcuch

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Jan 3, 2012
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Technically speaking, this game is uninspired, as many would like to hear. But when playing, there's something really subjective and it's that it feels great; it kinda flows like you would expect it to, and it's so average you won't need to buy any other FPS in this generation.

BTW I love the visuals.
I still wouldn't buy it, though.
 

Slycne

Tank Ninja
Feb 19, 2006
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Gorilla Gunk said:
This. It was short (Although I beat it in just over 8 hours; reviewer must have been playing on easy)
Nope, though 2 hours is right around the standard swing amount for games.
 

Slycne

Tank Ninja
Feb 19, 2006
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NvrPhazed said:
The reviewer talked about how the technology in the game seemed not advanced enough, but I believe his opinion is misled by how other people portray the near-future. I think that Syndicate portrayed a very viable and grounded vision of future warfare that combines both traditional and cyber warfare. As of now there is no conceivable reason to use hand held energy weapons since there are inefficient and honestly don't add much advantage over slug-throwers now in 50-60 some odd years I still see slug throwers still being used as a primary method for taking down targets with energy weapons being relegated to special uses only like the coil laser rifle they have in the game.
Even their standard munition weapons don't feel like they've advanced in the ~50 year time gap compared to the technology today. Right now we have things like caseless ammunition, SMGs with virtually no recoil and fully automatic shotguns, but every gun in Syndicate feels like they strapped an augmented reality ammo display on it and called it a day. While I'm fully on board with the hard science "bullets still do it just as well" approach the act of putting that piece of metal down range should still be better.
 

Blind Sight

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May 16, 2010
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Adultratedhydra said:
Blind Sight said:
Adultratedhydra said:
I chose to ignore the story in my earlier rant because i called the plot twist when the game was announced. Boy the hatred that shall flow to EA if they release DLC titled "American Revolt". I also quite clearly remember that it was impossible for the agents to revolt against Eurocorp and the other syndicates due to Massive amounts of conditioning and brainwashing. The very idea (within the Syndicate universe)is ludicrous, ignoring the "LOLALIENS" reason in Syndicate wars.
Hell, that's a good plot there in itself (not the aliens). Have a character slaved to the corporation, hating what he's doing but ultimately unable to stop it because he values his own survival above all else. Opens a big can of morality worms and all that. Possibly end on a bittersweet climax of the character accepting his role and the futility of even attempting to fight back. If you're that set on having a 'good' main character and ignoring previous canon that's a great way to convey the hopelessness of the Syndicate universe. If they're going to wipe the conditioning and brainwashing canon of the original then at least try to come up with something interesting. Instead we get the plot to every 'resistance vs. the big bad evil corporations' story ever made.
Exactly, atleast try to make -SOMETHING- within the source material, hell even a classic "WELL NEVER DEFEAT THE CORPORATIONS" would have been nearly acceptable. But no, there needed to be a scrappy militant faction that can somehow completely botch the mental conditioning and immense amounts of programming that Eurocorp agents receive upon "Recruitment". I can still forsee EA not learning thier lesson and using this "Resistance" faction as an excuse to name DLC "American revolt" Just you wait.

And reading the plot, as i did with MW 3 against my better judgement, im left saying....What the fuck.
Time to pull a DALLAS and say it was all some computer-constructed dream designed by the corporation to test the character's loyalty. See Starbreeze and EA, it's not hard to come up with this stuff.
 

Frankster

Space Ace
Mar 13, 2009
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Decent albeit uninspired shooter? If the reviewer had to use a single word to describe syndicate it would be "safe"? Based on those 2 pieces of info I can arrive at the following conclusion that I will put in terms old skol syndicate fans will understand: it's a massive fail.

People who haven't played the original classics like xcom, syndicate or jagged alliance wonder why us old timers go crazy with paranoia and pessimistic expectations over these remakes of our old beloved games and this is why: the remakes gut all the elements that made the originals awesome to appeal to a modern audience and in doing so we get an uninspired shooter.

Original syndicate was a masterpiece and a decent but uninspired "safe" shooter does no justice to it at all.

That it might have decent coop means the game itself might be fun to some (indeed, im not getting the impression it's a horribad game if taken on its own accounts), but this will only rage actual syndicate fans.
 

Kopikatsu

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May 27, 2010
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Nurb said:
6 hours long

60 dollar game.

You're paying 10 dollars per hour of gameplay.

Expect 10-15 dollar DLC

And they expect gamers not to buy used games?
A movie ticket for an adult is $10 here. The average length of a movie is 70-80 minutes. So they're comparable, even completely ignoring the time you'd spend on co-op.
 

DeMorquist

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Dec 15, 2011
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All the videos made it look like a super version of Brink....








with terrible music in the background...
 

Nurb

Cynical bastard
Dec 9, 2008
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Kopikatsu said:
Nurb said:
6 hours long

60 dollar game.

You're paying 10 dollars per hour of gameplay.

Expect 10-15 dollar DLC

And they expect gamers not to buy used games?
A movie ticket for an adult is $10 here. The average length of a movie is 70-80 minutes. So they're comparable, even completely ignoring the time you'd spend on co-op.
Not really, you're paying more per hour for this game, and the person working the theater makes even less than 10 per hour.

We pay more up front for a longer eperience.
 

PunkRex

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Feb 19, 2010
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Another 6 hour single player game... it detresses me that this seems to be becoming the norm... outside of RPGs, which don't seem to bloody end at all!