I agree with the Tekken director.
Mornelithe said:
Tekken, has always been about unlocks. Just as with Street Fighter. Getting to the point where you're good enough to unlock Gouken or Seth. Yeah, that's a hurdle to climb when you first start playing.
Except Street Fighter 4 is the only game in the SF series that's makes important characters unlockable. I personally couldn't care less about SF2's Akuma or SF3's Gill being unlockable: those are broken boss characters only used for dicking around. I'm much more for costume unlockables, colors, all that sort of stuff
instead of the important parts of the actual game being unlockable.
Second is the you'll only learn to abuse the CPU and not learn anything about the actual mechanics that go behind it. You know, those that'd help you in the fight against a human player.
NoMoreSanity said:
It's not about that either. It's about either button-mashing till you win, or going insane enough to learn every possible combo, than lose to a button-masher.
I think there's a misconception here. A guy who knows mad combos will get trounced if that's all he knows since any guy who has a grasp on the basic mechanics of the game can make sure he won't get those combos in. A guy who knows the basic mechanics usually also knows a move that'll beat anything the button masher will try to do. There's a counter for it but if you just hit buttons aimlessly, there's not much of a chance the masher will find the counter.
That, and Tekken is actually one of the few fighters that are about insane combos. SF4 for instance makes huge combos largely useless by scaling the damage: every consecutive hit you make in a combo takes less damage. That means that doing a 10 hit combo and then ending it with an ultra is largely a waste of your execution skills and a completely viable ultra bar. Some of the best moves in the game are actually well-timed normal moves (Sagat's standing roundhouse and sweep for instance).
Mornelithe said:
On a side note, just out of curiosity, any Tekken 3 players out there?
No, but I've played upwards 10k matches on SF3: Third Strike myself. No unlockables aside from one color per character and Gill, the broken boss character who isn't meant to be played by people anyway.
And a good 5k matches on Garou: Mark of the Wolves. No unlockables at all.
Those are my favorite fighters, by the way.