Jezzascmezza said:
Anything that wasn't zombie killing in Dead Rising.
Seconded. The only real enjoyable thing that didn't involve Zombie Killing was killing Cultists, but that's because they kinda behaved like Zombies.
People may hate me for it, but AFTER THE INITIAL PLAYTHROUGH (in wich the level is really fun)
Ravenholm in Half-Life 2 kind of sucks for breaking an otherwise great pacing and having some annoying setpieces.
I like the Nightmare Sections of
Max Payne, but i could do without flimsy Jump And Run Blood-Trail Segments.
The
Middle East Flashback in Splinter Cell Conviction obviously sucks. It's a pure shooter section in a STEALTH game. With the Stealth Options/Skills just being TURNED OFF. It requires some kind of Anti-Genius to come up with something like that.
The Vehicle Level in BOTH Gears of War Games. But to be fair, Gears of War 2's level was a huge improvement over the first one and it made up with two "kind of a vehicle" sections that were pretty cool.
Underwater Levels are generally annoying, but
Metal Gear Solid 2 easily takes the cake thanks to a horrible camera, horrible controls and EE's stupid lungs ^^.
Most RPGs i know seem to start off with having the most annoying parts at the beginning of the Game. Gothic 2 (in wich you have already a lot of freedom but you are completely incapable of fighing anything more dangerous than a big rat), Baldurs Gate 2 (there are even Mods that will skip the first dungeon), Planescape Torment and even the Shooter Hybrid Alpha Protocol suffer from this, for example.
Also, just about ANY
Sewer Level sucks in my opinion.
That said, there are probably more examples and, to be honest, just about any game i like will reveal sections that are more annoying than the rest of the game, although it's most of the time just minor stuff. (Like Mass Effect 1 with the initial Citadel Section being a bit too long or Max Payne 2's "Funhouse Level" in wich there is nothing to do wich can be annoying once you've seen it all)