I think team meat drastically overrates the power of human compassion, and seriously underestimates the power of human greed. I don't think that this will turn into anywhere near as many sales as they think it will.
I don't believe it. you can find a study that will say just about anything, one study proves nothing. I'm gonna go with common sense on this one. People who own the game without paying cuts revenue.incal11 said:http://www.newscientist.com/article/dn4831-net-music-piracy-does-not-harm-record-sales.htmlspartan231490 said:I think team meat drastically overrates the power of human compassion, and seriously underestimates the power of human greed. I don't think that this will turn into anywhere near as many sales as they think it will.
I see this sort of argument a lot, and the only thing I have to say to it is.incal11 said:I see that argument a lot, but it does not explain how the most successful high budget title are also the most pirated. Do you really think that without "piracy" they'd sell even more ?MelasZepheos said:A big budget Triple-A title will typically be budgeted at 15-20 million dollars, not including marketing and sales cost. If it doesn't make at least that much back off sales, why would the studio or publisher want to put another 20 million into a sequel? It might be the most popular game ever, every single person who owns a console might have a copy, but if it didn't make back 20 million because it was pirated, then none of that matters.
http://www.newscientist.com/article/dn4831-net-music-piracy-does-not-harm-record-sales.html
I have plenty more like that if you want.
QFTSirBryghtside said:Successful indie devs always think piracy is fine. And that's because of three things:
-They're successful
-They're indie
-And they're devs.
It's never the people developing the game who hate piracy, they just want to get people to play it. *ticks off devs*. So long as they get a paycheck at the end, they'll be happy. *ticks off successful*. And because they are their own publishers, they want both of these things. *ticks off indie*.
But when you get to bigger businesses, it's understandable why they would be wary of piracy. Because it's not the companies, or even the publishers who dislike it, at the root - it's their investors. If someone offered you an investment opportunity, and then told you that the product in question was easily available to everyone with an internet connection, you'd look at them funny and walk away. The two situations are completely different business-wise, and having an indie-developer say this is irrelevant to the industry on a larger scale.
So there we have it, my friends - why people should f*cking care about pirates.
[sub](afterthought: DRM sucks. But it's probably just there to keep the previously-mentioned investors happy anyway. And if I've made a mistake in this, which is likely as I have next to no idea how businesses really work, then by all means call me out on it.)[/sub]
Dude that's like walking up to a stranger in the street and saying. "Piracy is justifiable because of X Y and Z. What are your points against that?" and them saying" Um..I don't care?" then you claiming victory in that debate. All you did was pick out a specific out-of-context piece in my argument then say we were debating about it. It doesn't really matter if you gave evidence for your side, since I didn't read it, your just sitting there arguing out loud with yourself thinking your having an argument with me.incal11 said:-snips-
http://www.youtube.com/watch?v=WYFN6mB9Tzk&featureThe_root_of_all_evil said:Want to win the War on Drugs, the War on Terror and the War on...any other inanimate object...
Accept that you're going to get a few casualties. Roll with it. Strike on further so that they can't keep up. Beat them at their own game.
Don't judge us all by the standards of the dregs, judge us by what we COULD be.
(Damn, that would sound far more awesome with the right backing music.)
Well I think you just about got it, although you could argue it is also the publisher who is investing in the developer. I thought you were definitely right about saying 'having an indie-developer say this is irrelevant to the industry on a larger scale'.SirBryghtside said:I was just making it up as I went along XD
I wonder if Gutenberg had to deal with this kind attitude.Andy Chalk said:There is no "positive side" to piracy. It's simply a matter of trying to find the best way to deal with douchebags.martintox said:Finally,final-f*ckingly,a company that thinks about the positive side of piracy.
Your arguments might be taken more serious if you didn't troll using words like 'dipshits' and 'shameless douches'. Just something to keep in mind.Andy Chalk said:I agree with the widely-held sentiment that most pirates will not be put off by shame, because people who pirate games on a regular basis tend to be shameless douches.
A dare? You dare me? Well this is fun, isn't it?incal11 said:Why don't you try to explain how a mere idea can be controlled ? That's what looks insane to me. Copyright is the weak rationalisation, just try to give me an explanation of what it is supposed to do and how. I dare you.loodmoney said:Also, if you could explain the reasoning behind "Once an idea is left out in the open it belongs to everyone", that would be greatly appreciated. At the moment, it just looks like weak rationalisation.
I'll tear it to pieces.
-That first article says that Germany's intellectual culture benefitted from the proliferation of uncopyrighted scholarly works--not that the authors benefitted financially from the lack of copyright.What about close-minded arrogant pricks who refuse logic and truth when it does not suit them ? They tend to ignore things like these:
http://www.spiegel.de/international/zeitgeist/0,1518,710976,00.html
http://arstechnica.com/media/news/2009/04/study-pirates-buy-tons-more-music-than-average-folks.ars
http://news.cnet.com/8301-13846_3-10054438-62.html
http://www.newscientist.com/article/dn4831-net-music-piracy-does-not-harm-record-sales.html
Because it actually takes maturity to review an opinion when it's been proven wrong time and time again.
[...]
You will read those articles and, even if you still disagree, give me a well though out argumentation that does not rest on puerile personal insults or shitty comparisons with cars and apples.
spartan231490 said:I don't believe it. you can find a study that will say just about anything, one study proves nothing. I'm gonna go with common sense on this one. People who own the game without paying cuts revenue.
Here's a few more then.MelasZepheos said:If you have an argument to make about videogame piracy, make it with facts from the videogame industry.
Someone wo knows more will want more, why does it seems unlikely to you exactly ?SirBryghtside said:It doesn't mean that pirates are going to buy music, games or films just because they're pirates. Note: I'm not denying the claims outright, I'm just pointing out that there are more likely explanations for those figures.
Here's your whole rant so you can see I'm not picking things out of context. This not the street this is a forum. You just refuse to admit it because you hate to recognise you are wrong.Doom-Slayer said:Dude that's like walking up to a stranger in the street and saying. "Piracy is justifiable because of X Y and Z. What are your points against that?" and them saying" Um..I don't care?" then you claiming victory in that debate. All you did was pick out a specific out-of-context piece in my argument then say we were debating about it. It doesn't really matter if you gave evidence for your side, since I didn't read it, your just sitting there arguing out loud with yourself thinking your having an argument with me.
Technically we're talking about more than just ideas, but when it can be replicated and modified just as easily as an idea thanks to technology that is what it is reduced to. The amount of work that went in it is not discounted as evidenced by artists making profits despite "piracy" existing at all.loodmoney said:Firstly, we are not talking about "mere ideas" here. "I am hungry" is a mere idea, one that I had this morning. The essay that I wrote for uni, one that took a few weeks of work, is not a "mere idea". The piece of software that took a large team of people several months or more to make is definitely not a "mere idea". The fact that the end result is something that can be duplicated with ease does not discount the amount of work that went into it.
Copyright was made to ensure the publishers were rewarded. Why do you think there is copy in copyrights? Because it was originally to create a monopoly for the printers. See the statute of anne and so on.With this in mind, the goal of copyright is to ensure that the work that went into something is rewarded (if such a reward is desired) without relying on the goodwill of others (which is always going to be a bad basis for one's livlihood). This is the moral justification for copyright (the "what it is supposed to do").
That's where the real world collides with your logic. once it is "out there" and people may be making copies or passing around your work with no control on your part, this is anything but a personal property. If you want it to be a real personal property then make one and only one copy. And if someone wants to play you have to stand behind them watching their every moves.(...)A "mere idea [sic] can be controlled" in the same way other people's personal property can be controlled. If I want to take somebody's stuff, I will have to contend with locked doors, and legal consequences of taking it. If I want to take a game that somebody has made, I have to deal with similar obstacles (non-official downloads and cracks, legal consequences).
There's the example of that German author who made more money than Mary Shelley. Though not all author may have benefitted from this, it was before the internet after all. Anyway the benefits of the common people getting easy access to knowledge cannot have bad consequences in the long run.-That first article says that Germany's intellectual culture benefitted from the proliferation of uncopyrighted scholarly works--not that the authors benefitted financially from the lack of copyright.What about close-minded arrogant pricks who refuse logic and truth when it does not suit them ? They tend to ignore things like these:
http://www.spiegel.de/international/zeitgeist/0,1518,710976,00.html
http://arstechnica.com/media/news/2009/04/study-pirates-buy-tons-more-music-than-average-folks.ars
http://news.cnet.com/8301-13846_3-10054438-62.html
http://www.newscientist.com/article/dn4831-net-music-piracy-does-not-harm-record-sales.html
It doesn't meant they don't buy from the artist they like best at all , that would not be logical. In the end all artists benefit from better exposition.-The second says that the same people who pirate music also buy more music--not that they buy more of an artist's work the more they pirate that artist, thus not that artists benefit from having their works pirated.
But it had "really" been "pirated" a lot. As for every other games it's sales numbers are in direct proportion to the downloads, it was by no mean a commercial failure. I find this more probable than it selling even more had there been no "piracy".-The third article says that the pirated versions of Spore are often non-functioning copies of the game, and thus the illegally downloaded versions often do not represent lost sales for the game--not that the creators of the game wouldn't have lost money if the game had been really pirated (i.e. if the pirates recieved the actual game).
My answer is the same than for the second article.-The fourth article says that there is a correlation between how much an album is illegally downloaded and how many CD sales are made, i.e. the more popular an album is, the more it is accessed both legally and illegally--not that the pirates purchased the albums they downloaded, nor that those illegal downloads contributed to sales.
They do, and you can go read the links I gave to the others at the top of this post for good measure.In case you missed what just happened, the four articles you presented do not at all support your argument that piracy benefits the artists/creators/authors of the works pirated. And I even edited out the puerile personal insults and shitty comparisons with cars and apples.
I have the moral high ground, I do not pretend.So you can stop pretending that you have the moral high ground when you take someone's shit for free.
Um...I answered because your being stupid. Quite simply we didnt have an arguement because Im not arguing with you about piracy. At all..please feel free to reread everything to confirm this. Ill wait..incal11 said:Here's your whole rant so you can see I'm not picking things out of context. This not the street this is a forum. You just refuse to admit it because you hate to recognise you are wrong.
You come here on a forum, say something that is wrong, I explain and prove to you why it is wrong, and you react like the immature brat you are. if we did not have an argument, why did you answer at all ?
Make your point by getting lost now.
Well, in case your eye wander on my answer anyway. This is a forum, thus it was my right to comment on your post. You should have made a pm then, and I did not take anything out of context, there was no context in your 3 short sentences post to begin.Doom-Slayer said:1. I said Piracy is wrong, to another person, about a different aspect of this topic.
2. You took that peice out of context and made an arguement against it.
That's what I'm trying to ask you, why does it seem unlikely to you ?SirBryghtside said:I'm not sure I understand what you're saying - to me, the implication of those articles was that piracy causes people to buy music/films/whatever, when it's much more likely that buying lots of music leads to piracy.
Yes, all those articles if you compile them suggest that a better access to media directly results in more media being paid. I have myself as an example, but you probably won't take my word.SirBryghtside said:What the hell are you talking about? There is no reason, in my eyes, that a person who pirates games would buy more games as a DIRECT RESULT of them being a pirate. So I thought about it, and came up with an alternate reason for this 'proof', which seems more likely to me.
Your not buying it is not a reasoned position, it's pure knee-jerk and it ticks me off. About that, I got over excited in this thread, sorry for having been too harsh.piracy is ammoral is because I don't buy the whole 'it's not a lost sale' argument.
No piracy is a pure impossibility, it existed long before the internet.Pirates take a game/movie/song/whatever for free, when without piracy there would be no hard-to-track way of doing that. People can say that they buy the games afterwards, but that's not the piracy causing them to do so, it's their morals.
It's the investors fault then, they don't get the implications of those new technology. Here how infiniftely reproductible data cannot be sold as "units" with fixed price without distribution leaking from every joints (what everyone wrongly calls "piracy").SirBryghtside said:But when you get to bigger businesses, it's understandable why they would be wary of piracy. Because it's not the developers who dislike it at the root - it's their investors, the publishers. If someone offered you an investment opportunity, and then told you that the product in question was easily available to everyone with an internet connection, you'd look at them funny and walk away. The two situations are completely different business-wise, and having an indie-developer say this is irrelevant to the industry on a larger scale.
boom, no matter how you turn it, this is exactly what it is.Andy Chalk said:There is no "positive side" to piracy. It's simply a matter of trying to find the best way to deal with douchebags.martintox said:Finally,final-f*ckingly,a company that thinks about the positive side of piracy.
No, it's like this because you don't even bother to "turn it"gmaverick019 said:boom, no matter how you turn it, this is exactly what it is.
Have to agree, bit of a leap there Mr Chalk.UltraHammer said:"probably borne in large part out of sheer helplessness."
DICK statement!