major_chaos said:
Dynamic combat in GW2, really? because when I watched Totalbiscuit's videos it sure looked like all he ever did was stand perfectly still and spam ability rotations and everything was going down insanely fast, and the stamina bar that lets you doge looks like it recharges with the speed of a fat unmotivated sloth.
It's certainly more dynamic than TERA's appears to be.
See? We can both do this argument of he-said-she-said all day, except that GW2 is actually designed to make tanking impossible and TERA isn't, meaning that such an argument is pointless since it's pretty clear which game requires more movement in order to survive.
As for your question of whats the draw, I would say that for me its simply that I haven't played enough MMOs to be sick of the WoW style questing but I have no tolerance for the WoW combat
That's fine, it's a matter of personal taste. I just get sick of people trying to pretend TERA is doing something new when it's not. GW2 was announced before TERA and offers the same action-adventure style of combat (though arguably does it better since the combat requires movement, whereas TERA enables people to continue using the traditional MMO role of a tank....which sort of defeats the purpose of having movement in the first place, IMO), and WoW offers precisely the same questing system. You can say you like the way TERA hybridizes the two just fine, but you can't say that it's doing something new when it's not.
Hell, it's not even fair to say GW2 is doing something new as far as that style of combat since it's pretty standard action-adventure style combat.
and every single time a new "feature" of GW2 gets announced I think "god that sounds awful". (one example is the buzz around the fact that the world and cities are insanely huge and there is no mounts which has the fans going "OMG massive living world" and me thinking "oh god I spend enough time disinterestedly auto-running from place to place in a normal MMO and now I need to do more so the game can rub my face in the environments like a misbehaving dog")
Actually....this works incredibly well and never felt intrusive.
I'll admit, I was skeptical of the idea myself, until a certain point in the beta when I was sold on the idea. I needed a break so I had my character take a rest in the middle of a monastery. I figured that's the safest place you can be, right? lolnope. When I returned to the game mere minutes later, I found the place infested with demonic hellspawn from the Underworld pouring out of giant glowing portals. Needless to say, I had to rush to defend myself and close the portals. Then the game informed me that there were reports of more portals deeper in the swamp, so I followed my map and helped lead a small group of people into killing off the monsters and portals there, too. Feeling a bit invested by this point, I go deeper into the swamp when the game informs me that there's some kind of disturbance there. By this point our group has grown to a good 50-60 people as we clean out more portals and mobs. Finally, we finish that off, and then out of nowhere this GIANT demonic/undead black monster pops out of the ground. It's dropping AoE all over the field and opening portals which deploy more underworld monsters. People are running around to avoid AoE and dropping like flies. I found myself in a chaotic mess of a battle, sometimes dropping spells on the big monster in the center of the field, sometimes cleaning up nearby portals, and other times going to the aid of nearby downed players to help them back up. It was truly an amazing event and it's the most fun I've had playing a game in a very long time.
Apparently this was some sort of boss fight spawned by this recurring dynamic event system. It can be replayed if you wish or you can never bother with it if you wish also. But the thing that sold me on it is how completely random it was. It felt authentic and enjoyable because I found myself under attack seemingly at random, I wasn't asked to go kill 20 of a certain monster and then had to auto-run out to a field to kill that monster. I got thrown into battle, defended myself, and found myself facing down a boss in the span of less than an hour, and I honestly enjoyed the hell out of it. More power to you if you still find enjoyment in simple "kill X of Y" quests, but after experiencing that, I don't know if I, personally, can go back to those quests and enjoy them at all.
Also, mounts are stupid, honestly. They exist for two reasons in general:
1) To impress other people (which doesn't work on me at all)
2) To move faster (which isn't something I care too much about)
If you're all about impressing others, or are simply that impatient that you NEED that 10-25% speed boost, then perhaps you shouldn't play MMOs at all, since the whole point of having a big world is to be able to enjoy it. Otherwise you might as well just throw waypoints at people. Besides, GW2 has waypoints if you're that impatient as to not run across the world. It'll just cost you a small amount of gold to do so, which is quite honestly fair enough since you'd be paying *real money* for your mount anyways.
And i'm fine with the sub fee as far as TERA vs. GW2 goes because I dislike microtransactions immensely, at lest with the sub fee it feels like i'm getting the whole game.(seriously, $10 for extra character slots? fuck you NCsoft)
....except that the character slots are 100% optional, and you're still going to have character limits in TERA too, meaning that you'll have to pay for them in TERA if you want more characters just as readily as in GW2. I'm not sure what kind of argument you're trying to make here, but I certainly hope it wasn't that TERA is somehow cheaper than GW2. Because....it's not. Buy-once-play-forever is *always* cheaper than a subscription MMO because the microtransactions are *always* optional. They can sometimes be unbalanced as hell, but they're never required to play the game, so they don't count as required costs no matter how you twist your frame of reference. Whereas a subscription MUST be paid in order to keep playing.
John Funk said:
There are two types of tanks in TERA. One is the Lancer, which you saw in the video. It's more traditional, based around soaking damage, etc, but it can also manually block attacks to shield both it and any party members behind it, so it's a BIT more dynamic than in the video. Greg's just bad at playing the game (and in all fairness, he'd never played before when he had to shoot the footage. It was a tricky situation).
The other tank is the Warrior, who plays just like you describe - the Warrior is a much faster-paced evasion tank who survives by rolling and dodging out of the way before it can get hit. It's also a lot harder than the Lancer, and I haven't played with a good Warrior tank yet as a healer.
That's informative, thank you. It's interesting that TERA opted to stick with more traditional combat roles despite having an action-adventure combat system, it just seems like an odd pairing.
I will say that I tried playing as a Guardian in GW2 and I found it damn hard to play for the same reason: much of the Guardian's weaponry is melee focused, and it's hard to play a profession that requires a ton of movement while also requiring melee combat. But it's also very interesting to watch good players do it, because when they get good....good lord do they get good. I'm impressed at anyone who manages to survive a role like that.