For me it's pretty simple. If you cut content = I don't buy the game, if you include all content = I buy the game. I'm against censorship and if they cut content like this due to "complaints" I just won't buy the product. My thoughts were similar to prudes and SJWs and such demanding edits to Soul Calibur and Dead Or Alive characters in the past.
I'm awful at fighting games, but I enjoy them, so I've been a regular customer of series like Tekken, Street Fighter, Soul Caliber, Dead Or Alive, and numerous smaller ones that many people wouldn't have heard of. Ultra sexy costumes and such aren't necessary, but they can be entertaining in the right context, and I detest censorship on principle, even things I disagree with. Basically if your not inciting a riot or something you have the right to say it, and I just can't see a Harajuku style bunny themed costume starting riots.
If they cut the character or edit it, I hope the game tanks.
But then again I have little faith in gamers. Before the term was even a thing SJWs pretty much killed the survival horror genera. One little known factoid was that when the Demo for "Silent Hill 2" was released liberals rallied over how extreme the content was, especially with these "new fangled PS-2 graphics" and how wrong it was to be bludgeoning children to death, even flayed zombie children. The result was that "Silent Hill 2" was content edited which is one of the reasons why it was a decade or so before I played the game, and in doing it I ensured I obtained a used copy so the company would make no money from my purchase. There were also complaints holding over from the first game about them daring to use Satanism (or something similar to it) and so on. The ironic result was that "Silent Hill 2" became one of the most popular games in the genera, but it also ensured that horror developers were not going to push the envelope, "Silent Hill 2" for all it's quality became the template for horror games, and you saw elements from that game being recycled through the survival horror genera where everything was "psychological horror" and you saw inane re appearances by Pyramid head, and duplications of the same thing even in other similar games. The result of course was people claiming they ran out of ideas, and increasingly becoming irate over how everything was the same, and it seemed the genera peaked with "Silent Hill 2" and all people did, including the holders of that franchise, was imitate what was done before. People tend to overlook the successful censorship campaign, which the people involved in doubtlessly thought was "for the best". We see some attempts at a resurgence of the genera, but so far it seems like mixed results because it still seems like those developing games are afraid to push the envelope, due to fears over backlash if content actually makes people feel deeply uncomfortable. Even the Silent Hill movies, or perhaps especially them, seemed to tread into safe territory which on a lot of levels made them interesting (reviews are mixed) but kind of weak, especially compared to other horror fare where the creators intentionally set out to shock and horrify as opposed to create a video gamed theme park tour (and ironically it could be argued that was exactly what Silent Hill 2, the movie, was all about... it was allegedly connected and using a lot of the same FX and material from Universal's Silent Hill haunted house at their parks that year).