Thank you, I thought I was the only one who was mad about that. Way to take something awesome somebody said and twist it into something negative.rembrandtqeinstein said:And here is when the article went south
Thank you, I thought I was the only one who was mad about that. Way to take something awesome somebody said and twist it into something negative.rembrandtqeinstein said:And here is when the article went south
It always seems as the indie developers are the smart ones,doesn't it?Lacsapix said:hurray!
the game industry should focus more on the game then focusing on DRM and piracy.
How so? Because I don't really see any actual downsides to having millions of viral marketers that hire themselves with no paperwork necessary on your end at about ?50 of theoretical money(or ?10 in Team Meat's case).Andy Chalk said:There is no "positive side" to piracy. It's simply a matter of trying to find the best way to deal with douchebags.martintox said:Finally,final-f*ckingly,a company that thinks about the positive side of piracy.
Like they said, piracy means more copies of a game with people, more copies of the game out there then the brandname is going to be better known.Andy Chalk said:There is no "positive side" to piracy. It's simply a matter of trying to find the best way to deal with douchebags.martintox said:Finally,final-f*ckingly,a company that thinks about the positive side of piracy.
If there's "no 'positive side' to piracy," you'd better watch out, because there's also then no "positive side" to game reviews or advertising.Andy Chalk said:There is no "positive side" to piracy. It's simply a matter of trying to find the best way to deal with douchebags.martintox said:Finally,final-f*ckingly,a company that thinks about the positive side of piracy.